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CurePotion

120
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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

Hey, thanks for playing!
I recommend to start over or continue on v0.8.8 (newer version), because it has some funny stuff v0.8.6 doesn't =)

Press B (by default) to enter the interior mode. There should have been a tip, telling you about that. Other issues will be fixed.

Thank you for your feedback. Some of the issues you described are going to be fixed in the next version. I'll continue working to fix everything.

If you can -- please check if your save files are overwritten in the directory itself, because this might be UI update issue.

Events and immersion mechanics are also planned, my task here is to keep everything not overcomplicated.

Sending your save file to me on Discord would help a lot. Also, I could fix it and send it back to you if you want.

Woah, that's cool. How well it runs?

It's located at zero coordinates

wdym you're playing on mobile? 😅
The ship should be located in front of the main station.

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Look at the target coordinates on the pilot panel

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I removed the couch. There is a climate controller now, so the code if fully visible 🫡

You should either use a spacesuit or upgrade your ship to get the climate controller. Constant temperature is a bug that is going to be fixed.

The other code is behind the couch

The code is written on the wall (it's 1111), I'll make it more visible in the next version . You can fail entering the code how many times you want.

Planning to do a long video about it

I'll work on these issues, thank you for your feedback!

I'll try to publish the next update this week. Horror part is going to be reworked there. 

Answer to the last question is yes 😅, but it's not supposed to work like that. Most of these are reported and fixed, but you still managed to find some new ones. I added them to my TODO list, thank you for reporting all of them!

Space movement is going to be different in the next version, it's already reworked 🫡

<3

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Thanks a lot for reporting this and offering your help!
It would be hard for you to debug such things, plus Unity has built in features for that, so I'll make sure everything unloads properly next time. If you can -- just try saving and loading the game and let me know if memory usage gets better, I would really appreciate that.

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Yes, I have a lot of plans to make the layout much more interesting.

Also, I decided to go with the free ship building where you place differently shaped rooms anywhere you want.

I like this idea. Passive scan is going to be an updagrade for the scanner, but sacrificing your resources for information is a really good point of view on this problem I think.

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Temperature and oxygen systems will be reworked, as well as the monster and the horror part in general. I'm planning to change ship upgrades and layout in the future, so you can place the systems in any room. I'll make all the related mechanics much less punishing (especially for the normal difficulty).


Regarding the radio -- you need to put your music inside a special folder (or choose it yourself). I'll add fallback tracks for the next update. Also, crashlogs could really help figure out what causes the crash, so yeah -- send them to me if you can.

I want to decrease the amount of trash and dirt with lower difficulties. Moving posters and hanging furniture are in plans.

Thank you for playing and sharing with your thoughts!

Haven't heard of such a problem yet. Are there any errors in the console? If you can -- please reach out to me on Discord and send me your save file where this happens. I would really like to fix this.

Unironically, sometimes I really need such criticism. I agree with everything. Thank you for the honest feedback!

Interesting, I'll look into this. Thanks!

Oh, very nice! Thanks for letting me know, this is a much easier way to fix the issue. I'll work on the loading error anyway, but I will also add this to FAQ

This is a known issue, which should already be fixed on my side. I just disabled contamination when you're in space and reworked how it works a bit. For temporary fix -- set your tick speed to something like 0.1. Task is considered as completed when the amount of currently dirty panels is less than the amount of initially dirty panels by 8. I hope this helps. If not -- let me know.

Apparently there is an issue with GlobalData file loading on Mac for some reason. If you want -- you can reach out to me on Discord, I'll send one for replacement.

Where does this happen? In general, more details can help.
(Thanks for the support btw <3)

Mostly whenever it's ready, but I usually post updates about the development progress on our Discord. The next update promises not to be that big, so it should take much less time than the currently available one.

Both issues will be fixed.

Thanks for playing and reporting!

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Put the chip on the table in front of it and then execute the "Completed" command

I appreciate that a lot! ❤️

Reach out to me on Discord (if you're on our server), I'll give you supporter role.

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That's an interesting bug, if my assumption is correct, then it should be fixed already on my side. Thanks for reporting, I'll try to reproduce this anyway. Also, I want to rework the horror part of the game, so expect the creature to be more passive next time 😅

Crates are going to be reworked for the content update. Thank you for the support!

This is already reported and will be fixed in the next version.

Thanks!

<3

This may sound weird, but it causes TONS of bugs, so I decided to disable it. I think I'll work on that for the next update.