What a fun game! Took a while to understand how the grid thing worked, but once I did I was able to combo the hell out of it and storm through the whole game. Really neat idea! The "all" orbs are completely broken though - possibly best to remove them entirely as they make everything else a bit pointless.
Darren Grey
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Brilliant game! I can't believe how polished it was for its size. The treasure hunting minigame is so cool! I really enjoyed all the progression stuff too, getting new crew and assigning them etc
Could maybe do with some more crew management / resource constraints, and some more tactical things you can do in combat. But there's a huge amount of game here already. This was a real treat to play.
Such a cool concept, and I love the old school OS visuals. I really wish there wasn't a real-time chance though. Every time I play I hit into real-time at some point and died, as it in no way feels balanced for real-time. Someone else said there was a ditched idea for one mod per new game - I think that or something closer to that would feel nicer as right now it's just way too random.
Amazing that you put this together in a week. Hats off to you, Slash!
When clicking on the Download button I get the following message:
"WARNING: This Page Has Been Quarantined
Our system has flagged this page for additional review due to potential suspicious behavior from the page owner."
I can still skip past this and download, but I'm pretty sure this is going to stop a lot of people from trying out your game.
I got the amulet after mucking through. A confusing but compelling game :) I really love the salvaging and crafting system, but it needs more explanation behind all the terms (the help text just seems to assume the player understands what "layers" are, and nowhere is stuff like "decay" explained, or how it would work on a weapon or armour).
Super cool game and concept though. I really enjoyed it!
What a gorgeous game! I'd personally love to see more challenge in the game. I was surprised there wasn't a more significant boss at the end. I might try a single familiar life challenge (reset if a familiar dies) - should be doable as far as I can tell.
I really like the clean artwork and the monster variety. Monster AI was mostly very good too, though I found the melee ones bugged out and didn't act sometimes. But the ranged ones were so much more effective anyway :)
Lovely game with a great range of weapons. Would be great if you could add more challenge later on -after getting a couple of decent weapons it's a cakewalk, and the last few levels in particular have zero challenge.
Also there's a bunch of UI stuff that could make gameplay smoother. Auto-aim and auto-reload in particular.
Fun overall though with a nice theme to it. And I love all the level generators.
Lovely game! A couple of little bugs/issues I found:
- Shields take up the armour slot
- You can drop equipped items even if they're cursed. That makes it then impossible to equip anything in that slot again.
- Wands only fire in the direction of the arrow keys, not numpad
- Game lets you use inventory as normal whilst waiting on wand direction input. This is very confusing.
- Numpad-5 doesn't rest on the spot, which is the norm for these sort of games
In general I think the cursing mechanic isn't very nice in a game this size. It just ruins a run and discourages experimentation. Death from overeating is also cruel - it's easy to misclick in inventory and die.
Also, would be great to see gear stats once identified. "Plate armour (AC +5)" and the like. Right now it's impossible to know how good a weapon is.
Best of luck with onward development of the game! Looks like it could be a lot of fun with the various classes.
Um, those aren't bugs! Switching FOVs and hitting enemies with time stopped is a core mechanic. You're meant to use it to survive. I don't think the game is completable otherwise. It's a limited resource though - the shadow only can only take a few actions before control switches back, and the shadow can't stun or push back enemies.
As for the two names, you're asked for names of two different things - one for your character, and one for the person you seek.
Thanks for playing!
Can you confirm what you have changed since the end of the 7DRL jam? We're currently going through a process of rating all successful 7DRLs, and it's hard to fairly compare those finished within the 168 hours and those worked on after. If we knew what had been changed (or if there was a 7DRL build) that would help.




