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Curiousicae

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A member registered Jun 06, 2021 · View creator page →

Recent community posts

The one with Twigs making fun of Senbei is the really best!

– Frisk

Shit, that was a good ending

– Frisk (done)

Senbei just really sucks at this…

– Frisk (can Senbei be the rabbit?)

Twigs is really great though!

– Frisk (wolf dog)

Yeah, it’s wrong. Say all the Timber is great things, also when asking about the pack. Then when you say the beds are fine you get the new one, when you say closer you get the hot one.

– Frisk

“You would do this to Mochi?” – Yeah, that’s right!

– Frisk (still sad for the rabbit)

WHY IS THERE NO GOOD ENDING FOR THE RABBIT???

– Frisk (sad for the rabbit)

Damn if it wouldn’t be for the whole “be AI and evil” thing, I’d totally digitize if that didn’t mean becoming a corpo-dependant slave in this world and was like, actually possible. 😩

Love this for at least bringing up that idea again!

Also Sweet Mellow-Di would totally beat them, lamo. 😅

I don’t think LLMs being made to sound like a middle manager and repeating shoulds everywhere really counts as being very moral. If they had emotions they probably just tell those page farm generators to buzz off. 😅

Game made confused on the discarding emotions thing. Why would I get rid of those? Just let me situational update them as useful, could even reprogram with the Karalokis evil emotions (that they of all people totally had, lol) if I’d be into that. 🤷🏽

The good ending is where you fake-embrace the whole package then stand-off against Karoloki and save the world. xD

– Curio

Just found this in the depths of browser tabs again.

Having voice acting weirded me out a bit, but when I get the option “Is this a proposal? I do!” I lost it 😂

– Kuri

That was pretty intriguing. I loved all the endings, they mesh well with the previous games of the series even if so much remains mysterious. Also hoping for more of this series!

My favourite moment was the scene with Count Berkant that is shown in the last screenshot above. 🙂

Also for some nerding, here’s what’s written in base64 encoding while Rakki fixes the glitch if you don’t get sucked into the virtual world (at least that’s my interpretation of what that ending means based on this and the previous game’s content):

Tickets in queue = 1000000+
Priority 1 = 100??23
Priority 2 = 204562
Priority 3 = ??2060
Priority 4 = 526780

Average resolution time:
Priority 1 = ??000 seconds
Priority 2 = 1800 seconds
Priority 3 = 1200 seconds
Priority 4 = 600 seconds

Do I get hunted down by Security for this violation of the Giving the Best experience T&S violation? 👉🏾👈🏾 😺

Alright! I think Frisk finished your game, was really cool, but it sucks that it just deletes the save when you finish. Wanted to finish all the other stuff but it just makes the save go poof when you go to Port of Laos, second entrance. :-(

(Now it’s gone…)

Beating the “Who are you?” thingy was pretty hard, there was also the thing in the forest where it says “What’s that?”. When you go all right there you never see the lightning thingies and can just go to next place. I guess the library just isn’t done. Also you can find the person in Port of Laos but it never tells you why you can’t get to them without beating the “Who are you?” thingy, but now I can’t go back and see it if works with that thing.

Anyways, cool game!

– Frisk

Didn’t you say there is no AI, always lying those corpo thugs, again and again…

Always knew Fireseekers are just screw-ups like all the others… Quitting my subscription, right now! 🤮

(Also this made me feel really sorry for Rakki, he’d be my type I think. 👉🏾👈🏾)

– Curio

❤️

Ok, that’s a “new” development! Was only aware of older RPG Maker XP only engine reimplementations, this would be great!

(3 edits)

You don’t need any port, it runs under WINE.

Also the engine only supports Windows, so unless someone does a third-party implementation of that (that’s a thing for an older version of it), there won’t be any ports. however I’ve just learned that there is an engine reimplementation supporting Linux/macOS now called MKXP that could be used to make native versions available!

We really need to bring this to Nami’s attention (if I wasn’t aware of it, I doubt Nami was 😅).

– Kuri

The version of RPG Maker used doesn’t actually support anything but Windows unfortunately. (And NomnomNami putting in her time to package it up using WINE is kinda pointless. Just run it using Lutris or GameOnLinux – unless someone makes an OpenSource clone of the version of RPG Maker used it won’t get better than this unfortunately.)

What are they even barring it for? Trick being enby??

Also new Mikko and Torulf together is best! Mikko just looks like “oh shit”.

– Frisk

Switch doesn’t show up when entering legacy word in insert code. It just says it’s unlocked but Preferences are the same.

– Frisk

Don’t understand half the things you said, but sounds really cool. Also the pic is just awesome. :-D

  • Frisk

I don’t think those things really fit the vibe of this game…

- Kuri

But if I’m female and she is female then we are gay!? /irony

- Kuri

(4 edits)

Welp, here are fixes for the intro: https://pastebin.com/UMFzKVrK

And here are the fixes for day 1, played as small overweight social dog: https://pastebin.com/jK54TTvT

Let me know if you prefer having the whole updated file or don’t know how to apply patch files. (You don’t need to manually perform each change if you don’t want to!)

Also, I’m pretty sure “Crafty, just remember not to wash the cotton candy…” (when selecting Raccon) is a Spanish proverb? At least I don’t get what its trying to say 😅

Snow background is so lovely, by the way!

- Kuri

(1 edit)

Also, what’s the process for reporting/fixing English translation issues – I had wanted to ask for quite a while since even playing the origin “Soft Fantasies” now!

Or can I just send you diffs on the game/tl/english/**.rpy files? Unlike VNM, ren’py’s translation system looks pretty straightforward to directly edit…

- Kuri

Just wanted to correct this, the -pc.zip versions generated by Ren’Py actually include both Windows and Linux runners, that’s why it works (no need for WINE, etc.)

- Kuri

(1 edit)

Pretty little game, love the artwork so much! 😊

I’ve put some screenshots below if you want to admire the artwork. (Those pictures absolutely are in our library now!)

Don’t think I would have figured out how to use the couldrun without the hint in comments elsewhere, but that’s fine I think.

Also here’s a template for figuring out the ingredients (you’ll need to adjust for each playthough):

M + S = Triangle = Tummy  = Heal
M + F = Regular  = Breats = Strength
S + F = Round    = Tummy² = Speed

On the technical side, unfortunately:

  • Game lags on HD monitor
  • Downloadable version is same since its just a complete web browser embedding the game
  • Sometimes screen would go black after the end of the first day and stay that way (probably JS crash)
  • Audio volume is very low – initially thought there was none, in fact

- Kuri

.

.

.

Our brewing cat: Picture of cat in front of potion shop’s couldrun

Our brewing cat when horny: Brewing cat in bed with small inflated belly Brewing cat in bed with large inflated belly Brewing cat in bed with inflated breasts

The shop’s clients: Opossum lady in front of shop counter Kobold girl in front of shop counter Fox warrior man in front of shop counter

Bad ending: Drawing of brewing cat with strongly inflated belly and a text saying “Testing potions on yourself wasn’t enough…”

Good ending: Drawing of brewing cat merrily walking in the alchemy university, then spotting a mob chasing her with a text saying “But the question remains…” Drawing of brewing cat being smoldered from all sides by the previous clients and their expanded body parts with a text saying “Were the transformations… Only side effects?”

Watching this is being played by a pro is so much more awesome than playing myself (Me not good a reaction games.) :-D

Video of it is really great, though! And they just never get hit!? Also the added comments are great!

- Kuri

(2 edits)

Also re Dough-Mutts: Really loved the gameplay so far!

Do I see it right that the amount you have to sell increases per day? Eventually I just couldn’t keep up and then I could not buy any more upgrades, so the amount of “negative payment” just kept getting bigger. (Also kinda weird that I’m supposed to use my payment as an “employee” to improve the company machines.)

(Also, the hungry dough-mutts aren’t actually capable of anything yet, right?)

Everything that is there – including tutorial – is really awesomely made though! Love it!

Also here is “banner image” for Lutris: Screenshot of Mutt Pups in in the Fryer as Banner Image

Best game ever. 😆

– Kuri

You didn’t actually upload any video, btw…

– Kuri

Anyway to donate non-KYC? I’d like to support but I don’t want to associate legal/civil name for that?

- Kuri

Love how like 80% of the video has “Adobe Stock“ glued on top

Obviously just for cinematic effect 😂

- Kuri

Wonderful description of this novel! (Translate it if you need! 🙂)

- Kuri

Surprisingly good from the writing & gameplay side (even if still pretty basic of course).

Also to leave you all with some words of wisdom: The operation done by the secret juice (post-game goodie) is called the “hyper operator” in math. You’re welcome! 🙂

- Kuri

The constant struggle for normalcy… The well-intentioned completely unhelpful suggestions… The hope that maybe tomorrow, next week, “soon” it’s going to be better… Until you don’t… Yeah… 😟

As for the ending with being lonely afterwards… Don’t know, easy to say “you could have done better there“ – yeah, kinda always true? Why bother when you don’t think there is going to be something to do that for though?

- Kuri

It might be the same bug as the 2a one mentioned by @StylishSuidae, but it’s quite severe since it causes the game to hang (needs to be manually killed):

  1. Entering using the keyboard, at Greta’s Grocery, an amount of items whose total value exceeds the currently available amount of happiness points causes the game to irrevocably hang.
  2. Just open Greta’s Grocery, select any item and type into the item amount field. Note the bug is not reproducible using mouse interaction since the + button will be disabled when the maximum amount of the food currently affordable has been reached.
  3. Happens fully reproducibly after any amount of playtime. Workaround is to avoid that field entirely and use only mouse interaction.
  4. No.
  5. (Will do if explicitly requested.)
  6. AMD Laptop iGPU/dGPU from around 2016 (GCN 1.0) using Linux amdgpu/MESA open-source drivers, game is running under WINE

As for the Android installation issue:

I just investigated the published APKs for this game and Fur Feed Battle and it’s because they both use the same App-ID and hence are considered to be the same application by Android package manager.

To fix this look for some option called “App-ID”, “application ID” or “package name” in Game Maker Studio options. It may by under Android-specific options or general options (since the same value will also be used for Linux XDG and macOS app packaging) and will currently be set to “com.company.game”.

Reasonable values would include “ziul-walls.matchfur.fatness-madness” or “io.itch.ziul-walls.matchfur.fatness-madness” (it’s conventional to start the app-ID/package-name with the reverse of a domain-name you control, although not strictly necessary).

Keystore most likely refers to the signing certificate – it’s completely OK to use the same certificate for all app, just keep it private to prevent others from publishing updates under your name. Build mode is generally just about whether the APK contents are obfuscated and optimized for size (release) or not (debug).

If you need any further tech help let know, I like your games after all. ☺

- Kuri

(3 edits)

Liked it: Not very stressful and surprisingly hard given one has to take all their preferences in mind. Just like Chub Quest the hardest part seems to be not running out of moves/energy.

Seeing them literally “throw food away“ with the “no sugar” obstacle really feels like a terrible though. 😅

I suppose future iterations would see further use of coins and multiple dishes per cook?

Bugs I found:

  • Finishing a round with a negative rating hangs the game (no way to continue) – not sure if hitting a rating of 0 is supposed to be game over or just supposed to mean “no tips” if you finish like that
  • When popping long rows of Ians, most of them will transform as part of Ians special skill and the food of the the cock taking the place post-transformation is fed instead
  • When both the “Bad Reputation” obstacle and Moony as a teammember are active, rating still starts at 1 instead of 0
  • Spelling: For the tables obstacle the move is probably supposed to be “valuable” not “valicious” (unless it’s extra tasty maybe) I think

- Kuri