what a privilege to receive such a response of something i was inspired to build
daffodil
Creator of
Recent community posts
I'm grateful to have shared in your experiences in such a beautiful and honest way. I have experiences not unlike yours shared this game and it's comforting to know I'm not alone in my struggles and my trauma.
You're not alone, you can and will be loved, and I hope and trust that you will come to let yourself be loved.
I look forward to more of your stories and more of your games
<3 <3 <3
hey thanks so much for the kind words! really wonderful and motivating hearing about you enjoying the game and that it really clicked for you.
i also feel the walltap goal is too hard and lacks flow in the current builds as well. i plan to take another pass on that section of the level, so look forward to that, and lots of tuning here and there all over whats already there , and more new stuff thats not
yeah I figure if yall are here for early access, that's the stuff that's cool to see! unfinished levels, different layouts, prototyped mechanics
Heyy, yeah there's a discord here:
https://discord.gg/dAE9aYpx
and i *usually* post on the street uni x twitter when new dev builds drop:
https://twitter.com/streetunix
Thanks for your interest!! I appreciate you <3
Striking workers deserve our support
Recently in BC the transit workers union striked and ended up getting proper break times and a fair pay raise out of it after months of back and forth while the transit company paid for misinformation campaigns trying to shine a negative light on the bus drivers and other transit workers.
France strikes often, as we all should when we are faced with injustice (in my opinion)
An actual PS1 release is basically not possible.
Brian Provinciano basically started writing RCR as an NES port of GTA3, so from the beginning he had portability and old hardware in mind.
I am using the unity engine, which is portable for modern consoles, and I do plan eventually to release on consoles, but is not straightforward to port to older hardware. My sort of ultimate goal here is a modern console release (Switch, PS4/5, Xbox One/Series Whatever), but that is contingent on budget, on time, and some other factors. I'll try my hardest to make that happen though.
The only thing I can really promise at this point is that I will continue working on the PC / Mac / Linux versions, with eventual console releases as the target.
I have never released a game on consoles before and there's a whole lot of paperwork and beaurocracy I have to deal with to get there, which I plan to do.
Gotta finish the game first though!
Thanks for your support and engaging with the game!! Let me know if you have any questions or anything like that, and please let me know what you think when you get a chance to play!!
<3 Daff
Someone replied to another comment i made on here so I found myself looking at the other comments. call it "necro posting" but people continue to post about steam on itch like this, and Noita is releasing proper real soon, so theres a lot of people looking at these comments now comparatively. Less than a year is a very short time in the grand scheme of htings.
Bottom line is, people should stop expecting that games you purchase on itch come with steam keys. This is a different store. Just like it would be ridiculous to comment on a PS4 release and say "just so you know, it doesn't come with a copy of the xbox version. If you want the xbox version go to the xbox store here: [link to game on xbox store]" It doesn't make sense to expect this. It is also not even close to universally true that multiplayer games on steam don't share servers with DRM free releases etc.
This is a different store. If it doesn't say you get a copy on steam then there's no reason to believe you should get a copy on steam via an itch purchase. Itch is better than steam anyways. You get it DRM free, (which means you can launch it in steam if you really want) you can keep it up to date via the itch app, and you get to more directly support the developers. What more do you want? What does steam have that you can't already do with this version of the game?
COVID and some other stuff going on in my life have slowed down development compared to the pace I was working at before
It's still happening, one way or another. No idea when it will be 'finished. Currently I don't plan to release it on steam. I dream of releasing it on consoles, Switch is possible and would be really cool but I've never released a console game before and solving those challenges is a project of it's own
Thanks for asking and caring, it is motivating to know people are still looking forward to this as much as I am.
<3
First of all, you're asking me to make a completely different kind of video game. (One I'd love to see, but a completely different one at that)
Second of all, the Skateboarding sim Session has options to simplify the controls and make them single stick / more like Skate, so you should definitely try it again if that's what you're after!