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DarklingArcher

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A member registered Aug 26, 2018

Recent community posts

A cute and relaxing game, though I had trouble figuring out what each building does.

I took a closer look at the issue, saving the game much more frequently than I normally do, so as not to lose anything important. The failed saves started happening more frequently the longer I played, and don't seem linked to combat as I previously thought (one happened when I tamed a moose, for example).

You mentioned the browser version of the game is saved in the browser cache, right? My theory is that when the game runs out of cache space, the saving process cannot be finished correctly, and the game freezes if you choose to save anyway.

FARA community · Created a new topic Autosave bug

It's impossible to save game during combat, but the game often tries to autosave anyway and fails, which leads to some buggy behavior. The "saving..." message doesn't disappear, as if the game couldn't complete the autosave, and if you attempt to /save after that, the game freezes.

This bug happens fairly often during a bandit encounter, and also happened to me once during a battle with a legendary monster. It gets quite annoying, as I cannot save game after killing the bandits and grabbing their loot.

The game freezes if you level up after killing the Mad Vizier.

In fact, I consider it not much harder than any other bonus location, if you plan your actions carefully. For comparison, being assaulted by a group of ogres in Arcadia or hordes of MaxHP draining enemies in Turdak's Sanctrum is a much more terrifying sight.

Also, I've finally defeated him :D


Just for the sake of doing it, since it's easy to grab all stuff on the floor without putting up a serious fight with him.

This time I've fully assembled my strategy just in time, and focused on draining his mana with my ice attacks. He did spawn with weaker minions this time, and I ended up only moderately wounded.



A great and unconventional roguelike that is challenging even to well-prepared players.

 In one of my first playthroughs I got to Anomaly:3 with a score of 4307, and ended up getting defeated by the summoner in there, which not only has proffessional strategy, fully upgraded monsters and powerful healing abilities, but also is at higher level at the player.

Anyway, my attempt to to get resistances from the will o' wisp at the cost of 9K was a bad move. 

The game is awesome and well-designed, but there are some issues:

1. The game lacks a Save & Exit button.

2. Chain Gun frigates make a lot of noise when shooting, which can be deafening when they're in large numbers.

3. As the game does not support 1280x1024 resolution, I play on 1280x800, but there are visual glitches appearing above and below the game screen:


The second wall in the jumping tutorial is too tall to jump through. It looks like I'm supposed to jump onto a crate first, but that doesn't work either.

Just enjoying this moment of pure awesomeness.

I spent several hours of gameplay to get as big ship as I can with only nanites as a weapon. The results are astounding and extra sparkly.

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An awesome turn-based space strategy.

It took me a while to figure out which block does what and which should go where, but after that, the rest was easy, except for an occassional fight with a 10-block miniboss.

So, here is my battleship, if you are curious: