This is a pretty unique take on the concept.
damvcoool
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Hello Everyone,
I invite you all to share your favorite tool or scripts that have helped you in the past, specially anything that could be legally free, like Third Person Controllers.
For those using Unity, and planning to make terrains, there is the following assets, that are pretty useful for Synty Nature and Nature Biomes
For Godot Users there is Terrain3D and Sky3D from Tokisan
I am not a big fan of idle games, non-the-less It's a good premise, would love to see this implemented as a game, where you can choose to equip each unlocked item, on a time limit with a cool down for each time it's equipped, and even a max number of times that it can be equipped before it needs to be "discovered" again.
This is a pretty well done and entertaining experience.
I personally like to have an finish line, but I get that it's not always needed.
I really like the idea of Sparky just following you slowly.
I also like the random "freak out" moment where the screen zoom and static happens, I feel like the maze changes when that happens, but I am not 100% sure and I really love that uncertainty.
Good job!
This is a fun and very creative little game. the premise is very simple, but that does not mean the game is a simple game.
I really liked the use of queues like the light on top of the door, or the door number, name or resident, and pumpkin decoration per house to indicate whether the door is safe to knock on.
Love this!!
This is game is very addictive... it's very fun.
Out of my runs this was the longest. 5:44 mins and 244 Goblins killed was my record.
My only suggestion is to add a bit more polish like settings menu to lower or rise the music and sound Fx
Also I would suggest to have a different sound effect for the coins, with headphones they are a bit louder than the music.
Pretty cool experience.
I was able to keep her alive, but I did hit all 2 Green Arrows, but somehow her oxygen tank didn't want to receive more oxygen, not sure why.
I figured that if you walk backwards you walk a little faster but you can't see where you are going, and you walk slowed if you walk forwards.. .which is a great Idea.
I did get a lot of stutters, but i chuck that up to my Weak CPU/GPU Combo.









