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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

Wow, I haven't seen such a review pinpointing actual game problems since the demo version. Thanks a lot for spending your time to describe what the gameplay fells like, this really helps me to see things as they are.

And to be honest, most of the described feels the same for me. For now I'm experimenting with balance a lot and change the sequences and I'm still unsatisfied. I believe there is a good balance point where there is not too much going on, but the game still remains fun to play. I just need to find that point.

Waiting to arrive somewhere is the main issue of the game. I asked about that on my Discord server and now kinda see where I need to go to fix that, but I'm still not 100% sure. In any case I'll continue with adding more content, just to give the player some room of interaction. I somehow need to make them busy for the spooky stuff to work. Or at least make the flights not boring.

Stations deffinitely will have some threats too, but I'm focused on differert part of the game for now.

The note related thing needs rework as it remains basically the same since the demo version.

The special delivery is now locked just to not ruin the sequence in further updates. I probably needed to completely disable this task but I was in hurry with that.


Again, thanks a lot for the review, I will try do everything I can to properly balance all the stuff and make it actually fun to play 😅

Thank you for describing these in details!

1. You're correct. This just needs some more additional logic.

2. There should be buttons both at the bottom and at the top, for calling the elevator.

Thanks for reporting this! It's easy to fix but really can ruin someone's playthrough.

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Will work on that for the items/inventory update

<3

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These are all fixed now

I post update logs on my Discord server

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I changed the payout mode from "direct" to "collected by Itch" as it turns out the direct commertial transactions for a personal account are blocked in Ukraine. This has to be verified and the payments should be working soon. Thanks a lot for informing me and trying to support the game =)

That's another event a lot of players struggle with for some reason =)

You just needed to check the message log, there you can find the solution. I'll deffinitely change this event (or remove it entirely)

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1. Items carrying is a general problem, which I'll try to solve in the next update.

2. Everything should be sellable, except quest related items. However, it won't sell if it doesn't fit the sell area. I'll add some feedback for that and maybe will make the sell station a bit bigger.

3. Yes, just not to be able to have the generator always turned on. But this most likely is going to change.

Thanks a lot for sharing your thoughts on that.

It doesn't always have a dream. And it's not bugged, it's just unclear what is happening when you get it.

That's just a badly implemented transition from my side. You've got a dream and you need to turn around there. Anyways, thanks for the feedback!

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The tasks are unfortunately softlocked and the seed packs have broken trigger or interaction logic (you need to just spam them in order to plant).

Will be working on that.
Thanks for the feedback!

ok, will do

I could in theory but unfortunately, due to new Google Play terms and conditions, this no longer makes sense.

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This is the part of much bigger thing, it can be used in the next updates.
Appreciate your curiosity =)

Then i assume it's something related to the enemy's kill state. Not sure yet, needs to be playtested. Anyway thanks for reporting that, I'll try to find what could cause such a behaviour.

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I agree that's a poorly implemented environment feedback from my side. Will work on that.
Check left bottom of the screen, there you can see debuffs you currently have. It could be hunger, temperature or suffocation

Thanks so much for playing and giving suggestions!

I definitely need to reduce the frequency of events and make the enemy less passive. Because of his misbehavior, he does not pose a threat, which becomes boring.

Softlock is really unpleasant and most likely tied to FPS, this problem will be the first in line to be solved.

And to be honest, I don't have a final solution for the speed and maneuverability of the spacecraft yet for a number of reasons, but I already have some ideas about it that will completely change the need to constantly control it.

I really appreciate your feedback and agree that there is a lot of space for improvements.  Your comment really helped me to see new potential problematic aspects of the game. Thanks again =)