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Very clever use of the limitations of O2A2 to tell your story! Really loved the use of external "characters" to explore the internal. That framing reminded me a bit of Disco Elysium - I could certainly imagine this voice acted. 

Simple but effective art, and a fun use of the UI to have the conversations as an ongoing 'log' - that added to the feeling of sitting in a room endlessly rebuking and failing to push yourself through different lenses.

Great work!

(+1)

WAOW thank you so much for the thoughtful and insightful comment! Voice acting this would be really fun -- I wonder if it would be better with one voice as everything (a la Disco Elysium's internal monologue), or a group of voices...! 

I'm really glad the "log" did its job in pushing that bloody awful feeling of sitting in your room begging yourself to go outside.

Thanks again for taking the time to play and comment!