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Nah, not really too complicated in itself, it  leans on Blitz3D/Plus and a bit of BlitzMax thrown in... Both for syntax and the runtime. The IDE has a few bells and whistles on, nothing ground breaking, and it's definitely not another Unity, but, testing this myself and seeing what it can do, it does shine a torch against it running wise, some bits I'm really proud of! :D lol

Anyway, just got to keep plugging away! ;) 

Okay...I see. Keep up the good work!! On the other hand, it  seems that there are several new BASIC dialects. They are also suitable for game development. How will you build a loyal user community around BabooBasic? Perhaps not easy. Just curious.