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(+2)

Thank you so much for such a thorough review !

I'll address your points in order :

1. yeaaah the collision box for windmills might be a little off, thus blocking the worker's path and getting them stuck at different places, I thought I fixed most of it but apparently not ahah

2. they actually are supposed to go to the closest windmill but there might be bugs lol also they don't have a max range so if all workers closer to the windmill are busy, another worker will go to it, and then the timing of windmills might be too off for closer workers to take on and then there's no point in having a worker close to your windmill ! We'll make sure to fix that in a later update ! It's a bit tricky but we'll see what we can do !

3. You are absolutely right, I liked to see the workers walk and speak so I used them and laid back, but if we're talking efficiency, there's not much upside (maybe even none) to having workers, I think we were too focused on doing, doing, doing, that we forgot to think about some of those things, we will have to think about that and act accordingly to make it more efficiency-compatible (if it's the direction we wanna take, we're a group of 3 so I can't speak for everyone just yet)

No hard feelings, you gave us great feedback to make the game better in my opinion so thank you very much ! I'll try your game soon, I can't promise that i'll give such a thorough feedback but I'll do my best :) have a good day !