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CurePotion

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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

Crates are going to be reworked for the content update. Thank you for the support!

This is already reported and will be fixed in the next version.

Thanks!

<3

This may sound weird, but it causes TONS of bugs, so I decided to disable it. I think I'll work on that for the next update.

The horror aspect of the game is still WIP.

Regarding the second issue -- this is most probably a bug, haven't heard of it before. Would be nice if you could provide more details here or in the suggestions channel on our Discord.

This is a known bug, temperature system will be reworked.
Thanks for playing <3

It's possible but I was recently banned from Play Store 😅
Also, their policies towards indie devs are terrible

After I changed how health system works, they serve no purpose. I'll fix that for the content update.

I'll work on the airlock door issue.

The game will definitely have more items/furniture with bigger storages.

The monster becomes aggressive right after you complete the last task.

This stuttering is most likely related to the error (or rather hundreds of them at a second), caused by the breathless at some point. Turning off object shadows might increase your performance in general, but in case of intermittent stuttering as you said, it has to be a memory leak (check the console to make sure). To get rid of this, simply save and load the game (use f5 and f9 hotkeys if you want) or just stop the ship. This issue will be fixed in the upcoming update.

Also, thanks for playing and supporting the game <3

These rooms appear with upgrades

I'll add much more ways to carry items in the future content update. Selling terminal will be much bigger on the main station. Also, I'll rework the terminal model a bit, so it's going to be much more convenient to sell your items.

Walking animations can be disabled through the settings. But the idea is good, I'll consider doing that.

Backpack saving is already reported, so it will be fixed, but thanks for reporting anyway.

You just need to survive a certain amount of time (around 9mins on normal difficulty), then it's not going to appear even again

Thanks for playing and sharing with your opinion!

Sleep deprivation and hunger can be disabled in the settings if you really don't like them. They're part of the resource management, but it's a totally good point about the ship maintenance. We've already discussed that in our Discord and I think future updates in this field will make flights much less boring.

Regarding the fuel system, I think I'll create a poll about that in our Discord.

I agree about the trash box capacity, too.

Will work on these.

I'm aware of this problem, this will be fixed. For now, if you want to continue, use "tp_fwd" command through the console

If you're docked, the breathless shouldn't be able to harm you.
Use lockers/closets to hide, use alarm to lock all the doors or just close all the doors and hope it won't open all of them that quick 😅
Monitoring its location on the ship scanner, you can just avoid it, because its target is your cockpit. In case it enables the alarm, just unpower the ship.

Thanks a lot for playing and reporting the issues!
I'll try to upload fixed version ASAP 🫡

Yeah, I'll work on the balance.

Regarding the drills, there is a bug when they just disappear (it's going to be fixed). Other than that, you just need to manually start the drills and wait for them to mine some ores. You can also melt your items, if you really don't want to wait.

Other flowers produce more oxygen (green one produces the most), so planting them should help. I'll add a proper explanation for that and lower the requirements (at least for the normal difficulty)

Thanks for playing and sharing with your feedback!

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1. This is a bug and I already know the reason 😅

2. I assume you play on the expert difficulty. Regardless, this definitely needs some balance, I'll work on that.

3. Close the doors, use alarm or use the ship scanner to see where it is at the moment. I'll make a proper indication of its presense and movement. Also it cannot kill you if it doesn't see you, so you can just hide or move to another room. You'll need to wait until it becomes less aggressive or leaves the ship.

4. Heart rate means something "scary" happens, in your case it's definitely aggression of Breathless. I guess this needs more visual feedback to indicate that something is going on.

Huge thanks for playing and reporting these issues! I'll try to publish the next update with all the fixes as soon as possible.

Hey, thank you for playing and sharing with your feedback!

The economy does need some balancing, I'll definitely work on that. Make sure you don't have enabled afterburner to not waste more fuel, I'll make a proper indication of that for the next update.

You can put trash into a trash bin, get a trash bags this way, sell them and earn a lot of money. Or just sell space suits or any other useless items. Apparently, 20 trash bags is enough to buy max hull upgrades for your ship 😅

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You'll have backpack, belt (hotbar), furniture which can store items, and other items with inventory (like chip stand) in the next update. In the planned content udpdate, A LOT of other stuff is going to be implemented, so I think this problem is going to be solved for sure 😅
Thanks for playing and supporting the game! <3

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Crash site is marked with blue marker on the map. I haven't heard of the barely moving ship problem, but I know decelration is a bit broken after undocking, you have to fully stop before continuing to fly in order to fix that. I have no other ideas. In any case, this problem is going to be fixed in the next update.

Honestly, I don't even know why I haven't thought of this yet. Increasing the distance between stations and making your ship a bit faster might actually work.  I'll consider doing that 🫡

Regarding the lore, it's going to be expanded in one of the future updates. For now, I need to establish gameplay and expand content a lot.

This is a known bug wich was related to the disabled/invisible containers field structure. It's going to be fixed in the next update

Oh, wow, I'm very happy see such an experienced dev!
Regarding collaboration -  honestly, for now I just can't afford to work in a team 😅
But thanks for the offer anyway!
I hope one day this project becomes big enough so I can ask for your help.

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I mean, this all is going to be fixed/featured in the next update.
As for the custom music Linux path, it's probably `/home/(your username)/.config/unity3d/CurePotion/Isolated Inhale/CustomMusic`

I understand the frustration when you see the older version, but the new update is coming soon 😅
Tons of bugs are fixed there.

I don't want to change gravity on the ship during the regular playthough as it might be annoying to place all the items on their places again.

Thanks for playing and sharing with your thoughts!

Thanks!
I connected native Linux directory explorer for radio. Items clipping through walls are going to be fixed as well.

This is just unfinished food spoilage mechanic. I'll make the spoil timer much bigger for the next update

I'll see if can do anything about that after the update comes out. Thanks for letting me know!

Huge thanks for sharing with these screenshots!

I'll work on that.

I recently was fixing 4:3 aspect ratio, now I see I need to go wider 😅

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Someone suggested this a very long time ago, and I still didn't get to working on this 😅
But sooner or later I will

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It's going to be fixed in the next update. It wasn't intended to be that annoying.

I just added everything =)
Now the radio will have these buttons: Pause/Play, Next/Prev, Volume Up/Down, Shuffle, Autoplay and Repeat.

Oh, I see. Sensitivity setting has an impact on scroll sensitivity as well. I'll just add another "scroll sensitivity" setting then.

Regarding the radio, for now you can just turn the volume down to 0 if you want to mute it. I need to add more radio functionality and keep it from becoming a calculator with too many buttons 😅

I'll work on that

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I'd like to add it eventually, but it only makes sense to work on it after release on Steam. Because otherwise I would need to rework everything for the Steam multiplayer API.

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I have clearly set my goals for the release version of this game: tell a full story of the pilot in an abandoned sector, create a solid gameplay loop with sandbox elements and reveal the horror potential of the built environment using events (both random and story related) and interactions with entities.

Yes, for now, I'm fully concentrated on developing the "width" of the game, meaning there isn't that much content at this point and there isn't a full story/ending/goal to all of this. It definitely feels the same for me - it is not a complete game for now, but I know where I'm going with this (at least I hope), so I'm going to work on it until I'm fully satisfied, regardless of how close the version number is to the 1.0.0.

Hey, I think having certain actions to reduce incoming event timer could actually be a good solution, thanks for sharing this idea!

Scary part needs rework and balancing. I just don't want to spam with scary events, because it simply becomes not scary. And at the same time they need to happen more frequently, so even if you speerdrun the game, you still encounter them. That's the problem I'm dealing with and it will be fixed in the next update.