Interesting take on the micro world theme. It's not really clear on what everything does but the gameplay seems cool. Also the UI doesn't fit in the embed and forces you to manually full screen which I'm sure isn't intentional.
Dannan
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Hmm, I had to play it three more times to better understand it but I get it more now. I had a hard time understanding how to manage food because I kept quickly running out and wasn't able to gather more. Now looking back at it, it's because the termites were killing off the colony. It was probably just stupid on my part to be honest as I was treating termites and flies the same and thought ants were dying for other reasons.
I see now. Would be nice if there was something letting you know that it could be interacted with and instructions on what key to press (at least included in the description of the game). I thought that it might've been interactable but I was pressing keys like E and F and it wasn't working so I moved on. Just some clarity would've been helpful. In that regard, ignore what I said and besides the clarity issues, great work on the game. :P
Pretty fun with nicely done visuals/sounds.
A couple issues I noticed is that it seems that the game has already started before the loading screen disappeared and I was already being hit which isn't very fair. Also, I didn't like that when I finished playing for a second time, it asked me for my name again only to say my name is already taken.
Overall, great job on the game and I'm glad to see another submission with an online leaderboard!
I really like idle/incremental games, so I was really interested in playing this and I'd say that I wasn't disappointed. The aesthetics are very appealing and the gameplay is fun.
I'd say that given how short the gameplay is, doesn't produce anything while the game is closed, and given how effective active clicking is compared to passive, it's not so much an idle game but more of an incremental game. Just a bit of a heads up. :P
Was kind of hoping for an online leaderboard for who has the most money at a single point so I can work on getting the biggest solar system, but oh well. Overall, great work!
Pretty lost on what I should be doing to be honest. I assume it's meant to be a maze and you need to find stuff? I wasn't able to find anything to interact with unfortunately. :(
If I'm wrong and it's not meant to be a maze, might I suggest starting with a small idea and then branching out with what extra time you have? I would have liked to have been able to see what other features you have made besides just moving around.
Cute little game, I like the aesthetic. I like that you were able to implement AI for both teams but wish I could see a little more than having them all group up at the ball. This made it hard to tackle when another AI would just immediately take the ball since they're all stacked on top of it. Still great regarding the time constraint!
I like the atmosphere of the field. Was a bit tough figuring it out even on easy mode but after a few tries I was able to figure it out. Noticed that my camera was constantly drifting to the right. Not sure if that was intentional or has to do something with the web build. Overall, I did enjoy trying to beat it.
Cute little fun game you have going on here. Took me pressing every button on my keyboard and almost quitting before realizing that I had to press the up key to climb the ladder(I was using A and D to move and W doesn't work). Also felt that the theme could've been embedded a little more but otherwise, great game!
Cool atmosphere that you have going on here. I know it's an art experience but would love to see some sort of goal even if it's just a simple scoring system. Also, I felt like the theme could have been embedded a little more. Overall, I think you have an interesting thing going on here but I wish I could see more out of it.
Really fun game, had me playing till the end and wanting more! I like the cave painting sort of style you have going on here as well, really fitting. I thought the spider trapping the player in webs was really cool, would love to see more of what you can do with having bosses with unique mechanics like that. Great job!
Really enjoyed the idea and implementation of the theme you have going here. The atmosphere was really fitting and the lamp posts falling did jump scare me at times, I will admit. As far as I'm aware, there wasn't any real end game goal? I enjoyed trying to successfully make it in the lives but seem to have no purpose/progression. Really enjoyed the concept and would love to see more out of it!
Interesting concept and looks aesthetically well put together. Really relaxing game, but I wish it was more difficult. I never really struggled and was mostly just waiting for the roots to get across. I think a bigger challenge like faster moving roots, a timer, or moving termites would make the game more interesting. Overall, this was done really well.
Pretty challenging game. Definitely so when there's many bullets in such a confined space but still fun all around. I see out the extra health out of bounds on the walls but not sure what triggers them to be reachable so a bit of clarification on that would be nice. I do like the whole retro platform feel to this and the smooth level transition was a nice little touch that I liked. I could tell a lot of work was put into this within 6 days, good job!
Has to be my favorite game yet in this jam.
Amazing visuals and sounds. Very approachable and amazing level designing. Simple visuals yet really well done(especially with the lighting). Enemies are clearly distinct by both appearance and attack patterns. Boss was really interesting as well. Only thing I could wish for is more. 5/5
Wow what a fun game! Enjoyed the theme you have going on and stayed consistent with it. Seemed a little easy as there wasn't a lot of variety in bullet patterns and for the most part I could just stand still without taking damage. Also not sure if it was just me but the browser version didn't have any audio(the downloadable was fine though). Overall, I enjoyed playing it and got the fast ending!
Fun game! I really enjoyed the different characters and different abilities that you could pick up. Wish the camera wasn't so janky as it started making me dizzy pretty quickly. Also wish that when holding down the shoot button, it would change the rotation of where it shoots. Overall though, it was still a fun challenge to play and would love to see this polished.
Really enjoyed the music and graphics. The particles and mushroom are my favorite parts. The tutorial was very approachable as well.
I could see the game having potential but there isn't much to it right now but I'd love to give you my insight as to why. If the goal is to survive as long as possible, I'm not sure what the platforms are for when you can easily hide from the enemies. I could see the game being fun as a platformer is the enemies were actually near the platforms. If you wanna keep it as a survival game, a timer or countdown to beat is kind of needed.
Lastly, I wanna mention a few issues I came across. I spent a lot of time stuck on the second platform as I had no idea the third platform was hidden behind the smoke. Had a hard time making a lot of the jumps and spent a lot of time attempting before realizing that I had to slam dive before jumping to make them. I had troubles restarting the level after dying, forcing me to Alt+F4 after every death as I was stuck in the main menu after figuring out that I had to press ESC to go back to the main menu.
I could see a lot of work was put into it and would love to see its potential put to the fullest once the game design is polished.
Thank you! I really appreciate it. I did add some invincibility frames that lasts as long as the player's face is changed but I can agree that it should be longer. Didn't get as much time on this game jam as I would have liked but I had a lot of fun coming up with bosses, so I might have to return and work on it some more.