Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cushee_FooFee

29
Posts
1
Topics
A member registered Jul 13, 2024

Recent community posts

Firefox browser. I have things set to remove data after restarting my PC to reduce the likelihood of tracking and spyware (Not perfect but who is?). And that ends up removing the save file too.

No save export?

Speedrunner easy win strategy!?!?!? :O

Pope skip is going to be HUGE.

I hope the pope dialogue wasn't important, because the news of my troops beating the neighbor kingdom went ontop of the pope dialogue and then the pope dialogue disappeared once I finished the war dialogue.

Game doesn't full load on FireFox it seems.

Oh yeah, there's some down arrow button at the bottom of the screen, but without a fullscreen I can't see it, and no way to scroll down.

H-how bad is "Star Game" difficulty?!?!? O_O

Oh hey you fixed the bug where if I can't build anything then I can't progress. Makes the game a lot better.

Huh, found a bug.

Once the water meter reaches 0, you aren't able to collect more water, water the tree, or even chop down the tree.

I click play, black screen, nothing happens. 

I try waiting for 1 whole minute, nothing loads, just a black screen.

Browser: Firefox.

OS: Linux, Fedora distro.

Well you need energy indirectly to create the item. I assume later in the game there's more efficient energy sources, but maybe say the general amount of energy units itself is required to generate the thing?

Oh it needs energy.

Any reason there's no empty energy gauge/bar on the Iron plate recipe thing?

I see the recipe requires raw iron, so when I get that and nothing happens I think the game is just broken. 

I can click it, and numbers change, it's just that I had to use the tab trick to highlight the invisible button.

Theoretical is cool and all, but how do I bottleneck iron plates? Isn't that the first thing for factories? 

(1 edit)

Wait, the button to add a factory is INVISIBLE?!?!?! 

That explains why I got stuck...

Edit: NVM apparently even having 3 factories to try and produce metal plates, showing 1.2/s means 0 production. Same with copper actually.

X2 damage, then a X5 damage on top. So now my starter damage is... 5? 

5X2 = 10, no?

Yeah all it takes is going for the right stats.

I would say the biggest issue is the lack of content. Specifically, you fight the same enemies, without really any end goal besides get to the next generic boss. That's probably the biggest weakness of the game, because even if you add a few more enemies, that itself doesn't really fix the game, it's just prolonging the inevitable. 

It could use more to the gameplay. Not like making it a clicker game or anything, but adding different routes perhaps.

Having enemies look different would help a little, but it's still the same basic formula of basic attack and try not to get hit. Adding more active spells might help, such as freezing the opponent, mirage clones, getting attacked by muliple enemies at the same time, etc. 

I know these fixes wouldn't really fix the main core issue of the game, but I'm not entirely sure your vision, so I don't know how to give the best advice for fixing the main problem of lacking content, besides just throwing in random filler (But that wouldn't really provide anything of value if it's just haphazrdly thrown in).

Going to more technical quirks, I noticed that the 5x multipliers also multiply other multipliers. So if I have 1 speed, and then 1 control after it, the control 5X the speed stat as well,

Also, even if anything reduces my magic stat, it doesn't matter because my damage somehow scales with the enemy, so it's better if I have 0 magic stat so I use only 1 stamina per hit. 
I also want my stamina at base level, so if I die I don't take forever healing up.

But yeah, even end game progression, it's all about getting skills, but nothing really concrete for the character itself, besides the one keeping the skill slots. 

Getting rid of the delay would help, but what would be better is if you could condense enemies, or at least waves, so you can progress faster instead of wasting so much time fighting canon fodder. 

So I noticed that with really high attack speed, there's actually a long delay where my character waits doing nothing.

Well, long compared to attack speed. So I think like half a second is wasted every fight as my character isn't doing anything. That means if that delay was removed, my character would be able to kill enemies a lot faster. So yeah my character's potential is quite limited right now.

(1 edit)

Found out that importing doesn't keep track of my kills, so my stats dropped a lot with +1 stat on kill...


Edit: Nvm I just had to remove and re-add some of my multiplier skills to fix it.

Yeah the biggest issue is that the UI doesn't clearly show or explain how the game is supposed to work. 

I have no idea there was an anima multiplier, and I still don't even really understand the spell thing, and I didn't know you could DECLINE a spell at all.

Beat the 5-10 boss dude, still no anima. 

You would be surprised how many games you can beat in one run if you only choose the correct options. >:3

Min-maxing femboys strike again!

So I beat the game without looping, and I guess I lost all my AP points because of that.

Starting again and no boosts );

When I grabbed the bag and smashed that small pink blob into the stratosphere off screen and it came back down it reminded me of interactive buddy. :3

Would that apply to the range of bouncing shots? Or does tower range not affect the range of bouncing shots?

I have been using browsers based on privacy and security, so that's not really an option for me.

Cool game, but my data doesn't save after restarting my PC. Hope to get that export/import save file stuff soon so I can actually go end game.

Well, I guess I'm the fool for falling for a troll online.

How can software be a "health risk"?