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DanielBoldrin

18
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A member registered May 07, 2018 · View creator page →

Creator of

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Hi everyone, I have been thinking of improving one of my games named Colorise. So far I have decided that I want to add a multiplayer mode, change a few things and fix some bugs but I can't think of any new mechanics besides adding spikes and obstacles, but I would prefer doing something different. Also, since I'm mostly a programmer I really would like some suggestions on the art of the game too.

Here is a link: https://danielboldrin.itch.io/colorise

This game has gone through some re-work and now it's being released as an asset and can be bought at the asset store!

https://assetstore.unity.com/packages/slug/222007?_ga=2.72337685.704233931.16524...

It is an upgrade to the free Fruit Face UI asset, containing all the scripts and logic necessary to make the game work.

The package is 9.6 MB and it contains fixes to the animations from the previous package.

(1 edit)

This game has gone through some re-work and now it's being released as an asset and can be bought at the asset store!

https://assetstore.unity.com/packages/slug/222007?_ga=2.72337685.704233931.16524...

It is an upgrade to the free Fruit Face UI asset, containing all the scripts and logic necessary to make the game work.

The package is 9.6 MB and it contains fixes to the animations from the previous package.

Thank you so much for your interest!

I looked through your arts and they look amazing!

I'll send you a message on twitter.

Hi there!

I have reached the final step of the development of my 3D Game.
It's a very simple hyper-casual game with no profit intention, my focus is the deployment for as many platforms as possible as my portfolio. (Itch.io, Steam, Facebook, Google Play, Azure...)
I need help from a 2D artist to create a catching logo, front cover, and achievement art for the game. (I have tried but my artistic skills are way worse than my coding skills)
Looking for only 1 or 2 artists, since this is a small project.
Of course, the appropriate credits will be given.

Thank you for playing the game and for the great feedback! I'll definitely keep working on it to add bombs and other small changes.

Thank you for the feedback! This is under construction as you might already know too hahaha!

For this game we tried to keep the same vibe as Inside or Limbo. We are going to try more visual clues and improving the minimap with the objectives should help also. Dropping the items was going to be something necessary in the future. We will limit the way the player can drop the items tho. The mobile feel of the game and the low number of inputs is because this is a Mobile Course project, so we are focusing on mobile later on.

I have no clue, give me a hint! I'm still in Canada, finishing my last semester at college.

Thank you!

This was done in 1 month but we are still updating and fixing bugs!

Thank you, nice video!

We made an updated version with bug fixes and new stuff..

If you want to it give it a try here is the link:

https://danielboldrin.itch.io/sword-updated

(I don't wan't you to rate the game based on the updated version you should consider only the first version that was uploaded within time limit. I'm just adding the updated version for your fun!)

Thanks for the suggestions Lubaka!

As for the spikes and walls keeping the player from reaching the enemies we kill any goblins that touch them (not the best approach but works for now) And as for the view we are going to completely change the background and we will change the size of the camera for sure.

We already fixed some bugs but we will update as soon as the voting finishes.

Thank you Planschi! We noticed that and we already fixed it. Unfortunately we can't update until the end of the voting. 

Hey there everyone. 

Any comments about improvements, small changes and bugs are always welcome!

Thanks for the suggestion!
We've made another version of the game already and someone have suggested that! Give it a try!
https://danielboldrin.itch.io/wired-saintzv2

(2 edits)

Team Red Chair - Wired Saintz
https://danielboldrin.itch.io/wired-saintzv2

Story (Brief)
In an alternate reality, where religious robots are being attacked by humans, Rusty, an engineer is the last line of defense between the wrath of mankind and the last Robotic Cathedral of the Goat in a dispute for the mecha-holy ground that has unlimited oil fountains.
The game happens during what would be around 1915`s

TOJam Game Design Document 
Theme / Setting / Genre
- World war 1 robotic base defense 2d platformer
Core Gameplay Mechanics Brief
        - Resources Gathering and Managment
        - Turrets Building, Fixing and Improving
        - Walls Fixing and Improving
Targeted platforms
        - PC/Windows, MAC/APPLE, LINUX
        - CONSOLES
Project Scop
- Cost: A lot of energy drinks
- Time Scale: 3 Days
- Team:
Daniel Corbi Boldrin - Programmer, Game Designer, UI/Effectcs
Conrado Iacono - Artist, Lead Animator, Game Designer
Mike Romaniak - Music, Lead Sound
- Licenses / Hardware: Unity3D 2018.2.0b1
Influences (Brief)
- Limbo
- Valiant Hearts
- Team Fortress 2
- Code
- C# + Visual studio + unity built-in builder.
- Ambient Scripts (Runs in the background)
- NPC Scripts
- Animation
- Environment Animations
- Explosions
- Cathedral falling
- Character Animations
- Player
- Idle
- Walking
- Running
- Pick up
- Repairing
-Upgrading
- Shutting down
- NPC
- Running
- Attacking
- Death
Schedule
- <Day 1>
- Team meeting and greeting
- Concluding game idea
- Defining tasks
- Late follow up
- <Day 2>
- Revising existing features and missing mechanics
- Defining tasks
- <Day 3>
- Bug fixing
- Audio Setting
- Game Polishing
- Documentation Revision


Thanks TOJam 2018 for making this happen!