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Eshan

14
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1
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A member registered Mar 10, 2026 · View creator page →

Creator of

Recent community posts

Loved it, the FMV "banter" as I'll call it was my favorite part, if you put characterization like this of yourself into other projects they're bound to get a good laugh. (I personally picked the letter E).

on gawd, ty

This game really be an allegory for working at any big corporation.

I was able to play and found that if this could've been in the oven a little bit longer you'd have a great game on your hands, I'd love to play the finished build when it comes out.
I think the atmosphere is the immediate thing that hits you and with some music this could be a really depressing scenario your in (in a good way),

The other thing that was already mentioned was that without a tutorial in some way or another, it almost feels intentionally vague on what is even going on. Which i feel like is a theme that doesn't entirely have to be dropped, it adds a bit of mystery to the game.

1. the Initial hurdle of what the icons are and do (It's actually fine, I'm not gonna harp on it)

2. I think... THIS HAS BEEN MY FAVORITE SUBMISSION SO FAR, Great use of theme, Tower Defense as a genre is already a +1 for me and a polished one at that,  the RNG of what towers that you get is a great/innovative mechanic, having 2 different tables you can roll on really adds to what I like with this  premise (In a expanded version, I think having more of these would be great). 

3. Your team really showed out be proud of what you put out, the music is great and creates an atmosphere of being in the casino, the art is well thought out and is the biggest help when trying to convey what each of the icons do.

Just finished playing, I figured out the premise after crashing into a tree (lol). This is like the "making pokeblocks" game in PKMN Emerald. To reach your destination you have to travel the 50miles that it tells you in the rear view mirror, to do so HONK the wheel to land on either the "knobs" that flash blue or the lightning bolts that flash yellow, doing so lowers your miles to go. Hitting the skull 3 times is a game over.

IMO loved the music, and the use of theme is very on point.

Yea this being done in pico-8 is really appealing to me,  great execution on the concept.

Love the character designs for the customers getting absolutely walloped with a pizza, Great idea and great execution, this is the first game with a leaderboard that I saw which is a great touch.

Loved it, I'm not for sure if this is a concept in katamari but at some points I needed to use block to get into cages and Litter boxes and I thought that was a creative touch of problem solving. 10/10 on the cat designs.

I can officially say i have beaten the game, lvl 7 and 8 were definitely the challenging level, i think each took me 10mins, but it helps to know where the pathways need to be and working backwards on how tog et them there, I agree with the rest of these folks, great game design and VERY on theme.

Very Creative, makes you feel like your playing a "Edu-tainment Game", I like the goal orientation of matching up the atoms to create the "goal molecule" thats was my favorite part.

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Loved the movement in this game, I played on mouse and keyboard and once you get the controls down the "tech" you perform to move around feels amazing, I imagine speed-runners would love this. Ooo especially when you bounce on a enemy and get height while keeping your momentum. I found 4 of the easter eggs in my playtime.

We definitely tried to make it cryptic, my hint would be, instead of looking at each sentence seperately, look at them all together as a whole, only then will the answer be shown.

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We just put out V1.2.5! If you like the inherent campyness of that build you'll like this one ALOT more.