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Great Concept, this is what Game Jams are all about. My tidbit of advice would be for the camera, if the character is not centered with the camera at all times (like Vampire Survivors) players will feel a little cheated when they accidentally bump into something they could see off-screen. Now you could just center the camera and call it there, but we could also inverse this camera so while your moving the camera would *slightly* travel in front of the player's current direction. Take this with a grain of salt, you accomplished exactly what you needed to with this entry, GJ.