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A jam submission

HedeniteView game page

Hand-painted journey through a scruffy yet cozy, retrofuturistic world inspired by the city of Kyiv.
Submitted by lessmont — 3 hours, 15 minutes before the deadline
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Hedenite's itch.io page

Results

CriteriaRankScore*Raw Score
Story/lore#14.9234.923
Sound#15.0005.000
Overall#14.5694.569
Visuals#15.0005.000
Fun#24.1544.154
Gameplay#53.7693.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wonderful visual style that is complemented by sound & music which form into a beautiful ambient!
Characters and surroundings are well harmonized and animations look neatly integrated.
The story and jokes are nice, feels like a nice story-driven novel.

As for controls I could recommend to allow moving onto the next dialogue by clicking on any non-UI part of the screen to proceed rather than dialogue box specifically.
Also, it is a bit hard to navigate in the world since it is hard to imagine which street leads somewhere and which doesn't. Adding some sort of in-world signs or UI markers / infotips would improve this.

Keep up the great work, looking forward for the release!

Submitted

Visuals, sound are great. I really love all the narrative elements. Only one thing: I'm confused by the fact that the interlocutor suddenly disappears from the frame at the end of the conversation.

The greatest problem for me: the amazing stylish visual makes some tasks - like hidden object - too hard for a short-sighted person like me. Also I did not finish backpack pussle.  The same story - eyes fail.

However, defenitly wishlisted.

Submitted

Very original style - gave a five for this.
Very nice ambiant music - five for this too.
I'm not a fan of long dialogues. Playing game with dialogues needs from me draw a graphs. Long dialogue move game into hardcore and limits your audience.
Item finding needs accents on items that you have to interract. It is a just a point to think over.
Nice work! Congrats with a good result.

Submitted

Really good visuals, but gameplay is a bit tedious - doesn't feel like an adventure, but more like "find hidden spot on the screen to proceed". Also the text is a bit hard to understand but I guess it's just me.

Submitted(+1)

samaelxxi kinda already said everything, agree with every word. 

I like dialogues very very much, appreciate little details like cicada handlers or flutterBy's name. Wouldn't my more little interactions. 

Overall love it and will be keeping an eye on this project

Submitted (2 edits) (+1)

Great visuals, music, world, mood... Well, I bet, you already know it. So I'll make some gameplay feedback:

- too pixel-huntinish gameplay. There was few times when I couldn't understand what should I click for few minutes, searching randomly point on screen which I should click to progress. Especially it's related to transitions between scenes. So maybe you'll want to think how to make interactive parts more visible to player while keeping overall style.

- a little annoying that you should move mouse up and down to progress through dialog because you need to click your dialog window and NPC window. I suggest that player should go to next line just by clicking mouse anywhere.

- backpack puzzle. Well, it's tedious. It has some unclear rules because some items can be placed over other ones and other couldn't. Probably I wouldn't been able to complete it without tips, which is kinda bad in terms of game design.

Otherwise great work, keep it up!