Answer to the last question is yes 😅, but it's not supposed to work like that. Most of these are reported and fixed, but you still managed to find some new ones. I added them to my TODO list, thank you for reporting all of them!
CurePotion
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Thanks a lot for reporting this and offering your help!
It would be hard for you to debug such things, plus Unity has built in features for that, so I'll make sure everything unloads properly next time. If you can -- just try saving and loading the game and let me know if memory usage gets better, I would really appreciate that.
Temperature and oxygen systems will be reworked, as well as the monster and the horror part in general. I'm planning to change ship upgrades and layout in the future, so you can place the systems in any room. I'll make all the related mechanics much less punishing (especially for the normal difficulty).
Regarding the radio -- you need to put your music inside a special folder (or choose it yourself). I'll add fallback tracks for the next update. Also, crashlogs could really help figure out what causes the crash, so yeah -- send them to me if you can.
I want to decrease the amount of trash and dirt with lower difficulties. Moving posters and hanging furniture are in plans.
Thank you for playing and sharing with your thoughts!
This is a known issue, which should already be fixed on my side. I just disabled contamination when you're in space and reworked how it works a bit. For temporary fix -- set your tick speed to something like 0.1. Task is considered as completed when the amount of currently dirty panels is less than the amount of initially dirty panels by 8. I hope this helps. If not -- let me know.
This stuttering is most likely related to the error (or rather hundreds of them at a second), caused by the breathless at some point. Turning off object shadows might increase your performance in general, but in case of intermittent stuttering as you said, it has to be a memory leak (check the console to make sure). To get rid of this, simply save and load the game (use f5 and f9 hotkeys if you want) or just stop the ship. This issue will be fixed in the upcoming update.
Also, thanks for playing and supporting the game <3
I'll add much more ways to carry items in the future content update. Selling terminal will be much bigger on the main station. Also, I'll rework the terminal model a bit, so it's going to be much more convenient to sell your items.
Walking animations can be disabled through the settings. But the idea is good, I'll consider doing that.
Backpack saving is already reported, so it will be fixed, but thanks for reporting anyway.
Thanks for playing and sharing with your opinion!
Sleep deprivation and hunger can be disabled in the settings if you really don't like them. They're part of the resource management, but it's a totally good point about the ship maintenance. We've already discussed that in our Discord and I think future updates in this field will make flights much less boring.
Regarding the fuel system, I think I'll create a poll about that in our Discord.
I agree about the trash box capacity, too.
Will work on these.
If you're docked, the breathless shouldn't be able to harm you.
Use lockers/closets to hide, use alarm to lock all the doors or just close all the doors and hope it won't open all of them that quick 😅
Monitoring its location on the ship scanner, you can just avoid it, because its target is your cockpit. In case it enables the alarm, just unpower the ship.
Yeah, I'll work on the balance.
Regarding the drills, there is a bug when they just disappear (it's going to be fixed). Other than that, you just need to manually start the drills and wait for them to mine some ores. You can also melt your items, if you really don't want to wait.
Other flowers produce more oxygen (green one produces the most), so planting them should help. I'll add a proper explanation for that and lower the requirements (at least for the normal difficulty)
Thanks for playing and sharing with your feedback!
1. This is a bug and I already know the reason 😅
2. I assume you play on the expert difficulty. Regardless, this definitely needs some balance, I'll work on that.
3. Close the doors, use alarm or use the ship scanner to see where it is at the moment. I'll make a proper indication of its presense and movement. Also it cannot kill you if it doesn't see you, so you can just hide or move to another room. You'll need to wait until it becomes less aggressive or leaves the ship.
4. Heart rate means something "scary" happens, in your case it's definitely aggression of Breathless. I guess this needs more visual feedback to indicate that something is going on.
Huge thanks for playing and reporting these issues! I'll try to publish the next update with all the fixes as soon as possible.
Hey, thank you for playing and sharing with your feedback!
The economy does need some balancing, I'll definitely work on that. Make sure you don't have enabled afterburner to not waste more fuel, I'll make a proper indication of that for the next update.
You can put trash into a trash bin, get a trash bags this way, sell them and earn a lot of money. Or just sell space suits or any other useless items. Apparently, 20 trash bags is enough to buy max hull upgrades for your ship 😅
