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DancingImp

27
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6
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A member registered Aug 10, 2023 · View creator page →

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The transitions are well done, pretty cinematic. Evil god scene looks nice. Can't say I liked style of mushroom world though. Dialogs are kinda alright, would be good as a side dish but they don't tell any story, just random pieces. Also would be nice to give player option to click to display next line instead of timer and also it would help in cases when you clicked again hoping to hear more but get same lines. Well and more gameplay mechanics would be nice too. Some games can get away with being just walking simulator but then you need more diversity other aspects. 

It's alright. First you explore and gamble, then you just gamble. I would suggest get rid of stamina bar - it annoying on platformer level and just kills you once on the final. Room with many doors looks fun first but then when you need to check all of them and they are the same it isn't that great. Would be nice to have something more exiting in the end since it took quit a few attempts to achieve it but I understand that time is limited.   

Very pleasant visuals, simple and understandable gameplay. Sometimes I was confused why it doesn't shoot when I'm falling but maybe I just couldn't hit anything. I thing sound of shooting and missing would help. Hate this eye, especially when it blocks the only target I can hook on, and hoped we could pop it in the end

Hello fellow stomach games developer! Game gives strong flash game vibes and I like it. Missed moment when received 3rd star in human and stuck there for 10 minutes 

Well done. Art, despite being basic, serve it's purpose. Gameplay is working, each level is unique and simple in it's core. I misunderstood controls first and expected it to hold shift to absorb and then press to release, not sure why. And first levels can be completed without holding it inside at all. Also not enough time for mee to read text. But for the first jam it is pretty solid anyway. 

Also maybe you shouldn't focus on doing everything from scratch. After all you using whole engine anyway. Making a good game is more important.   And if some assets for background or simple logic was borrowed (legally of course) and saved you time for better game design or story why not use then? It is bed only if main "selling point" of your game is borrowed. IMHO of course.

simple and beautiful, liked twist in the end. Not sure why I can carry only one item though. And it would be nice if 3 bricks was a bit different I guess (I thought there should be 2 - one small and one big. And when I installed 2nd and it was still incomplete I suspected I put them in wrong order and now it's over). Also found mushroom stashes by clicking everywhere. Highly enjoyable anyway 

Fun little game, I like that everything is a pig (except for bird and buffalo who look like they have some special relationship)

Implementation is really good, like complete game level of polish. Story itself is engaging but it kind of tells you to stop playing it to not attract hunger. Also sometimes it is hard to guess the right words. Especially when it tells you to ask about something and then you asked it and it replies with "i don't know". 

Idea is really nice, the atmosphere is dream-like as advertised. The puzzle was interesting to solve, would like to see few more levels though. 

Nice visuals, gnomelike thing (kobold??) is adorable. Intriguing story but got stuck in the room with a book. Sound design adds to atmosphere a lot, switching world mechanic isn't new but always pleasant. Not sure why we, as a red hood, was following wolfs footsteps (which btw looked like bear's)

Ambient sounds good, black things with thick legs look funny, but gameplay doesn’t  work for me. Like I should throw jars at enemies but why sometimes they work and sometimes they don’t? Why can one jar remove a bunch of enemies?

Cool idea, but I feel lack of juice. Maybe it would be better to make less minigames but make them juicier

Cool visuals, but I can't enjoy such tiny platforms. Maybe skill issue

Good visual design, unfortunately this jokes as a core of the game don't work for me. 

Використання котиків то звісно чіт на милість, але в цілому дуже гарно

Файні бабки, гарний арт

Liked moment when her text pushed you away at the beginning of the game. Cool ide, would be nice if there was more text that npc would recognize and react to. I aware it is a jam and you have limited time but just 1-2 such things would be really nice. Anyway good job  

ngl it was fun, maybe I even will collect more than 5 pieces later. But would be nice to have a little more control. Like in getting over it you are limited with your movement but you still can use many different technics to move. Also take a right position for the jump takes a bit too much time 

Would be nice if amount of remaining people would determine how much damage you deal to the king. Well and if you could deal damage to the king between shots.

Nice and cute. But maybe pressing pick up key once would be better that holding it.

nice art style

Cool idea, enjoyed it!

Feels nice, intuitive ui, appreciate voicing in the tutorial. Building crafting feels good for now, but probably would be a problem in the long run. Accidentally built a wall several times. I would like to try endless mode to actually test all those guns. 

Overall interesting and well implemented concept but probably require some additional game design solution to scale up well.

It feels nice, the environment looks cozy, and the main character looks cute, cute little footsteps.  I like music. Gamapley as an idea is okay, but sometimes it is hard to understand what to do. Controls are not very intuitive. More lore\context wouldn’t hurt since it is based on folklore elements. But overall I enjoyed it, well done!

Had genuine fun grinding score in endless mode. Combat system feels very good, sound too. Can't say that story amused me.

samaelxxi kinda already said everything, agree with every word. 

I like dialogues very very much, appreciate little details like cicada handlers or flutterBy's name. Wouldn't my more little interactions. 

Overall love it and will be keeping an eye on this project