Very cute game! I loved the visuals and the concept!
I might not be the intended audience though, cause I have played my fair share of clicker games and automation games and I tend to like optimizing the games I play.
In your game I had a few issues that hindered my playthrough:
- My biggest issue is my workers would get stuck on the top windmill when the path from the bottom is blocked
- workers seem to choose randomly between the windmills they choose to collect from, and that really hurt my automation design. having a range or them choosing the closest windmill would be a great addition.
- these 2 issues led to me not using the workers at all, which led to final point: I think the balance might be a bit backwards, because since higher level windmills take longer to be ready, I didnt even need workers, because collecting every 30-60 seconds manually at high level windmills was not an issue. Most clicker games go the opposite way, where higher level producers are faster, so manually collecting from them is more of a hassle and you are forced to use the automated solution.
Overall its still a great game though, dont let my nitpicks bring that into doubt!! I really enjoyed the artstyle and the vibe! I hope my review can be constructive feedback!!
ps. I tried to post an image of the bug in 1., but itch wouldnt let me post the comment, hit me up if you need it :)