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(+2)

Very cute game! I loved the visuals and the concept!

I might not be the intended audience though, cause I have played my fair share of clicker games and automation games and I tend to like optimizing the games I play. 
In your game I had a few issues that hindered my playthrough:

  1.      My biggest issue is my workers would get stuck on the top windmill when the path from the bottom is blocked
  2.  workers seem to choose randomly between the windmills they choose to collect from, and that really hurt my automation design.  having a range or them choosing the closest windmill would be a great addition.
  3. these 2 issues led to me not using the workers at all, which led to final point: I think the balance might be a bit backwards, because since higher level windmills take longer to be ready, I didnt even need workers, because collecting every 30-60 seconds manually at high level windmills was not an issue. Most clicker games go the opposite way, where higher level producers are faster, so manually collecting from them is more of a hassle and you are forced to use the automated solution.

Overall its still a great game though, dont let my nitpicks bring that into doubt!! I really enjoyed the artstyle and the vibe! I hope my review can be constructive feedback!!


ps. I tried to post an image of the bug in 1., but itch wouldnt let me post the comment, hit me up if you need it :)

(+2)

Thank you so much for such a thorough review !

I'll address your points in order :

1. yeaaah the collision box for windmills might be a little off, thus blocking the worker's path and getting them stuck at different places, I thought I fixed most of it but apparently not ahah

2. they actually are supposed to go to the closest windmill but there might be bugs lol also they don't have a max range so if all workers closer to the windmill are busy, another worker will go to it, and then the timing of windmills might be too off for closer workers to take on and then there's no point in having a worker close to your windmill ! We'll make sure to fix that in a later update ! It's a bit tricky but we'll see what we can do !

3. You are absolutely right, I liked to see the workers walk and speak so I used them and laid back, but if we're talking efficiency, there's not much upside (maybe even none) to having workers, I think we were too focused on doing, doing, doing, that we forgot to think about some of those things, we will have to think about that and act accordingly to make it more efficiency-compatible (if it's the direction we wanna take, we're a group of 3 so I can't speak for everyone just yet)

No hard feelings, you gave us great feedback to make the game better in my opinion so thank you very much ! I'll try your game soon, I can't promise that i'll give such a thorough feedback but I'll do my best :) have a good day !