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CyberTek

12
Posts
1
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A member registered 44 days ago

Creator of

Recent community posts

Got Portal 2 vibes. Cheated with gravity the whole way to the last level and got stuck on pillars. You've got me there, nice trick to make easier path away from main goal.  The graphics are simple, but that skybox and dark blue color brings atmosphere.

Very fun and addicting! Though swatter usage feels tricky, the main challenge is not to kill your herd with rockets. Love the music and sfx.

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Love character design and visual style, got old snes vibe.  Nice comic intro and ending. 

Found two things weird. First is pause at start, couldn't understand the moment when timer starts and get character conrtol. Second is spike damage, some special effect on hit would be nice, cause I couldn't understand why I loose.

The big Moai head was a challenge, but i managed to push it through the door!

Cute art style, had fun brewing various potions. And god, I love the music theme! Remembers me old gameboy themes. Tell me can I listen it outside game or download?

Just leaving em in pause would be nice. I just noticed I could sprint when i've already had 4 potions in order.

It was a fun trip. Nice difficulty pace, when you have to use more and more synergy between objects. Last one really shaked my brain.

Simple mechanic, yet so addictive. Nice visuals and backround music don't make me frustrated upon loose.

You have to make "Pacificst" achievement for hardcore fans.

Villain's plan is perfect - nothing can go wrong ;)

Well, we were running out of time, so decided to polish things we've already had. Was also thinking about some ambient music, but it is what it is.

Had fun shooting wolves and exploding things. Can't get rid of idea, that it is me, who destroys the base, neither hungry wolves. Like low-poly style. The idea of making backround music as in-game gramophone is greate!

As mentioned before - things to improve are wolves a.i. and shooting speed. I'd also add manual reload and some info about ammo.

Pretty interesting. Love pixelart style, game looks cozy, like little toy machines. Nice trick putting main rule in game's name.