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Dana

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A member registered 18 days ago · View creator page →

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Hey ! Sorry for not answering earlier, we were kinda busy with life and all 

Glad you liked the atmosphere and the vibe :) (I made the music and sound fx, its one of the first times I share my work in public so I'm really glad you like it)

The "done" button we'll add really soon, we also are not fully done fine-tuning the mini games durations, it might take a while until we find the sweet spot

As for the time left indicator, it should be there in the web and desktop versions (not in the original release at the deadline time tho), I might have messed up with some uploads so maybe you didn't play the right version ?

And yeah for the lack of content I understand you totally but as I think I said in another reply, this was our first game and first experience with godot so we had to learn as we went :) I was pleasantly surprised with how accessible godot is tho so we'll update it regularly (for now I think) until we have everything we have in mind which at least include :

An inventory system that limits how much sand and wood you have, making it necessary to use your gold to buy more and/or a minigame where you go gather those materials. We might add alternative sands and woods that could have some kind of effects on the crafted mirror and then witches request such and such kinds of mirror like beauty spells, aging, strength things like that.

I was thinking also that witches could require a minimum quality for the mirror and thus refuse to buy the mirror you just crafted if it's too badly crafted (then the mirror goes in your inventory and you can sell it later without having to craft another one, or I was also thinking of recycling your mirror in a minigame where you grind the glass to make some sand and break the frame to make firewood), anyways I won't speak too much about the ideas we have because we might not include them all and I don't wanna make promises haha but yeah we'll add more content for sure ! 

Thank you so much for your feedback and have a nice day :)

This is not typically the genre of game I play but I found myself enjoying the challenge, even tho I don't really like screamers lol

Great job on the game and the idea, I think it would benefit from more of a lore if you decide to expand on it (like who you are and why you found yourself in this room), but by itself it's a great little game. Great and impressive job on the engine too ! You can be proud of yourself  

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Really really great suggestions ! We'll think about that and probably implement something like what you suggested :) thank you again for all this feedback !!

(Oh also yes the timer isn't entirely finished, I added it "quickly" yesterday I think because it was really lacking, I'll for sure improve it in the ways you said)

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Edit: Oh wow that's a long comment, enjoy the reading ahah


Hi ! First of all thank you for giving us all this feedback, I'm glad you liked the music (I made it and yeah it sound like it's played in reverse because I thought it would also loosely fit the theme or mirrors :) ), Cahdmus will also be glad that you liked her drawings !

" does how you perform in each mini-game affect how much gold you are given?" -> currently "only" three mini-games influence the price/quality of the mirror : the one where you smash glass, the runes and the cutting (those last two are the ones we spent most time developping so we're glad they were your favorites), we plan to either show a recap after each minigame like you said or when the mirror is finished, giving you a rating and more explanation on the quality of the mirror (eg how you performed in minigames)

the first minigame where you cook the sand and make it into a glass blob is just the introduction, I dont think it will ever have an impact on the score, but the one where you paint the glass will or at least we'll try to make it have an impact.

"I also wasn't sure what the goal of the painting game was." : that's entirely on us, as we've been so much inside our heads that we didnt realize people weren't there with us ahah. Sooo when we started making the game we looked up the process IRL to make mirrors, and well you take a glass sheet and you coat it with reflective material, that's our thought behind this mini-game, I think we'll improve that either by stating that in the game hint, or making it visually more obvious, as for the goal of the minigame, it's to fully paint it and not let anything blank. But I agree that it's both not obvious and maybe not really engaging ? idk

As you might know when you playtest something that you developped, you don't always see the things a "normal" player would see, so for example the fact that you can't erase and try to re-draw the shape is something I personnally haven't thought about and I think it's a great idea. Overall the timing on the mini-games is something we'll have to keep fine-tuning because the time needed varies greatly on the dexterity of the player and with feedback like yours we'll be able to find a sweetspot.

"There was also a small issue where I was retracing one of the swirly symbols and the time ended before I realized and I accidently drew on the next rune where I didn't want to." : yeah this I saw and it happened to me a few times and it pissed me off lol, I'll try to fix it in a way that's not too intrusive, maybe put some cooldown time between the runes, I dont really want to add a button "play" before each rune for example as I think that would be too intrusive but know that it will be fixed in at most a few days. 

Oh and I forgot about the gold : For now it's just an indicator of how well you performed (but we might need to show the calculation to make it more clear as you said) but we also plan to add different kinds of sand for example that would maybe add a special trait to the mirror. 

And to introduce those different materials we're thinking of adding some traveling merchant or maybe a permanent shop to be able to buy those, thus making the gold useful. We have a few ideas for improvements and new features but in 10 days, without any experience with godot before that's the most we could bring to your screens :)

I think I've answered every point you've brought up but if I forgot something or if you have any follow-up questions I'm glad to answer ! 

oh yeah I kinda gave up on that level for now haha I think i'm too tired to coordinate my movements lol

ahah same, so tired ! this has been a tiring weekend (and week before that)

I love it ! Really great idea, I feel like the controls are not responsive enough as a ghost maybe ? but its not really a problem ! it's a great idea and a great game !

I'm bad at this game but it's a really great idea and great execution ! I'll probably try to improve myself :)