The one with Twigs making fun of Senbei is the really best!
– Frisk
I don’t think LLMs being made to sound like a middle manager and repeating shoulds everywhere really counts as being very moral. If they had emotions they probably just tell those page farm generators to buzz off. 😅
Game made confused on the discarding emotions thing. Why would I get rid of those? Just let me situational update them as useful, could even reprogram with the Karalokis evil emotions (that they of all people totally had, lol) if I’d be into that. 🤷🏽
The good ending is where you fake-embrace the whole package then stand-off against Karoloki and save the world. xD
– Curio
That was pretty intriguing. I loved all the endings, they mesh well with the previous games of the series even if so much remains mysterious. Also hoping for more of this series!
My favourite moment was the scene with Count Berkant that is shown in the last screenshot above. 🙂
Also for some nerding, here’s what’s written in base64 encoding while Rakki fixes the glitch if you don’t get sucked into the virtual world (at least that’s my interpretation of what that ending means based on this and the previous game’s content):
Tickets in queue = 1000000+
Priority 1 = 100??23
Priority 2 = 204562
Priority 3 = ??2060
Priority 4 = 526780Average resolution time:
Priority 1 = ??000 seconds
Priority 2 = 1800 seconds
Priority 3 = 1200 seconds
Priority 4 = 600 seconds
Do I get hunted down by Security for this violation of the Giving the Best experience T&S violation? 👉🏾👈🏾 😺
Alright! I think Frisk finished your game, was really cool, but it sucks that it just deletes the save when you finish. Wanted to finish all the other stuff but it just makes the save go poof when you go to Port of Laos, second entrance. :-(
(Now it’s gone…)
Beating the “Who are you?” thingy was pretty hard, there was also the thing in the forest where it says “What’s that?”. When you go all right there you never see the lightning thingies and can just go to next place. I guess the library just isn’t done. Also you can find the person in Port of Laos but it never tells you why you can’t get to them without beating the “Who are you?” thingy, but now I can’t go back and see it if works with that thing.
Anyways, cool game!
– Frisk
You don’t need any port, it runs under WINE.
Also the engine only supports Windows, so unless someone does a third-party implementation of that (that’s a thing for an older version of it), there won’t be any ports. however I’ve just learned that there is an engine reimplementation supporting Linux/macOS now called MKXP that could be used to make native versions available!
We really need to bring this to Nami’s attention (if I wasn’t aware of it, I doubt Nami was 😅).
– Kuri
The version of RPG Maker used doesn’t actually support anything but Windows unfortunately. (And NomnomNami putting in her time to package it up using WINE is kinda pointless. Just run it using Lutris or GameOnLinux – unless someone makes an OpenSource clone of the version of RPG Maker used it won’t get better than this unfortunately.)
Welp, here are fixes for the intro: https://pastebin.com/UMFzKVrK
And here are the fixes for day 1, played as small overweight social dog: https://pastebin.com/jK54TTvT
Let me know if you prefer having the whole updated file or don’t know how to apply patch files. (You don’t need to manually perform each change if you don’t want to!)
Also, I’m pretty sure “Crafty, just remember not to wash the cotton candy…” (when selecting Raccon) is a Spanish proverb? At least I don’t get what its trying to say 😅
Snow background is so lovely, by the way!
- Kuri
Also, what’s the process for reporting/fixing English translation issues – I had wanted to ask for quite a while since even playing the origin “Soft Fantasies” now!
Or can I just send you diffs on the game/tl/english/**.rpy files? Unlike VNM, ren’py’s translation system looks pretty straightforward to directly edit…
- Kuri
Pretty little game, love the artwork so much! 😊
I’ve put some screenshots below if you want to admire the artwork. (Those pictures absolutely are in our library now!)
Don’t think I would have figured out how to use the couldrun without the hint in comments elsewhere, but that’s fine I think.
Also here’s a template for figuring out the ingredients (you’ll need to adjust for each playthough):
M + S = Triangle = Tummy = Heal
M + F = Regular = Breats = Strength
S + F = Round = Tummy² = Speed
On the technical side, unfortunately:
- Kuri
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Our brewing cat:

Our brewing cat when horny:

The shop’s clients:

Bad ending:

Good ending:

Also re Dough-Mutts: Really loved the gameplay so far!
Do I see it right that the amount you have to sell increases per day? Eventually I just couldn’t keep up and then I could not buy any more upgrades, so the amount of “negative payment” just kept getting bigger. (Also kinda weird that I’m supposed to use my payment as an “employee” to improve the company machines.)
(Also, the hungry dough-mutts aren’t actually capable of anything yet, right?)
Everything that is there – including tutorial – is really awesomely made though! Love it!
Also here is “banner image” for Lutris:

The constant struggle for normalcy… The well-intentioned completely unhelpful suggestions… The hope that maybe tomorrow, next week, “soon” it’s going to be better… Until you don’t… Yeah… 😟
As for the ending with being lonely afterwards… Don’t know, easy to say “you could have done better there“ – yeah, kinda always true? Why bother when you don’t think there is going to be something to do that for though?
- Kuri
It might be the same bug as the 2a one mentioned by @StylishSuidae, but it’s quite severe since it causes the game to hang (needs to be manually killed):
+ button will be disabled when the maximum amount of the food currently affordable has been reached.As for the Android installation issue:
I just investigated the published APKs for this game and Fur Feed Battle and it’s because they both use the same App-ID and hence are considered to be the same application by Android package manager.
To fix this look for some option called “App-ID”, “application ID” or “package name” in Game Maker Studio options. It may by under Android-specific options or general options (since the same value will also be used for Linux XDG and macOS app packaging) and will currently be set to “com.company.game”.
Reasonable values would include “ziul-walls.matchfur.fatness-madness” or “io.itch.ziul-walls.matchfur.fatness-madness” (it’s conventional to start the app-ID/package-name with the reverse of a domain-name you control, although not strictly necessary).
Keystore most likely refers to the signing certificate – it’s completely OK to use the same certificate for all app, just keep it private to prevent others from publishing updates under your name. Build mode is generally just about whether the APK contents are obfuscated and optimized for size (release) or not (debug).
If you need any further tech help let know, I like your games after all. ☺
- Kuri
Liked it: Not very stressful and surprisingly hard given one has to take all their preferences in mind. Just like Chub Quest the hardest part seems to be not running out of moves/energy.
Seeing them literally “throw food away“ with the “no sugar” obstacle really feels like a terrible though. 😅
I suppose future iterations would see further use of coins and multiple dishes per cook?
Bugs I found:
- Kuri