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Planning to release a small game. Need advice!

A topic by Cycle01 created Mar 21, 2025 Views: 236 Replies: 2
Viewing posts 1 to 2
(3 edits)

I’d love to get some feedback on a new game idea I’ve been working on! It’s a short and simple game where you play as a guy trapped in a labyrinth, chased by  Robots. However, you’re not entirely alone you have a companion robot that warns you about these robots and keeps companion while you are busy solving puzzles and move blocks to seek a way out.

The game features basic mechanics, good graphics, and (I believe) great optimization. I plan to release it for around $1, as it’s primarily a testing ground for AI mechanics that I’ll be using in a larger multiplayer project.

What do you think of the concept? Any advice or suggestions?


Update [Released Game]: https://cycle01.itch.io/safe-place

(+1)

Don't use the term AI if you mean old school AI. Calling them robots fully does the job. As it would have done 10 years ago. That robots have artificial whatever is implicit. They are robots. They are not remote controlled automatons.

Otherwise you confuse people, because they hear "AI" all day long with the meaning of generative large language models. Or maybe I am mistaken and you did incorporate some of the newly fangled AI into this.

The friendly robot is a gimmick. Having a voice giving input to the player, giving warnings, or tell jokes is seen regularly. Putting that voice into an avatar is not a bad idea. I suggest you enhance this with clever puzzle mechanics where you need the extra pair of hands, or other ways to utilize the robot beyond doing what a voice over a communication device or a narrator could do. 

Thanks for your opinion, I think the idea of the robot helping you for some of the puzzles is great, but unfortunately there are only 5, and they are quite simple, I will be working on integrating something similar tho.