Hey! I’m really glad you enjoyed Secrets Of Sundown!
There will be a Part 2, coming in Summer 2026.
This year’s my final year of school, so I’m focusing on that for a bit, but starting next year, I’ve got new games planned that’ll be bigger, and better than ever before.
Thanks for the support, it means a lot ❤️
Cycle01
Creator of
Recent community posts
I wanted to share my game dev experience so far, I’m 18, and this year I managed to bring my very first official game all the way to Steam. It’s been a huge learning curve, and honestly, I didn’t think I’d make it this far.
The game is called Moonfall Protocol [WISHLIST NOW ON STEAM]. It’s a [sci-fi horror/co-op game like lethal company] after you and your friends got the opportunity to visit the moon you explore a hidden lab that hides the truth and gather evidence, and control points to free yourself from the strange dimension you've got in. I started it as a big dream I had last year's Christmas night and after releasing my very first game (Secrets Of Sundown) and I turned it into a project to learn Unreal even more as I wanted to gain more experience after the whole fiasco with bugs within my game, which became something bigger: my first “official” release attempt.
I’d love to hear what you think of the trailer and get your feedback, as I want to continue making games and become a game developer later on!
Hey everyone! I just launched Safe Space, a small experimental game I made as a fun test. You play as a time traveler stuck in a cold, robot-patrolled dimension, solving puzzles to escape. It’s a short experience, but it also marks the start of something bigger—I'm working on a multiplayer game, and this project helps fund its development!
Check it out here: https://cycle01.itch.io/safe-place
I’m a solo indie dev, so every bit of support means a lot! If you play it, let me know what you think as like I've said your feedback means a lot to me and I try to improve everyday based on it. More updates coming soon!

I’d love to get some feedback on a new game idea I’ve been working on! It’s a short and simple game where you play as a guy trapped in a labyrinth, chased by Robots. However, you’re not entirely alone you have a companion robot that warns you about these robots and keeps companion while you are busy solving puzzles and move blocks to seek a way out.
The game features basic mechanics, good graphics, and (I believe) great optimization. I plan to release it for around $1, as it’s primarily a testing ground for AI mechanics that I’ll be using in a larger multiplayer project.
What do you think of the concept? Any advice or suggestions?
Update [Released Game]: https://cycle01.itch.io/safe-place

I am sorry to hear about your unpleasant experience with Secrets Of Sundown, although the bug that you've countered is hard to remake I tried fixing it as much as I could. I try to update the game constantly and fix the bugs. As for the high requirements, the game also runs on weaker PCs. I promise to optimize the next games much more and make it accessible at full potential for everyone.
Thanks again for your constructive review, as it helps me improve every day!
Hey Roach,
Firstly I want to apologize that you weren’t able to enjoy my game at it’s fullest potential and I am really sad by that. I am working actively on improving and fixing bugs in the game as I gather more and more feedback.
As it’s my first ever game and I didn’t think it would get this much recognition I am still learning and adapting to new things.
I promise I will fix all the bugs within my power and since I’ve reached a huge milestone for me I will keep adding content to the game until the second one which I promise it will be better and the plan for the story will intrigue more.
I plan on adding a scene menu so you can navigate on which level you were on before if your game glitches out or you simply want to replay your favorite part.
Again I am sorry for your experience but I want to thank you for playing my game and giving it a chance, your feed back helps me a lot to learn, fix and become better!
Hey Mr_Selfy,
Thank you for playing my game and I loved your video, regarding the need of restarting the game each time, it's not really necessary as I have made a button special for bugs I didn't prevent to replay the level, in the pause menu. And for the boxes from the first scene, I made it so you can place the boxes throughout the hole house to make it easier for the player.
I also had seen you had troubled with the NPCs that were in the store, and I tried fixing them as soon as I watched the video.
I hope you will give my game another chance as like your intuition guided you, Suzie will help you out with something and I also have plans for her in the second game.

I always wanted to make games, and 2 years ago I was hugely inspired by fears to fathom, craving to make a similar game, and now here it is, please give me feedback and help me learn from my mistakes as I my self just like you have a dream, and constructing based on mistakes is the best improvement.
Enjoy!
Story:
As you begin a new chapter in life, moving into a charming neighborhood nestled deep within a North American forest, you quickly discover that not everything is as great as it seems. Friendly people hide sinister secrets, and the longer you stay, the harder it is to believe the innocence of this town
Trailer
Game Page



