Thanks for the feedback David! :)
Regarding number 5, "Tetris" is the act of getting 4 rows in one hit, and what the original game is named after... So, to be "Anti-Tetris", you've got to hamper the player from getting a Tetris, you've got to flip the mechanic (odds) of the player getting one... But, still allow them too get one somehow, as in, making it rarer then hens teeth (Thats why you've got to beat the pattern, thats the goal in the most part). I've seen Tetris games which give the player a piece that is no good for them in the play area, and I'll be honest, it's pretty boring, you get a lot of repetitive pieces dropped (Mostly Z pieces), and the O piece, which has zero rotational flexibility.
I don't think there is much to make a Tetris not play like Tetris but still have it like Tetris! :D
Number 4: Yes, it's available now (version 1.1), but, I need to update the docs.
Anyway, thanks for the feed back me auld fruit... I'll be looking for another Jam soon, quite enjoyed doing this one, it give me a nudge to get something done! :)
Dabzy




