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Yeah the biggest issue is that the UI doesn't clearly show or explain how the game is supposed to work. 

I have no idea there was an anima multiplier, and I still don't even really understand the spell thing, and I didn't know you could DECLINE a spell at all.

You can actually decline or delay picking a spell by clicking the X on the top right of the spell UI.


The old “0 anima reward” issue is fixed now — instead, if you have unused base choose counts from a milestone boss, you get a 20% anima boost per unused count.


The progress bar under your stage number now shows how far you are from the next milestone.


Basic game loop: pick a spell → push to higher stage → sleep (rebirth) → earn anima (sleep currency) → buy meta upgrades → push further next run.


Spells are passive multipliers:


Flat Multiplier – e.g. 3× stamina.


On Kill Gain – +1 stat per kill (resets when you sleep).


Scale – trade half one stat for a boost in another.