Team Red Chair - Wired Saintz
https://danielboldrin.itch.io/wired-saintzv2
Story (Brief)
In an alternate reality, where religious robots are being attacked by humans, Rusty, an engineer is the last line of defense between the wrath of mankind and the last Robotic Cathedral of the Goat in a dispute for the mecha-holy ground that has unlimited oil fountains.
The game happens during what would be around 1915`s
Theme / Setting / Genre
- World war 1 robotic base defense 2d platformer
Core Gameplay Mechanics Brief
- Resources Gathering and Managment
- Turrets Building, Fixing and Improving
- Walls Fixing and Improving
Targeted platforms
- PC/Windows, MAC/APPLE, LINUX
- CONSOLES
Project Scop
- Cost: A lot of energy drinks
- Time Scale: 3 Days
- Team:
Daniel Corbi Boldrin - Programmer, Game Designer, UI/Effectcs
Conrado Iacono - Artist, Lead Animator, Game Designer
Mike Romaniak - Music, Lead Sound
- Licenses / Hardware: Unity3D 2018.2.0b1
Influences (Brief)
- Limbo
- Valiant Hearts
- Team Fortress 2
- Code
- C# + Visual studio + unity built-in builder.
- Ambient Scripts (Runs in the background)
- NPC Scripts
- Animation
- Environment Animations
- Explosions
- Cathedral falling
- Character Animations
- Player
- Idle
- Walking
- Running
- Pick up
- Repairing
-Upgrading
- Shutting down
- NPC
- Running
- Attacking
- Death
Schedule
- <Day 1>
- Team meeting and greeting
- Concluding game idea
- Defining tasks
- Late follow up
- <Day 2>
- Revising existing features and missing mechanics
- Defining tasks
- <Day 3>
- Bug fixing
- Audio Setting
- Game Polishing
- Documentation Revision