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Curiousicae
Recent community posts
You don’t need any port, it runs under WINE.
Also the engine only supports Windows, so unless someone does a third-party implementation of that (that’s a thing for an older version of it), there won’t be any ports. however I’ve just learned that there is an engine reimplementation supporting Linux/macOS now called MKXP that could be used to make native versions available!
We really need to bring this to Nami’s attention (if I wasn’t aware of it, I doubt Nami was 😅).
– Kuri
The version of RPG Maker used doesn’t actually support anything but Windows unfortunately. (And NomnomNami putting in her time to package it up using WINE is kinda pointless. Just run it using Lutris or GameOnLinux – unless someone makes an OpenSource clone of the version of RPG Maker used it won’t get better than this unfortunately.)
Welp, here are fixes for the intro: https://pastebin.com/UMFzKVrK
And here are the fixes for day 1, played as small overweight social dog: https://pastebin.com/jK54TTvT
Let me know if you prefer having the whole updated file or don’t know how to apply patch files. (You don’t need to manually perform each change if you don’t want to!)
Also, I’m pretty sure “Crafty, just remember not to wash the cotton candy…” (when selecting Raccon) is a Spanish proverb? At least I don’t get what its trying to say 😅
Snow background is so lovely, by the way!
- Kuri
Also, what’s the process for reporting/fixing English translation issues – I had wanted to ask for quite a while since even playing the origin “Soft Fantasies” now!
Or can I just send you diffs on the game/tl/english/**.rpy files? Unlike VNM, ren’py’s translation system looks pretty straightforward to directly edit…
- Kuri
Pretty little game, love the artwork so much! 😊
I’ve put some screenshots below if you want to admire the artwork. (Those pictures absolutely are in our library now!)
Don’t think I would have figured out how to use the couldrun without the hint in comments elsewhere, but that’s fine I think.
Also here’s a template for figuring out the ingredients (you’ll need to adjust for each playthough):
M + S = Triangle = Tummy = Heal
M + F = Regular = Breats = Strength
S + F = Round = Tummy² = Speed
On the technical side, unfortunately:
- Game lags on HD monitor
- Downloadable version is same since its just a complete web browser embedding the game
- Sometimes screen would go black after the end of the first day and stay that way (probably JS crash)
- Audio volume is very low – initially thought there was none, in fact
- Kuri
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Our brewing cat:

Our brewing cat when horny:

The shop’s clients:

Bad ending:

Good ending:

Also re Dough-Mutts: Really loved the gameplay so far!
Do I see it right that the amount you have to sell increases per day? Eventually I just couldn’t keep up and then I could not buy any more upgrades, so the amount of “negative payment” just kept getting bigger. (Also kinda weird that I’m supposed to use my payment as an “employee” to improve the company machines.)
(Also, the hungry dough-mutts aren’t actually capable of anything yet, right?)
Everything that is there – including tutorial – is really awesomely made though! Love it!
Also here is “banner image” for Lutris:

The constant struggle for normalcy… The well-intentioned completely unhelpful suggestions… The hope that maybe tomorrow, next week, “soon” it’s going to be better… Until you don’t… Yeah… 😟
As for the ending with being lonely afterwards… Don’t know, easy to say “you could have done better there“ – yeah, kinda always true? Why bother when you don’t think there is going to be something to do that for though?
- Kuri
It might be the same bug as the 2a one mentioned by @StylishSuidae, but it’s quite severe since it causes the game to hang (needs to be manually killed):
- Entering using the keyboard, at Greta’s Grocery, an amount of items whose total value exceeds the currently available amount of happiness points causes the game to irrevocably hang.
- Just open Greta’s Grocery, select any item and type into the item amount field. Note the bug is not reproducible using mouse interaction since the
+button will be disabled when the maximum amount of the food currently affordable has been reached. - Happens fully reproducibly after any amount of playtime. Workaround is to avoid that field entirely and use only mouse interaction.
- No.
- (Will do if explicitly requested.)
- AMD Laptop iGPU/dGPU from around 2016 (GCN 1.0) using Linux amdgpu/MESA open-source drivers, game is running under WINE
- –
As for the Android installation issue:
I just investigated the published APKs for this game and Fur Feed Battle and it’s because they both use the same App-ID and hence are considered to be the same application by Android package manager.
To fix this look for some option called “App-ID”, “application ID” or “package name” in Game Maker Studio options. It may by under Android-specific options or general options (since the same value will also be used for Linux XDG and macOS app packaging) and will currently be set to “com.company.game”.
Reasonable values would include “ziul-walls.matchfur.fatness-madness” or “io.itch.ziul-walls.matchfur.fatness-madness” (it’s conventional to start the app-ID/package-name with the reverse of a domain-name you control, although not strictly necessary).
Keystore most likely refers to the signing certificate – it’s completely OK to use the same certificate for all app, just keep it private to prevent others from publishing updates under your name. Build mode is generally just about whether the APK contents are obfuscated and optimized for size (release) or not (debug).
If you need any further tech help let know, I like your games after all. ☺
- Kuri
Liked it: Not very stressful and surprisingly hard given one has to take all their preferences in mind. Just like Chub Quest the hardest part seems to be not running out of moves/energy.
Seeing them literally “throw food away“ with the “no sugar” obstacle really feels like a terrible though. 😅
I suppose future iterations would see further use of coins and multiple dishes per cook?
Bugs I found:
- Finishing a round with a negative rating hangs the game (no way to continue) – not sure if hitting a rating of 0 is supposed to be game over or just supposed to mean “no tips” if you finish like that
- When popping long rows of Ians, most of them will transform as part of Ians special skill and the food of the the cock taking the place post-transformation is fed instead
- When both the “Bad Reputation” obstacle and Moony as a teammember are active, rating still starts at 1 instead of 0
- Spelling: For the tables obstacle the move is probably supposed to be “valuable” not “valicious” (unless it’s extra tasty maybe) I think
- Kuri
😁
“Straight from work“

“All over the place”

“Puppy stare”

Quite cute 😊! Posted my “creations” above (descriptions included). The second one is my favourite though, I think. Music is a great fit for this game – feels like a musically representation of doodling which goes along quite well with the main activity.
- Kuri
Glad my long comment was appreciated!
As for the activist thing: Having read the part about her talk with Laura later on it’s clear to me as well that the things she said were based what Laura told her back then, however when I first read the story and came to the part where she argues with Mr. P. my initial reaction was that it’s really odd how much she sounds like she’s just been waiting for a moment to finally and thoroughly tell someone how wrong it is “to do that”.
…
Ok, so I reread their dialog now and it’s not as bad as I put it… (sorry! 😊)
But since I already have the script open, I might as quote the part I found so odd (some emphasis added):
#PROF. PASCAL [filter layer=“0” name=“PROF” brightness =100 ] With what?[p]
#HANNAH Everything![p] I bet everyone is constantly talking behind your back, making fun of you.[p] I mean, that’s not normal to begin with.[p] It’s impossible to like people of the same sex.[p]
^ It’s not much, but these parts make the whole thing feel just too much like she had prior practice saying these things vs just blurting it out.
#PROF. PASCAL [filter layer=“0” name=“PROF” brightness =100 ] … [wait time=400]What makes you say that?[p]
#HANNAH That’s just not how humans are made.[p] Everything about us is proof that men and women should be together, simple as that.[p]
^ Just pointing it out because of the above, this is very minor but it again feels just a little bit too pre-studied to be something she’d just blurt out. Doubt it’d be noticeable if it weren’t for the previous lines.
#PROF. PASCAL [filter layer=“0” name=“PROF” brightness =100 ] So what’s the deal with abnormal people like me?[p]
#HANNAH Why should I know?[p] You’re confused?[p] Maybe it’s a mental illness?[p] It doesn’t really matter.[p]
… then he confronts her about the fact that she’s not making much sense and she starts to actually stumble (didn’t remember this part when writing my previous comment it seems!):
#PROF. PASCAL [filter layer=“0” name=“PROF” brightness =100 ] That’s not like you, Hannah. [wait time=400]You are a scientist, you need to be more rational than that.[p] If you firmly believe that homosexuality isn’t normal, you should be able to offer a solid argument and decisive proof.[p]
#HANNAH I mean, it’s just wrong…[p] That’s… That’s not how it’s supposed to be.[p] If you care about your friends, you should understand… that you’re only hurting the people around you…[p]
^ Much better (the extra “that“ could go, but again super minor)
… so long story short, it just felt too pre-studied on her end and given how strong the subject matter is that made it feel like she really, really meant to be homophobic, when it’s obviously not what was intended. I really hope this doesn’t sound like nitpicking – given the strong subject matter these minor things, at least for me, just made the whole thing feel extremely off and that’s what I was trying to get at.
Also sorry for the bad comparison there, I really thought about whether I should leave that part in but ultimately decided to just send it as-is and finally head to bed… Also didn’t have the script to reread until just now, so some of it was more first impressions while other parts were written with more hindsight which probably didn’t help either…
Really tried to be constructive about this the whole time, hope that shows! 😊
Hmm… It gets good toward the current end, but everything before the final scene when they hang out in her room (which was great!) has sadly a lot of issue with the way the dialog is written. In particular the opening scene on the first day was so bad I was really really close to putting it down altogether – and that just feels so unnecessary. I understand of course that this was made in a crunch during a Game Jam and that improvements will be made if you decide to continue it. I honestly hope for it.
Some observations I collected:
- The infodump on their family backgrounds and childhoods in the opening scene isn’t very interesting and doesn’t seem to add anything to the story. (As @kanity mentioned, if it turns out to be needed it’d be better to just reveal it at that time so that it adds to the story then, rather than making it boring right when getting started.)
- The Chikara in the opening scene doesn’t feel much like the person that is described in the intro or that she seems like later on. With the way she is later on we get a nice trio of friends, with the way she’s in the intro… It feels like she’s taking turns being Hannah or Yvonne I think.
- The way Hannah goes into arguing in the confrontational scene with “Mr. P” it’s like she was a right-wing activist… It’s later revealed where she got those lines from but it felt really off reading through. She just says those things with so much conviction it’s hard to believe that this is the first time she’s arguing about this. I’m honestly not so sure about this anymore now that I read the later reveal, but without rereading it again… It’s like she had those exact lines at the ready for just this moment. She doesn’t stumble when she says those things, argue in circles or contradict herself. It’s just perfectly delivered anti-gay propaganda in an argument that seems like it should have caught her off guard. Gives it a certain hard edge that she obviously (later story) doesn’t have.
- Also in that same scene for the professor, it feels like he wouldn’t just say it like that (even if he was sure) after being so considerate in previous responses before – more likely he would attempt to coat it up in that same considerate tone he used before. (Hannah could then impulsively call him out on it and they’d end up in the same place without changing anything story-wise.)
- Cat is good. Nice details on adding the cat supplies to the room too!
- Her friends and their dynamic together are also really cool towards the end!
- The scene with Laura too… Been subjected to a lesser form of that at some point… Uff…
Just played the new update and damn… this is just way to realistic! I mean, I’ve had actual clients like that! 😁
(Not clients in Sex Advice specifically though, in case you’re wondering, but some of them do arrive being pretty desperate when we meet up the first couple of times.)
… Mini-Spoiler follows …
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Also very happy with the great ace presentation! As a fellow ace it felt extremely obvious what he was struggling with, but the way the “not good enough for not liking sex“ was presented felt extremely relatable to what I felt (mostly past-tense) myself.
- Curio
We’ve finally finished it from the rail station scene (second CG) today and it was awesome and wholesome. Thank you!
The yarring twist I had remembered was actually in “She Already Has Someone She Likes?!” rather than this VN though. Given the similar setting and reused backgrounds between the two it’s really not a stretch to imagine Acts 4 and 5 of that VN happening after the rail station scene of this one. 😂
Love all your cheesy Yuri stuff (to varying degrees)!
- Kuri
Despite the name it’s quite well written and surprisingly deep – to the point we’ve recently started rereading it actually. (Really makes for great bonding material!)
From what I remember from the last time reading, the twist towards the end was quite yarring, but they mentioned that it’s primarily because they ran out of time in the final screen. Still a great, lovely experience in any case.
- Kuri
It’s a very nice short experience. Having lost a very dear family member a long time ago, I feel I can very much relate to this. The kind of emptiness, the need for something to hold on to, the fond memories, … You captured it so well in such a short story, I think.
I miss her, I think I always will.
- Kuri