You should release it on itch too, why not!
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Someone replied to another comment i made on here so I found myself looking at the other comments. call it "necro posting" but people continue to post about steam on itch like this, and Noita is releasing proper real soon, so theres a lot of people looking at these comments now comparatively. Less than a year is a very short time in the grand scheme of htings.
Bottom line is, people should stop expecting that games you purchase on itch come with steam keys. This is a different store. Just like it would be ridiculous to comment on a PS4 release and say "just so you know, it doesn't come with a copy of the xbox version. If you want the xbox version go to the xbox store here: [link to game on xbox store]" It doesn't make sense to expect this. It is also not even close to universally true that multiplayer games on steam don't share servers with DRM free releases etc.
Well yeah, itch isn't steam, the game's page said nothing about giving you a steam key. This is a different store. In any other storefront it would be considered strange to comment on something to tell people to buy it somewhere else. How come this is deemed reasonable by players on itch?
This is a different store. If it doesn't say you get a copy on steam then there's no reason to believe you should get a copy on steam via an itch purchase. Itch is better than steam anyways. You get it DRM free, (which means you can launch it in steam if you really want) you can keep it up to date via the itch app, and you get to more directly support the developers. What more do you want? What does steam have that you can't already do with this version of the game?
COVID and some other stuff going on in my life have slowed down development compared to the pace I was working at before
It's still happening, one way or another. No idea when it will be 'finished. Currently I don't plan to release it on steam. I dream of releasing it on consoles, Switch is possible and would be really cool but I've never released a console game before and solving those challenges is a project of it's own
Thanks for asking and caring, it is motivating to know people are still looking forward to this as much as I am.
really really love this game
impeccable experience and I can tell I've only just scratched the surface
are you aware that extra mouse buttons aren't bindable in the controls options? (in my case the thumb buttons on the side) would be cool if this was possible, i would love to kick with mouse 4
First of all, you're asking me to make a completely different kind of video game. (One I'd love to see, but a completely different one at that)
Second of all, the Skateboarding sim Session has options to simplify the controls and make them single stick / more like Skate, so you should definitely try it again if that's what you're after!
i had some issues with this too but they ended up working themselves out. They take a little longer than you'd expect to upload, and I believe they can upload while you're checking out other worlds, as I noticed a level of mine said "uploaded" after I was looking at some others when I got tired of waiting for the "uploading" to finish
Ah yeah thanks for the heads up! I'll definitely work towards fixing that! I moved the truck and fences around recently and haven't properly filled in the spaces and everything with the necessary colliders yet, Still confirming the layouts of the space before doing a full "don't go here!" collision pass. <3
Would be nice if the fingers worked with holding the buttons rather than toggling. Gets pretty confusing once it's moving fast because of this. I suspect you'd quickly run into keyboard limitations though, as you can only register so many keys being held down at once.
In any case, I like the concept, it's fun and straightforward, and I like that all my fingers are involved and represented by actual fingers.
Hey I changed the way the grinding works! Now L1 is for grinding on the LEFT FOOT and R1 is for grinding on the RIGHT FOOT. It makes it a little tricky to think about when riding fakie but I think it fixes the issues with confusion!
Thank you for making and maintaining this platform for people to share their work in video games without a whole bunch of money and without a conventionally "completed" product. You're doing important work!
I am working on filing my taxes, and I am a bit stuck wondering how I am supposed to claim income made from sales and donations here at itch on my tax return. Anybody have any experience with this? Is it "Self Employment"? Is it "Other Income"?
Please let me know if you have any experience with this.
Love you all,