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Darren Grey

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A member registered Mar 17, 2015 · View creator page →

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What a fun game! Took a while to understand how the grid thing worked, but once I did I was able to combo the hell out of it and storm through the whole game. Really neat idea! The "all" orbs are completely broken though - possibly best to remove them entirely as they make everything else a bit pointless.

Brilliant game! I can't believe how polished it was for its size. The treasure hunting minigame is so cool! I really enjoyed all the progression stuff too, getting new crew and assigning them etc

Could maybe do with some more crew management / resource constraints, and some more tactical things you can do in combat. But there's a huge amount of game here already. This was a real treat to play.

I really loved the game! Very polished, and very fun mechanics. Just needs a bit more challenge and depth to really shine.

Such a cool concept, and I love the old school OS visuals. I really wish there wasn't a real-time chance though. Every time I play I hit into real-time at some point and died, as it in no way feels balanced for real-time. Someone else said there was a ditched idea for one mod per new game - I think that or something closer to that would feel nicer as right now it's just way too random.

Amazing that you put this together in a week. Hats off to you, Slash!

What a brilliant game! I love the tactical choices the equipment offers, and I love how simple exploration becomes a careful and considered choice each turn. Got a bit too easy after a while, but add some greater challenge and I'd happily play this for hours.

Such a cool concept :)

What an absolute delight! Beautiful game, refreshingly different gameplay, I liked this one a lot. Note if you recruit a lot of folks and walk back to the west you can get yourself completely stuck in a dead end. I feel like swapping leader shouldn't also swap the characters' positions.

Cool game! I loved the turn-based bullet hell aspect. Hunger clock felt vicious though - it became a real struggle after the first few messages. And I'd almost consider start-scumming for the compass as it makes a major quality of life improvement to play.

Beautiful game! Love the simple controls and elegant combat. Not sure what the last level was about though? I just ran to the key and then ran to the portal, tanking a couple of hits but otherwise being fine. Felt an odd way to end the game.

When clicking on the Download button I get the following message: 

"WARNING: This Page Has Been Quarantined

Our system has flagged this page for additional review due to potential suspicious behavior from the page owner."

I can still skip past this and download, but I'm pretty sure this is going to stop a lot of people from trying out your game.

I got the amulet after mucking through. A confusing but compelling game :) I really love the salvaging and crafting system, but it needs more explanation behind all the terms (the help text just seems to assume the player understands what "layers" are, and nowhere is stuff like "decay" explained, or how it would work on a weapon or armour).

Super cool game and concept though. I really enjoyed it!

What a gorgeous game! I'd personally love to see more challenge in the game. I was surprised there wasn't a more significant boss at the end. I might try a single familiar life challenge (reset if a familiar dies) - should be doable as far as I can tell.

I really like the clean artwork and the monster variety. Monster AI was mostly very good too, though I found the melee ones bugged out and didn't act sometimes. But the ranged ones were so much more effective anyway :)

Thanks for the feedback! I think you might be the first to properly beat it :) 

I had a couple of issues with level generation bugs in playtesting, but I thought I'd resolved those. I'll have to give it more of a look. Losing a run to that must be frustrating! 

It is a nice shareware vibe with the colours and descriptions. 

By auto reload I did indeed mean reload automatically if trying to fire when empty. Too often I'd try to fire and then aim and take several false moves as the gun was empty and aiming was just moving. 

Such a cool concept! I really liked controlling the two realities at once. Unfortunately I had numerous instances of impossible levels being generated - the terminal was behind the locked door. Would be a great game to play otherwise.

Itch.io is currently flagging your game as potentially harmful - you might want to look at getting that resolved.

I love the scent maps in this game. Really wonderfully done! Took me a while to realise you could buy stuff from the boss, but once I did it became much easier. Doing divide and conquer on the ants before taking down their queen was great fun.

Okay, I've reinstated the game. My apologies for the confusion.

Roguelikes should regenerate each run, not produce daily static puzzles. And porting games is not allowed for the challenge. You're meant to make a new game. 

I got to Bael and used my pistol on him and caused NaN damage, which then turnedhim into having NaN HP and being impossible to kill. A bug or a representation of his dark magic? Impossible to say...

Neat game, love the theming.

Such a beauitful game! I love the artwork and the clean UI. Great level of challenge too - difficult without feeling frustrating.

One little issue I had was with torches spawning on stairs, making it hard to find the stairs.

Lovely game with a great range of weapons. Would be great if you could add more challenge later on -after getting a couple of decent weapons it's a cakewalk, and the last few levels in particular have zero challenge.

Also there's a bunch of UI stuff that could make gameplay smoother. Auto-aim and auto-reload in particular.

Fun overall though with a nice theme to it. And I love all the level generators.

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Thanks, that's all nice feedback! I probably made the game too hard. This is a frequent issue I have when I know the mechanics so well myself. And if it's too hard it's just not fun.

There are 9 levels to explore in total, with the enemies getting harder as you progress.

I'm afraid I've had to disqualify this game as it's a predefined puzzle that does not fit with the roguelike jam. The 7DRL challenge is for the creation of new roguelike games.

Lovely game! A couple of little bugs/issues I found:

- Shields take up the armour slot

- You can drop equipped items even if they're cursed. That makes it then impossible to equip anything in that slot again.

- Wands only fire in the direction of the arrow keys, not numpad

- Game lets you use inventory as normal whilst waiting on wand direction input. This is very confusing.

- Numpad-5 doesn't rest on the spot, which is the norm for these sort of games

In general I think the cursing mechanic isn't very nice in a game this size. It just ruins a run and discourages experimentation. Death from overeating is also cruel - it's easy to misclick in inventory and die.

Also, would be great to see gear stats once identified. "Plate armour (AC +5)" and the like. Right now it's impossible to know how good a weapon is.

Best of luck with onward development of the game! Looks like it could be a lot of fun with the various classes.

Um, those aren't bugs! Switching FOVs and hitting enemies with time stopped is a core mechanic. You're meant to use it to survive. I don't think the game is completable otherwise. It's a limited resource though - the shadow only can only take a few actions before control switches back, and the shadow can't stun or push back enemies.

As for the two names, you're asked for names of two different things - one for your character, and one for the person you seek.

Thanks for playing!

Thanks for playing! Maybe I'll do a balance pass with some feedback. I know the mechanics inside out so I find it way too easy. 

If you get trapped behind the shadow you can just switch control to her and move her. 

There are no restrictions. At the end of the day you make a game for your own satisfaction and it's up to you what you enjoy. We do have a ratings piece conducted at the end but how it's made doesn't factor into ratings. 

Game won't run on Windows - says it's missing libgcc_s_dw2-1.dll

That's great, thanks!

Can you confirm what you have changed since the end of the 7DRL jam? We're currently going through a process of rating all successful 7DRLs, and it's hard to fairly compare those finished within the 168 hours and those worked on after. If we knew what had been changed (or if there was a 7DRL build) that would help.

168 hours from whenever you started.

Only successes get reviewed. You should consider if what you have is playable enough to mark complete for the purposes of reviewing.

Only people with juror access can rate games. You can request to become a juror, but since the rating process is currently wrapping up there won't be much point. Expect to see scores published in the coming days!

It's generally nice to have the 7drl version available as a download, at least during the review period (the next few weeks). The other thing is to update the live thing and keep a clear record of what's been changed visible.

Yeah, I'm on Discord - grey#6165. You can also e-mail me - darrenjohngrey on hotmail.

Hey, I'm making a cyberpunk/hacker/tron style game where you manipulate time to attack minions of the evil Church of the Holy C. Interested in doing some music for that? Would need electronica style background music, maybe something a bit orchestral for the final boss (the space pope).

You finished within the 7DRL period but didn't submit?

Bugfixes are encouraged. If you want to make extensive updates then I you may wish to have the 7DRL version preserved as a separate download (not ideal for a html5 game, but still doable).

You going to keep working on it? Would be great to see a fixed up post-7DRL version.