Nah, not really too complicated in itself, it leans on Blitz3D/Plus and a bit of BlitzMax thrown in... Both for syntax and the runtime. The IDE has a few bells and whistles on, nothing ground breaking, and it's definitely not another Unity, but, testing this myself and seeing what it can do, it does shine a torch against it running wise, some bits I'm really proud of! :D lol
Anyway, just got to keep plugging away! ;)