Sooooo endearing, and what a lovely artstyle! I love the world you've conjured up here.
queerdisagreeable
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Oh I love that conceptualisation of the character -- it feels very real to me especially because I had that one Spongebob episode in my head when I was making this. You know the one.

This one. Somewhere between this and Bo Burnham's Inside (which I totally forgot was the name of the special until right now LOL).

I also love hearing how your conceptualisation changed talking to each item. Because I had no reason to control what you click when, I like to imagine everyone's getting a unique "route" in that respect, and I'm excited to see how that changes people's reactions to the game.
Funnily enough, the windows were my first and last items to write! I started with the Scratched-Up Window on the left, and ended with the Blurry Window on the right. I did slightly anticipate that people might go to the Blurry Window last, just on account of it being "hidden" by the text box, but you've proven me wrong in that respect! How interesting...
Thank you for playing, thank you for commenting, thank you for encouraging me to make something!
WAOW thank you so much for the thoughtful and insightful comment! Voice acting this would be really fun -- I wonder if it would be better with one voice as everything (a la Disco Elysium's internal monologue), or a group of voices...!
I'm really glad the "log" did its job in pushing that bloody awful feeling of sitting in your room begging yourself to go outside.
Thanks again for taking the time to play and comment!
Thanks for a great shopping experience! I'm sure I'll be back. This is the only clothing store in the bog, after all, and I think I've decided to stay. The Frog Queen offered me a position as flycharmer when I told her about my experience becoming a bogbound soul. It pays pretty well, and the on-site living situation is pretty cozy. Have you ever fallen asleep in bog mud? The songs it sings to lull you to sleep are beautiful.
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Wrote up my experience through the game here, thanks for a great time!
The beta test for my 2-player Warlock/Patron TTRPG is up! You can find it here!

52SYS was designed to explore ideas of toxic relationships and codependence through the frame of warlocks as we often see them portrayed. D&D has a great, super underutilised framework for relationships between warlocks and patrons. I decided to take those vibes and put my own spin on them -- alongside a system that's pretty easy to learn.
All you need to play is a d8, a stack of playing cards, and a handful of tokens. Sit down with a trusted partner and draw cards to tell the story of a fraught relationship between a desperate warlock and a power-hungry patron.
This beta test version is essentially the full game, but with the huge caveat that it's all still subject to change as more people play it and tell me what does/doesn't work!
I'm really excited to share this with everyone. I'd be delighted if you'd let me know what you think! Again, you can find the game here!
For basic accessibility purposes, there should be an option for creators to add alt text to every image that will be on their page. Screenshots and images are often essential to publicising games, and for there to be no way to convey the information shared in them to low-vision and blind people restricts both sides of the exchange. A simple text box to create alt text would open doors for creators and players alike.
Thank you so much!
The answer depends on which poem you want to look at -- some give the user a lot more say in how the poem is formed than others. The Gatsby love poem is pre-written, but others (later in the game) are broken down into smaller chunks to be generated based on the user input.
Really glad you liked this!



