Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you very much for you nice input :)

The workers getting stuck is a bug we didn't encounter while testing, could you be slightly more specific ? do you remember what kind of windmill it was ? It was the first time we used navigation agents and collisions in godot so it was rough and with more time we could have ironed out a few more bugs :)

The blades on the blue windmill is a known bug but I couldn't fix it in time so, sorry for this hehe.. I felt like it was an ok bug to leave out since it's not really breaking anything but it'll be fixed after the voting period hopefully !


Cahdmus (the illustrator) is learning how to use godot to improve the game because she really liked this project so I think it will continue being developped :) 

Thank you again and have a good day :)

(1 edit) (+1)

I think it was the tall blue windmill, with two or three squares of room above it on the grid. If the worker tried to go over the windmill they would disappear behind it and never come out, maybe they were still collecting bread and I just didn't realize but it confused me all the same when three of my workers just vanished lol. (I was using the windows version of the game if that's relevant) 

Again though, everything else was great and I think an expanded version of this could be really fun :)

Alright thanks ! I think it's the collision box then, it might be slightly too big and the workers don't have room to move/get stuck. I'll look into it !