Cushee_FooFee
Recent community posts
No, but to be fair I am still one shotting all the bosses anyways with swiftstrike or thorns.
Actually, now that I think about it, I noticed overkill isn't activating unless if I take off swiftstrike and thorns.
Does stat steal, overkill, and perhaps even other aspects of the game, only work on normal attacks, and do nothing from swiftstrike or other spell attacks?
Skin3 = Abomination
Bone3 = Necromancy
Meat3 = Demonology
Abomination
Skin2 = Sisha (Ranged attack with slow)
Bone2 = Punch (Attack)
Meat2 = Blood spike (Ranged attack with heal)
Skin Bone = Speed 5%
Skin Meat = Speed 1% + Crit chance 1%
Bone Meat = Damage 1% + Crit chance 1%
Necromancy
Skin2 = Poison spit (Ranged attack with DOT stack)
Bone2 = Spear (Ranged attack)
Meat2 = Strong punch (Stronger attack, but slower)
Skin Bone = Hp 5 + Armor 1%
Skin Meat = Health regen 1/s
Bone Meat = HP 10
Demonology
Skin2 = Arcane bolt (Ranged attack with stun)
Bone2 = Bone harpoon (Ranged attack with pierce)
Meat2 = Blood spit (Ranged attack)
Skin Bone = Damage 2% + Speed 2%
Skin Meat = Damage 2% + Armor 1%
Bone Meat = Damage 5%
No idea how long "fully loaded" is, but this has happened when I was playing for hours and THEN tried to sleep. Surely the game had loaded fully after a few hours.
That said, I hit sleep, the screen turns grey, and then it shows the offline window to show how much time I had offline and sets me back as if I just imported my save, instead of sleeping.
Here's my save actually: https://pastebin.com/cF53W2NB
I am on Firefox browser (I have the dark reader, CanvasBlocker, and Ublock origin, extensions if those matter), as well as using Fedora Linux as my OS.
So uh, I have the portable spell count thing going on, but I can't seem to remove any spells or move them around.
If I end up getting a bad spell in those slots, does that mean I am stuck with those spells forever?
I would really love the ability to switch out spells, especially during a run, but at the very least to change the spells in the saved spell slot area.
Yeah a whole lot happened in my life and played some other games and what not.
Pretty cool updates so far, looks a lot more polished.
I am curious how you calculate that dodge change. I had around 74% dodge chance on an enemy, and that enemy hit (And killed, not sure if that affects things) me 35 times in a row before missing. If I multiply 0.25 to itself 35 times, that would give me a 1 in 8.470329473×10⁻²² chance of that happening.
I'm starting to think the hit mechanics in practice do not align with the stat counter.
Edit: I just added fresh new gear, got a 95% dodge chance, and I am still getting hit like 10-20 times in a row. Not sure if it's a problem with gear or respawning or what. The enemy has the Bloodloss Maximum damage perk thingy.
So I tried playing yesterday, thought the game was unplayable, and just left.
Checked to see if there was an update, no update, but I found out the problem.
When making a character, if you open up the stats menu, then you can't create a name. If you can't create a name, then you can't create a fighter. That's why I thought the game was unplayable as I wasn't able to create a character.
I enjoy the idea of having massive scale wars, although it does seem to slow down on the web version (I assume downloaded would run better).
Enemy variety is lacking, since there's only 1 enemy type so far.
Some characters I would love to see would be snipers that have insane range, perhaps even having piercing attacks.
Mages that do nasty AOE damage would be good.
Necromancers that summon skeletons would be fun, and gives reason to use the back part of the map.


