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Curtis Lacey

16
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1
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21
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A member registered Aug 14, 2018 · View creator page →

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A great start here for sure! Awesome atmosphere in the textures, colors, music, everything really! I loved how a lot of the level is based on that saturated green and then you have special objects like the red door to really pop out with contrast. Intentional or not, the layout of the house also adds to the uneasiness. Things are weirdly spaced out (living room, hallways to basement door) or tightly contained (bedroom) which is subtly uncomfortable (to me at least). I also liked the car just sitting in a normal room. I'm assuming you ran out of time to make a garage but I like the fact that it's just sitting on the ground floor closed off. Lot of potential to make something surreal and truly scary, I hope you continue working on this!

Great visuals, loved the orange haze that covered everything. I think there's a really cool idea here and I'm glad to see you're planning on expanding it! I also liked the limited inventory space and how you have to manage canned food/drink along with the other items you need to escape. Nice entry!

I love the concept, I think there's a lot of potential to stretch this out into multiple nights (introducing new monsters/mechanics and what not). It's pretty difficult right at the start (looking at the journal helped a lot) but I'm glad you added unique sounds for each monster so the player can rely on audio cues. I especially liked the closet monster design. Great work!

Good story and writing, fun to see what came next! Art is nice too and the sound effects were great. Nice work!

Great creature design! I liked your dark room puzzle idea especially, pairs well with your point and click mechanics. Nice work!

Art style is cool, like how you went for a C64 look! I like how the eye sort of strays from the limited palette of everything else, kind of a meta horror aspect to it. Nice job!

Love the creature designs, super unique! Lot of potential here if you wanted to expand on it. Nice work!

The hand endings? They do not have dialogue no

Empty hand/Full hand are two separate endings, so you got them all. Thanks for playing!

Try downloading this: https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35 That should fix it, let me know if it doesn't!

Does it give an error message? I can't look into it until later tomorrow, sorry!

Yep!

Thanks for playing! Don't overthink the endings, you've already got two  :)

This is a really cool and interesting idea! I can't recall seeing another game that looks into what happens to shelved projects. I think you should flesh this out as a full title and go further, maybe giving the conversations between the game updates game play as well as text. I would however cut back some of the text after the branching narrative update, it bogged down the experience a little bit because the game is repetitive in nature. Other than that, nice entry!

I just released my first entirely solo effort, Sinew, today. It's a surrealist narrative game that deals with difficult topics through strange images and settings. The game is completely free and the link is here. You can also find the soundtrack here, which was composed and partially performed by me. Any and all feedback, questions, and comments are welcome, thanks for reading and playing!

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