The current version forces you to beat bosses without choosing spells first.
The formula is: boss kills × base choose count.
Base choose count is earned from beating milestone bosses — like 1-Boss, 25, 50, etc.
If you beat a milestone boss, you should start seeing an increase in the estimated anima from your current run. Choosing a spell decreases the multiplier count, therefore boss kill * 0 = 0 Anima
That said, I agree it’s not super fair yet.
I’m open to reworking the formula so rewards feel better, especially after tougher bosses like 5-Boss.
Adjusting the scaling of enemy stats is at the top of the list this week.
I'm also aware that some parts of the loop, like spell choices and anima gain, lack clarity, especially around bosses. That's on my radar and I'll be working on making those systems clearer and more rewarding.
I appreciate the feedback.