Well, a beta period, then release... Testing now, going over everything, when I'm certain there isnt anything wrong, then I'll let others play with it, but there will be something broke, I can guarantee it. One of them things... You think you've caught everything, and 5mins in the wild... Someone points out something is broke that you never even thought of testing!
That's why AAA games are knackered I reckon, they left the devs test them, and then ship it... Beta testing isnt a thing, we've went from 8-bit games which never really had quality control, to games that did have quality nailed, and then back again! :D
Anyway, I've been playing with Bambui too:
He even dances! :)
Rigging and animation using Mixamo (https://www.mixamo.com/)
Exported animations are single when you download them from the Mixamo site, so I've had to stitch them together in Blender so they are all one continuous set of animation frames, which are as following:
Animation/Start/End/Length
Bambui-idle/1/89/89
Bambui-juimp/92/163/72
Bambui-run/166/185/20
Bambui-salsa/188/753/566
Bambui-walk/756/787/32
Includes slight padding between animations.
Though, doing the stitching manually in Blender is tedious, so, I plan to sort that out with a tool in the editor, oh, and yes, Mixamo outputs in FBX, where BambooBasic is GLB, so, stitch and exporting to GLB from Blender too... That's pretty much the work flow!
Dabzy