Hey ! Sorry for not answering earlier, we were kinda busy with life and all
Glad you liked the atmosphere and the vibe :) (I made the music and sound fx, its one of the first times I share my work in public so I'm really glad you like it)
The "done" button we'll add really soon, we also are not fully done fine-tuning the mini games durations, it might take a while until we find the sweet spot
As for the time left indicator, it should be there in the web and desktop versions (not in the original release at the deadline time tho), I might have messed up with some uploads so maybe you didn't play the right version ?
And yeah for the lack of content I understand you totally but as I think I said in another reply, this was our first game and first experience with godot so we had to learn as we went :) I was pleasantly surprised with how accessible godot is tho so we'll update it regularly (for now I think) until we have everything we have in mind which at least include :
An inventory system that limits how much sand and wood you have, making it necessary to use your gold to buy more and/or a minigame where you go gather those materials. We might add alternative sands and woods that could have some kind of effects on the crafted mirror and then witches request such and such kinds of mirror like beauty spells, aging, strength things like that.
I was thinking also that witches could require a minimum quality for the mirror and thus refuse to buy the mirror you just crafted if it's too badly crafted (then the mirror goes in your inventory and you can sell it later without having to craft another one, or I was also thinking of recycling your mirror in a minigame where you grind the glass to make some sand and break the frame to make firewood), anyways I won't speak too much about the ideas we have because we might not include them all and I don't wanna make promises haha but yeah we'll add more content for sure !
Thank you so much for your feedback and have a nice day :)
