This is a fun and very creative little game. the premise is very simple, but that does not mean the game is a simple game.
I really liked the use of queues like the light on top of the door, or the door number, name or resident, and pumpkin decoration per house to indicate whether the door is safe to knock on.
Some of the things you have listed do not actually affect the door. BUT you did get most of them correct. There are some things that are red herrings and don't have an impact, but due to the random nature, you could have something SEEM to be a tell but in fact was just RNG.
Glad you like it. The cues were definitely meant to be learned along the way. Thanks for taking the time to play and review. Much appreciated.
I played your game and I liked the idea and it’s original. Well, when I was thinking about what game I was going to make for the jam, I thought about making a game with a 3D setting for trick or treating, but in the end I didn’t do it.
I loved the concept, excecuted well. Music and over all feel was trully creepy. I woudl def add some quality of life stuff like pick your character or costume to go trick or treating. Perhaps maybe a slight chance to survive an evil tenant with some sort of input, so its not so much a gamble. Over all great game! Would like to see more of it.
There was the initial idea of selecting a character. I was working on getting the masks working but they kind of messed with the animations. Would've been a bit more time to get that worked out, so ultimately a single character was implemented.
Your chance of "survival" is tied to how well you can remember the tenants names and what differences may have caused a death scene. There are tells to when a door is safe to knock on, combined with who the tenant is.
Another concept idea was to have doors that looked like iconic doors in media. Ultimately that was changed to random color to keep with the Synty assets.
Fantastic music. I do like the throwback to the horror villain names. The game loop and how the story telling elements are a nice touch. The only improvement I'd make is to the jump scares - they need audio to sell them (sting and attack sound). Otherwise, fantastic job. Well Done!
All should have had audio. the scenes behind the doors aren't meant to be jump scares. If you have an instance that didn't have audio I would like to know. I watched a friend play through and heard all the expected sounds on their stream.
Thanks. It's intended to be a learn by the burn type of game. If you know your horror movies, video game villains, and serial killers, you can figure out a lot of the negative names. The rest is learning to read what happened and what is different about the door. Once you know what to look for, it gets easier.
Comments
I figured out some of the names and did not knock. I really like the concept and the music was apt. Great Job!
Creative names haha. Was very fun to play, I tried to get more than 3 candies but I suck lol.
Well done!
This is a fun and very creative little game. the premise is very simple, but that does not mean the game is a simple game.
I really liked the use of queues like the light on top of the door, or the door number, name or resident, and pumpkin decoration per house to indicate whether the door is safe to knock on.
Love this!!
Some of the things you have listed do not actually affect the door. BUT you did get most of them correct. There are some things that are red herrings and don't have an impact, but due to the random nature, you could have something SEEM to be a tell but in fact was just RNG.
Glad you like it. The cues were definitely meant to be learned along the way. Thanks for taking the time to play and review. Much appreciated.
This is a really fun concept and I loved the way you used animations and camera to make it more interactive. Congrats!
I played your game and I liked the idea and it’s original. Well, when I was thinking about what game I was going to make for the jam, I thought about making a game with a 3D setting for trick or treating, but in the end I didn’t do it.
I loved the concept, excecuted well. Music and over all feel was trully creepy. I woudl def add some quality of life stuff like pick your character or costume to go trick or treating. Perhaps maybe a slight chance to survive an evil tenant with some sort of input, so its not so much a gamble. Over all great game! Would like to see more of it.
There was the initial idea of selecting a character. I was working on getting the masks working but they kind of messed with the animations. Would've been a bit more time to get that worked out, so ultimately a single character was implemented.
Your chance of "survival" is tied to how well you can remember the tenants names and what differences may have caused a death scene. There are tells to when a door is safe to knock on, combined with who the tenant is.
Another concept idea was to have doors that looked like iconic doors in media. Ultimately that was changed to random color to keep with the Synty assets.
Good concept overall, i can see it extended for a quick mobile fun game.
Fantastic music. I do like the throwback to the horror villain names. The game loop and how the story telling elements are a nice touch. The only improvement I'd make is to the jump scares - they need audio to sell them (sting and attack sound). Otherwise, fantastic job. Well Done!
All should have had audio. the scenes behind the doors aren't meant to be jump scares. If you have an instance that didn't have audio I would like to know. I watched a friend play through and heard all the expected sounds on their stream.
Interesting game, I liked the idea and the background music. My record was 3 candies lol. Well done!
Thanks. It's intended to be a learn by the burn type of game. If you know your horror movies, video game villains, and serial killers, you can figure out a lot of the negative names. The rest is learning to read what happened and what is different about the door. Once you know what to look for, it gets easier.
A friend of mine also capped out at 3.