Honestly, I don't even know why I haven't thought of this yet. Increasing the distance between stations and making your ship a bit faster might actually work. I'll consider doing that 🫡
Regarding the lore, it's going to be expanded in one of the future updates. For now, I need to establish gameplay and expand content a lot.
CurePotion
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I understand the frustration when you see the older version, but the new update is coming soon 😅
Tons of bugs are fixed there.
I don't want to change gravity on the ship during the regular playthough as it might be annoying to place all the items on their places again.
Thanks for playing and sharing with your thoughts!
Oh, I see. Sensitivity setting has an impact on scroll sensitivity as well. I'll just add another "scroll sensitivity" setting then.
Regarding the radio, for now you can just turn the volume down to 0 if you want to mute it. I need to add more radio functionality and keep it from becoming a calculator with too many buttons 😅
I'll work on that
I have clearly set my goals for the release version of this game: tell a full story of the pilot in an abandoned sector, create a solid gameplay loop with sandbox elements and reveal the horror potential of the built environment using events (both random and story related) and interactions with entities.
Yes, for now, I'm fully concentrated on developing the "width" of the game, meaning there isn't that much content at this point and there isn't a full story/ending/goal to all of this. It definitely feels the same for me - it is not a complete game for now, but I know where I'm going with this (at least I hope), so I'm going to work on it until I'm fully satisfied, regardless of how close the version number is to the 1.0.0.
Scary part needs rework and balancing. I just don't want to spam with scary events, because it simply becomes not scary. And at the same time they need to happen more frequently, so even if you speerdrun the game, you still encounter them. That's the problem I'm dealing with and it will be fixed in the next update.
Such a feature is not planned
It could be more realistic and cool, but honestly I cannot see any gameplay reasons to implement this feature. Additionally it will cause a lot of pain for me, for example in case where the player exits the ship, saves the game, initiates docking or tries to move furniture outside/inside
But in any case, as with multiplayer. this is still possible, but definitely not for this state of the game 😅
Thanks for the report!
If you can, please send further bug reports in the "suggestions" channel on our Discord server (link in the game's description). This way you can give more details if needed
I'll configure bug reports on Itch in future (if it's possible), but for now it's much more convenient to store everything in Discord channel
On Windows go to [Username]/AppData/LocalLow/CurePotion/IsolatedInhale/CustomMusic and put your .mp3/.wav/.ogg files there. Then you need to buy the radio (or save and load), as its initialization is slightly broken for now. After that you can listen to your music in the game.
I'll add these explanations as well as the button for opening the needed folder in the next update.
OMG, thanks a lot for spending your time to describe everything!
The only note I want to make is that there are already "portable planters" - plant pots. You can place them on your ship and apparently make tons of money 😅
Other than that, I agree with everything, and you have very similar ideas to mine. I cannot promise anything and I'm trying to keep everything in secret until it's done, but I would really like to make this game better with the things a lot of people suggesting. For that, I really appreciate your feedback!
I'm working on the next update as hard as I can right now, just for it to not take too long to wait. I hope I can deliver much better experience next time 🙃
To be honest, I was in such a hurry for this update, in result I messed up so many things. I agree with most of the described.
About the upgrades, I believe the game tells you have access to the upgrade room after completing the second task. That's entitely my problem, that some players miss this information, I'll work on that.
A lot of other stuff is still WIP, that's why I decided to make the next update relatively huge, just to try to make everything work as intended.
I really appreciate your feedback, it helps A LOT during the development of the next update!
