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daffodil

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A member registered Sep 29, 2015 · View creator page →

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Thanks

Oh hey it's out on Steam by the way. Switch version is happening too. Better late than never!

Jay did you ever play again?

Not all of these are available elsewhere but, many of them are available on bandcamp for the bands themselves, or on various streaming places. 

This may help you find most of them:

Totally okay! I'm happy with what I got for the purchase and really appreciate you taking the time to go back and address my concerns and stuff. I'm not in a huge rush and have contingencies that I can work with even if you never updated this. Thanks again for the response and stuff!

No worries, thanks!

Whoaa, this is the first time I've seen someone get up onto that section of wall! I like where your head is at but... try coming at it from the other direction. It's not as tricky as you think

I purchased this pack and noticed that the size of the glyphs are 240 x 240, compared to the glyph sizes of the PS4 and Xbox packs providing images at 480 x 480 (as well as SVGs). Is it possible to provide glyphs that match the sizes of the other packs? For consistency's sake?

Happens to the best of us lol

Not sure if you realize this but A is red and B is green in the preview image

Does this have support for Pro Controller centric glyphs? Such as the D-Pad etc?

I think the fact that this includes the whole controllers and they are all animated makes the premium price worth it tbh

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Thanks for this post, I'll look into this. To be honest I've only tested hands on on the steam deck, and relied on anecdotes from folks confirming it works. I'm going to be doing some more focused development soon in preparation for some street uni x plans and will try to address this. in the meantime I can confirm the windows version runs on Linux through steam via proton. Try giving that a shot if it's an option for you as it could be a while before I'm able to address this issue you've shared

Glad you enjoyed it!! Thanks for the video

does it work when connected via USB?

What kind of xbox controller are you using? 360? One? Series?

Okay noted. Looking into it

I'll look into this, thank you for reporting it. I push a new build recently that shouldn't have made changes to this stuff but i'll see if I can reproduce this and troubleshoot

Yess, Shred Ex!!!

Very cool aesthetic, and for a demo the controls have enough going for them that the movement feels tight enough to keep flowing. The level is absolutely massive, which makes things feel a little bit unfocused, but it flows really well and I had no trouble keeping up long trick combos and finding new ways to redirect my flow towards the weapons I was destroying. The wallriding needs a bit of work too. Otherwise, I really dig the character design and feel like if you see this project through to completion you'll have something really dope on your hands!

Thanks for taking the time to play and especially to write out such an extensive account of your experiences and thoughts!

A lot of your criticism is super valid. You're totally right that the game is janky, poorly optimised, and visually discordant, among other things.

For some perspective on how we made the game and what resources were available to us, this was my first video game I made out of school. We had a very tight time constraint of two months (the album was already scheduled to be released and Jade Statues insisted that the game launch with the album) At the time I hadn't yet wrangled the ins and outs of Unity's rendering, animation,
and lighting systems. Some of the jank I decided to lean hard into, such as the collage like visual inconsistency of freely accessible 3D models found online, and deliberately turning down or off the LOD quality tools to make the trees and water look "good" at a distance. In the end I think we curated a kind of "vibe" that fits the aesthetic of the broader Vaporwave scene and aesthetics (which this game and especially this album was a part of at the time of release, releasing on Dream Catalogue, at the time a pretty critical locum of the scene)

The text boxes are a bit busted for sure. they SHOULD display all the text at the very least but I did my best in the time we had available to us to make sure they functioned. The priority was of course the music, however, and matching the scenes to the music as pers Jade Statues' vision for the spaces. The game was sort of planned out by JS and the other collaborators at the time, and I came in enthusiastic about doing my best while knowing full well I had loads of knowledge gaps.

Anyways, since EXECTUVIE TOWERS I've had a LOT more experience honing my skills and attuning my vision for projects I wished to follow through on. My other game VIRTUA BLINDS served as a sort of follow up, also embedded in vaporwave aesthetics and music, while serving as an excuse to learn the skills I hadnt gotten the chance to learn yet at the time. There are other projects on my page as you can see, some of which are more protypical than they are what i'd consider "complete" but you may find them interesting in any case.

As for sending lucy's regards, thanks for that! You can run FASTer by pressing all the letters in the word "FAST" on your keyboard at once. There's also a code for JUMPing higher, by pressing all the letters to the word JUMP at once. There is also LEAP and RUN which offer different heights and speeds. Theres a handful of other cheats too, most of which do silly useless stuff like play a sound effect or change the material of what you're looking at. If you want more of them let me know lol

In terms of my more recent work, I strongly recommend checking out STREET UNI X, I spent 6 years working on it and it's a MUCH MUCH more polished experience and what I would consider a "complete game". It is like a Tony Hawks Pro Skater type game on unicycles (a sport that I am very much interested in and take part in myself). If you don't have the means to purchase a copy you can email me and I'll send you a code for a copy here on itch if you like.

Anyway thanks a lot for your care and attention! I really appreciate when stories like this come up for something I made nearly ten years ago now. It's cool that even this janky and rushed project is still resonating with folks at all.

Also since the project is so old, I've basically given up on updating it, so while I appreciate the feedback in terms of like, things that could be fixed or updated, it's not possible for me to make changes, as much as I'd like to!

<3 daffodil

The sale date form when clicking on the "set up your sale" link formats the dates in a format the form can't read, so the sale cannot be submitted unless you change the date to a different day and then back again

It throws the following error:

Errors:

  • sale: start_date: expected timestamp (YYYY-MM-DD HH:MM:SS)
  • sale: end_date: expected timestamp (YYYY-MM-DD HH:MM:SS) 


I'm excited to see what goodies are avaialble for a good price this week!

about time, huh?

I'm not sure I am understanding you correctly but:

If you pre-purchased the game here on itch during the early access dev builds phases, you should have been given an option to redeem the game on Steam. That option should still be available to all early access buyers. New purchases will not receive Steam keys

And in case you mean the other way around, if you purchased the game on Steam you do not automatically get access to the DRM free version here. You will have to purchase the game again here in order to access the DRM free itch builds. The game isn't any different here or there though, so if you already have access to the game on Steam you are not missing out on any features present in this version.

Does that answer your question?

there's an issue with the version of unity I was developing the game in and newer Mac PC's not running it correctly. I technically have the Mac version configured on Steam to download even though it's not officially supported, and some folks have reported that it actually works fine (there is no Mac version of the demo currently though)


I will be doing an engine version upgrade on the path to console releases, which is a priority of mine now, and on that path there should be up to date official Mac support as well. it make take a while to do the port as last time I tried the game wasnt working exactly correctly, but I'll be sure to post about it when the Mac version is ready.

I'm also intending a DRM free itch version ASAP, but it requires pulling out some of the stuff that made steamworks and achievements etc work in order for it to run correctly, so it may also take a bit before that's prepared


stay tuned though, thanks for asking. your question fuels my fire towards a proper Mac release again and you're not the only one to have asked!

Should be sorted now, i believe you can find your key from the purchase page!

Hey sweetjeeb! working on this today, sorry for leaving you hanging and thanks for being such an early supporter!

Heyy yes here's an updated invite link to the discord! I don't post in there that much though tbh but I will usually answer questions that are asked or engage with folks who post in there! https://discord.gg/9Yvq6GgJ

what a privilege to receive such a response of something i was inspired to build

thanks, this was an attempt at doing a  kind of "cover" of an iconic old animated short called Le Ravissement De Frank N. Stein

I'm grateful to have shared in your experiences in such a beautiful and honest way. I have experiences not unlike yours shared this game and it's comforting to know I'm not alone in my struggles and my trauma.

You're not alone, you can and will be loved, and I hope and trust that you will come to let yourself be loved.

I look forward to more of your stories and more of your games

<3 <3 <3

<3

i feel affinity playing this

Keep your eye out next dev build, buddy

im sorry im not sure why this would be happening, i have similar specs and the current build works on my computer

Did you extract the zip file before launching the game?
Try running in administrator mode?
Try launching from the Itch App?

im grasping at straws here, let me know if any of this works

i love the way this looks
i got my striped purple sausage open face sandwich stuck atop the fridge

im sorry, what are your specs? what operating system?

https://daffodil.itch.io/virtua-blinds

NEW Floex in this release?? :O I'm excited to play and hear!