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cuttlefishofdoom

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A member registered Oct 26, 2021 · View creator page →

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Thanks so much for playing!

An intriguing snippet of a larger world, told well within the restrictions of the O2A2 Jam! Your character art was rich and detailed, and I enjoyed the small glimpses offered into a wider world.

I'm playing on PC and can confirm it's all working without issue. Great work! 

Extremely clever way to tell a puzzle story within the limits of the O2A2 Jam! I can definitely see this expanded after the Jam with more content, but even as it is, it was satisfying to hunt down the last few endings. Very impressive work!

Thank you! I'm so glad you enjoyed my game and I really appreciate the kind words! 

A very clever use of the O2A2 word limit! Reminiscing over angsty teenage writing and old shared experiences is a great framing device for these characters to discuss their history and relationship together. 

The use of dynamic zooming on the poster to create character sprites and silhouettes within the bounds of the jam was very fun!

Great work!

The music, writing, and art all work together well in this game! Telling the just the conclusion of a wider conflict is a clever idea given the restrictions of the O2A2 jam. I especially liked how the two main endings mirrored each other, while the secret ending broke free.

Great work!

The tension ramps up quickly but believably! I liked the small changes in nametags over the course of the story. 

The dawning horror of more and more personal details inadvertently leaked over streams is a great hook for a horror story. 

Told well within the word limit of O2A2 but I could see it being expanded into a larger piece too!

Great work!

A very sad and bittersweet VN - if this is based on lived experiences, then my heart goes out to you. I definitely understand how it feels to have important conversations left unsaid forever. 

The slow dawning understanding of who and where the narration comes from really makes the story hit hard. I especially liked the use of voice acting to emphasize the divide between the reality of how the father acted vs what should've been said/went unsaid.

I also enjoyed all the different endings! Some great jokes in here, as an overthinker myself it definitely had me grinning. Great work!  

A fun, upbeat story considering the situation and the state of both characters. I liked that each ending gave a little more information about the likely fate for these characters (Although for the life of me I couldn't work out how to get the 4th ending). The chalkboard on the main menu tracking the endings was very clever!

The art was great and the characters had good chemistry. I didn't notice any issues with your grammar in the English version.

Great work!

Whoa, your game definitely caught me off guard! Without spoiling, I wasn't expecting the ways you get returned to the main menu screen. Very clever use of UI within the O2A2 Jam restrictions to tell more of your story! 

I very much enjoyed the narrative, and the results of all three of the final decision branch. The art was warm and dreamlike, and fit the story well. The character art made great use of different expressions. 

Great work! 

A fun perspective to tell the story from, great twist on a Roswell crash landing-type alien encounter. I liked your choice of character to show within the bounds of the O2A2 Jam, and the VA work for the character was great! 

Very colourful, sci-fi visuals! I especially liked the striking use of red for the UI and borders, in contrast to the blues of the ship. 

Great work!

Fun idea for the O2A2 Jam, and for a visual novel! The art for the emojis was fun and the story was short and snappy. I liked that choosing certain emojis changed the emotional tone of the conversations - I could definitely imagine the core idea expanded further (outside of the restrictions of the O2A2 word limit) to have some branching paths crop up based on the emoji choice. 

Great work! 

Thank you so much! I really appreciate you playing my game and leaving such a lovely comment. I'm really glad you enjoyed it! :)

Wow, very impressive work! The VN is full of mystery and atmosphere for something that spans a single cigarette. Great work within the word limit to build such an intriguing world and character. 

The art and music was lovely and matched the mood well. I particularly liked the clever use of snippets of the art (cigarette, lighter) to make pseudo-portraits for the characters within the limits of the jam. The character's design was very fun! Great voice acting work too, especially with the time constraints.

Great work!

An intriguing narrative to tell within the constraints of the O2A2 Jam! I liked that the story was set in the tense lead-up to a mission instead of the thick of the action itself. 'Angels' are a fun threat to reference but not explicitly show. Leaves lots to the imagination.

The art was nice and fit the mood. Fun use of lighting for both the character and the background, and I especially liked the dot effect on the background art (not sure what to call it!).

Great work! 

A very striking visual style with the limited range of colours used - I really liked that there was an in-universe reason for the palette, very clever. The character art was charming and expressive, and worked well for the yandere-ish plot of the game. The little touches in the UI borders were impressive too.

Your notes mention being worried about the writing but I think you've done a great job with it! I liked the glimpse into a wider universe with the casual mention of ritual magic and the bonus snippet of lore in the About menu about the disease. 

Great work! 

A very powerful piece, especially within the O2A2 limitations.  I'm sorry you had to grapple with this alone. Even the hospital itself without also dealing with gender dismorphia and disphoria is brutal enough. Your depiction of those hospital wheeled tray-tables with the uneaten fruit and empty water cup brought back surprisingly vivid memories for me. 

The game was incredibly polished, from the splash screens at the beginning, to the clever use of main menu buttons, to the fantastic artwork and impressive use of font animation. The letters flaking away from the screen and letters flickering from one to another to change the meaning of a sentence was great. 

A very cute scene! I enjoyed the banter between the characters and how cheeky the romantic interest was. 

The art is lovely, I especially liked the colour choices of the soft pastel pinks against the darker night sky.  Great work!

Very atmospheric story, especially with the lovely art helping to set the mood! I liked having several different endings to get, and I'm always fond of having an ending where the characters just decide to go home and skip the horror instead. It works well with the question of if you can avoid fate too - yes, but only if you make the smart choice early haha.

Great work!  

God, the idea that a prediction market interface could be overlaid over live news coverage is depressingly believable. Great micro narrative to tell for the O2A2 Jam!

I liked the art style used for the character sprite, and the TV screen was a  very clever framing device given the art restrictions. Good choice of music too, it built up well as the tension ramped up.

Great work! 

Very clever use of the O2A2 wordcount! I really enjoyed the use of looping questions with the answer/response options slowly changing for the worse.  

The art, writing, and voice acting all come together well to create a great and quietly menacing "love interest". Great work!

Great work on the VN! The second ending definitely caught me off guard. A clever choice of setting/story with the O2A2 restrictions.

I really liked your character design - there were lots of little details in the art like the lighting playing out over hair and outfit, and the texture to the hair and flower. The background work made me laugh as I'm pretty sure my own school ball 100 years ago looked very similar.

Great work!

A bittersweet and mysterious story! You've managed to capture a very somber mood through the sunset lighting and music choice. It fits the writing well! The use of VRoid Studio for your character let you capture a lot of emotion through facial expression. 

I enjoyed that while we got small glimpses of what the world might look like, you never specifically spelled out what has happened or how the characters have come to be in their situation. 

Great work!

A very entertaining game! The dead but cuter ending got a good laugh out of me. 

I loved the character design, and the background music was atmospheric and fit the game well. 

The voice acting was great, it really brought the character to life. Impressive to fully voice act the character's lines given the time restraints. Great work! 

Oh gosh, what a lovely little game! Genuinely has me tearing up. The art is incredible, the writing touching, the music a lovely accompaniment. I loved how dynamic and animated the UI is.

This was a wonderful glimpse into a strange and beautiful wider world - I've just added Upwards, Rain to my wishlist and I'll definitely have to pick it up in the future. 

A clever idea for a setting/story to tell within the restrictive word limit of the Jam! Fun to see the drama come to a head at the end, it definitely felt like the best moment from a season of reality tv.

Vibrant art and character design, I really liked the colour choices throughout all the art including the ui elements. 

Great work! 


The game builds a fantastically melancholic atmosphere, with the writing, art and sound design, especially considering the O2A2 restrictions. The art especially is really gorgeous.

The use of your SFX was clever, hinting at the situation outside, which only emphasises the strange surreal calm of the conversation. 

The core idea of the game is one I always enjoy seeing explored in games and movies. Great work! 

What a wonderfully bittersweet story. I hadn't read the page description before playing the game so getting the third ending last and having a little context provided by the photo made the whole game punch harder! 

The art, both in game and main menu, is stunning, and I really love the music track for the game. It fit the mood well. Great work! 

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Beautiful artwork, and a clever use of fog, silhouettes and colour to get the most out of it within the bounds of the O2A2 restrictions. The music was very fitting too, I liked the chimes. UI was gorgeous too!

I enjoyed the writing, the situation felt very fey or yokai-esque. It felt like there was probably some secret folklore solution to escape the situation the player wasn't privy to. I got three different endings which is impressive given the word limit. Great work!  

Excellent vibes! An impressive quality of voice acting given the short time frame (especially all done in one afternoon, wow!). The layering effect you've managed with the voice lines definitely conveys a being of power and mystery while still retaining comprehensibility - I've played AAA games trying to convey the same feelings in the audio that have done a worse job at it. 

The writing was atmospheric and believably archaic-sounding while nailing an interesting tone and subject. Great work!  

Very clever use of the limitations of O2A2 to tell your story! Really loved the use of external "characters" to explore the internal. That framing reminded me a bit of Disco Elysium - I could certainly imagine this voice acted. 

Simple but effective art, and a fun use of the UI to have the conversations as an ongoing 'log' - that added to the feeling of sitting in a room endlessly rebuking and failing to push yourself through different lenses.

Great work!

A fun story to tell within the limits of the O2A2 Jam! I played through to get (I think) all three endings. Even years after a customer service job, it's always the worst customer interactions that stick around in your brain, isn't it?

The art was great and very attention grabbing. I know it was for the O2A2 Jam so you had limits on art but I'd love to see more characters and backgrounds in the style. Reminded me of the exaggerated features in something like No I'm Not a Human.

Great work!

I really liked your art style and fun character design! 

Very vibrant colour use despite it being a nighttime scene. The lights on the cityscape gave comic-book vibes.

The writing was fun, and I enjoyed the two characters' interactions. Great work! 

Loved the character art in this VN, and a clever use of the reflection both as part of the story and within the limits of the O2A2 Jam. 

I enjoyed the story - it felt like the intro sequence to a larger mystery game about investigating the town.

The music was fitting, but if I were to offer some small feedback, perhaps a different sound effect for progressing the dialogue box next time. Occasionally, there'd be a smaller sentence where the sound hadn't finished playing by the time I clicked again and it would overlap. That aside, very enjoyable! 

Nice work! You've done a great job of blurring the lines between a sleep muddled mind vs a possibly entity encounter.

The blue/black 1 bit art was striking and fit the mood, and I especially liked the music underneath it all.

A really stunning layout with the UI against the background and sprite - both in the main menu and in the game. It made it feel like reading an old yellowing document. 

The sad story was told well within the word restrictions.I can't really imagine what it'd be like not seeing the sun for months. 

The somber music fit well with the mood. I really enjoyed it! 

Thanks so much for playing the game, and your kind review! 

I definitely agree with you on how to expand it - the original idea I had kicking around in my head was to have the game occur on multiple days over the span of weeks, with the option to leave the crane presented at each junction.

But I was inspired to actually get around to writing and drawing it because of the O2A2 Jam and its restrictions, and I'm happy with how the idea came out within the 1000 word/1 asset limits.

Thanks again for giving my game a go! 

Wonderfully eerie setting, finding a silent ghost city on another planet, and then getting hunted through its streets. Very cool idea!

Thank you so much, I really appreciate the feedback - thanks for giving my game a go!