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Beat the 5-10 boss dude, still no anima. 

(+1)

The current version forces you to beat bosses without choosing spells first.
The formula is: boss kills × base choose count.
Base choose count is earned from beating milestone bosses — like 1-Boss, 25, 50, etc.

If you beat a milestone boss, you should start seeing an increase in the estimated anima from your current run. Choosing a spell decreases the multiplier count, therefore boss kill * 0 = 0 Anima

That said, I agree it’s not super fair yet.
I’m open to reworking the formula so rewards feel better, especially after tougher bosses like 5-Boss.

Adjusting the scaling of enemy stats is at the top of the list this week. I'm also aware that some parts of the loop, like spell choices and anima gain, lack clarity, especially around bosses. That's on my radar and I'll be working on making those systems clearer and more rewarding. 

I appreciate the feedback.

Yeah the biggest issue is that the UI doesn't clearly show or explain how the game is supposed to work. 

I have no idea there was an anima multiplier, and I still don't even really understand the spell thing, and I didn't know you could DECLINE a spell at all.

You can actually decline or delay picking a spell by clicking the X on the top right of the spell UI.


The old “0 anima reward” issue is fixed now — instead, if you have unused base choose counts from a milestone boss, you get a 20% anima boost per unused count.


The progress bar under your stage number now shows how far you are from the next milestone.


Basic game loop: pick a spell → push to higher stage → sleep (rebirth) → earn anima (sleep currency) → buy meta upgrades → push further next run.


Spells are passive multipliers:


Flat Multiplier – e.g. 3× stamina.


On Kill Gain – +1 stat per kill (resets when you sleep).


Scale – trade half one stat for a boost in another.