You can't. I thought there is no need for that to be honest =)
I'll add these binds for the next update
To be honest, I was in such a hurry for this update, in result I messed up so many things. I agree with most of the described.
About the upgrades, I believe the game tells you have access to the upgrade room after completing the second task. That's entitely my problem, that some players miss this information, I'll work on that.
A lot of other stuff is still WIP, that's why I decided to make the next update relatively huge, just to try to make everything work as intended.
I really appreciate your feedback, it helps A LOT during the development of the next update!
Wow, I haven't seen such a review pinpointing actual game problems since the demo version. Thanks a lot for spending your time to describe what the gameplay fells like, this really helps me to see things as they are.
And to be honest, most of the described feels the same for me. For now I'm experimenting with balance a lot and change the sequences and I'm still unsatisfied. I believe there is a good balance point where there is not too much going on, but the game still remains fun to play. I just need to find that point.
Waiting to arrive somewhere is the main issue of the game. I asked about that on my Discord server and now kinda see where I need to go to fix that, but I'm still not 100% sure. In any case I'll continue with adding more content, just to give the player some room of interaction. I somehow need to make them busy for the spooky stuff to work. Or at least make the flights not boring.
Stations deffinitely will have some threats too, but I'm focused on differert part of the game for now.
The note related thing needs rework as it remains basically the same since the demo version.
The special delivery is now locked just to not ruin the sequence in further updates. I probably needed to completely disable this task but I was in hurry with that.
Again, thanks a lot for the review, I will try do everything I can to properly balance all the stuff and make it actually fun to play 😅
1. Items carrying is a general problem, which I'll try to solve in the next update.
2. Everything should be sellable, except quest related items. However, it won't sell if it doesn't fit the sell area. I'll add some feedback for that and maybe will make the sell station a bit bigger.
3. Yes, just not to be able to have the generator always turned on. But this most likely is going to change.
Thanks a lot for sharing your thoughts on that.
Thanks so much for playing and giving suggestions!
I definitely need to reduce the frequency of events and make the enemy less passive. Because of his misbehavior, he does not pose a threat, which becomes boring.
Softlock is really unpleasant and most likely tied to FPS, this problem will be the first in line to be solved.
And to be honest, I don't have a final solution for the speed and maneuverability of the spacecraft yet for a number of reasons, but I already have some ideas about it that will completely change the need to constantly control it.
I really appreciate your feedback and agree that there is a lot of space for improvements. Your comment really helped me to see new potential problematic aspects of the game. Thanks again =)