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Your body damage is how much damage you cause on enemy tank when your tanks are overlapping each other.
If you have a high body damage, you will be able to destroy enemy tanks without shooting bullets, just by keeping your tank colliding with enemy tank.
So, it's important to have a body damage higher than enemy body damage, to avoid being killed by super fast tanks.
Thank you very much for your feedback and ideas. Very good ideas, I will use in the next game update.
I believe the best way to kill the fast moving tanks in late-game is to have a high "body damage". This upgrade is very important in late-game. Anyway, I will think about putting a limit on enemy tank speed.
I plan to add boss arenas in the game. I still need to think about a way to make it less repetitive in advanced levels.
Thanks for your feedback.
Thanks for the feedback.
The red tank will run away when he's almost dying, or if he's weaker than you. If you spend most of your upgrade points increasing your "Max Life", most reds will start always running away from you. You can minimize this problem by spending points upgrading your "Movement Speed", making it difficult for them to evade you.
The green tanks are able to dodge bullets. You can minimize this problem by spending upgrade points in your "bullet speed".
I'm developing DrawJS, a tool to create and edit images using visual programming.
Basically, you add a sequence of blocks.
Each block is a step that will be executed to create the final image.
By building this blocks you can create cool images in few minutes.
Video showing an example of logo created in in 2 minutes with visual scripts:
I would like to get some feedback, if you think this is useful, or if I'm reinventing the weel, or something like that.
What do you think?
Link to the online tool is:
When editing my tool, I selected to have a dedicated discussion board for it.
It says I can create categories, but I didn't find any button to create categories, only topics.
How do I do that?
I want to create a category for "feature requests", another for "bug reports", and so on.
Hi BiggerBrain, thanks for playing!
To avoid being killed by a tank on top of your tank, you can upgrade your body damage. That way, the enemy tank will lose life quickly when it is on top of your tank!
Upgrading max life and life regen will also help a bit to avoid being killed that way.
I programmed the game to avoid a tank appearing too near your tank, but if the tank is faster than you, it will reach you very fast and you will not be able to evade it if your tank is slower.
Maybe I can program the enemy to never become too near your tank, but in that case I would need to remove the "body damage" upgrade, because this upgrade would not make sense anymore.
I also will continue improving the AI in future updates.
Thanks for the feedback!
Thank you very much! I'm glad you liked it. I continue improving the game and will launch new version soon, with many new levels, a new game mode and other improvements following suggestions people gave me. Thanks!
Thanks for making the review video!
I think it was very helpful to watch you playing my games. I got important feedback for future updates.
And I'm glad you liked my game "Pendulum".