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(+2)

The game builds a fantastically melancholic atmosphere, with the writing, art and sound design, especially considering the O2A2 restrictions. The art especially is really gorgeous.

The use of your SFX was clever, hinting at the situation outside, which only emphasises the strange surreal calm of the conversation. 

The core idea of the game is one I always enjoy seeing explored in games and movies. Great work! 

(1 edit) (+1)

Thank you so much for reading, and for the kind words!! :’)

I like thinking about this sort of situations a lot, the calm in contrast to such an event. Like a little comforting corner. I’m glad I was able to show it well despite the limitations!