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CurePotion

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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing and reporting the issues!
I'll try to upload fixed version ASAP 🫡

Yeah, I'll work on the balance.

Regarding the drills, there is a bug when they just disappear (it's going to be fixed). Other than that, you just need to manually start the drills and wait for them to mine some ores. You can also melt your items, if you really don't want to wait.

Other flowers produce more oxygen (green one produces the most), so planting them should help. I'll add a proper explanation for that and lower the requirements (at least for the normal difficulty)

Thanks for playing and sharing with your feedback!

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1. This is a bug and I already know the reason 😅

2. I assume you play on the expert difficulty. Regardless, this definitely needs some balance, I'll work on that.

3. Close the doors, use alarm or use the ship scanner to see where it is at the moment. I'll make a proper indication of its presense and movement. Also it cannot kill you if it doesn't see you, so you can just hide or move to another room. You'll need to wait until it becomes less aggressive or leaves the ship.

4. Heart rate means something "scary" happens, in your case it's definitely aggression of Breathless. I guess this needs more visual feedback to indicate that something is going on.

Huge thanks for playing and reporting these issues! I'll try to publish the next update with all the fixes as soon as possible.

Hey, thank you for playing and sharing with your feedback!

The economy does need some balancing, I'll definitely work on that. Make sure you don't have enabled afterburner to not waste more fuel, I'll make a proper indication of that for the next update.

You can put trash into a trash bin, get a trash bags this way, sell them and earn a lot of money. Or just sell space suits or any other useless items. Apparently, 20 trash bags is enough to buy max hull upgrades for your ship 😅

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You'll have backpack, belt (hotbar), furniture which can store items, and other items with inventory (like chip stand) in the next update. In the planned content udpdate, A LOT of other stuff is going to be implemented, so I think this problem is going to be solved for sure 😅
Thanks for playing and supporting the game! <3

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Crash site is marked with blue marker on the map. I haven't heard of the barely moving ship problem, but I know decelration is a bit broken after undocking, you have to fully stop before continuing to fly in order to fix that. I have no other ideas. In any case, this problem is going to be fixed in the next update.

Honestly, I don't even know why I haven't thought of this yet. Increasing the distance between stations and making your ship a bit faster might actually work.  I'll consider doing that 🫡

Regarding the lore, it's going to be expanded in one of the future updates. For now, I need to establish gameplay and expand content a lot.

This is a known bug wich was related to the disabled/invisible containers field structure. It's going to be fixed in the next update

Oh, wow, I'm very happy see such an experienced dev!
Regarding collaboration -  honestly, for now I just can't afford to work in a team 😅
But thanks for the offer anyway!
I hope one day this project becomes big enough so I can ask for your help.

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I mean, this all is going to be fixed/featured in the next update.
As for the custom music Linux path, it's probably `/home/(your username)/.config/unity3d/CurePotion/Isolated Inhale/CustomMusic`

I understand the frustration when you see the older version, but the new update is coming soon 😅
Tons of bugs are fixed there.

I don't want to change gravity on the ship during the regular playthough as it might be annoying to place all the items on their places again.

Thanks for playing and sharing with your thoughts!

Thanks!
I connected native Linux directory explorer for radio. Items clipping through walls are going to be fixed as well.

This is just unfinished food spoilage mechanic. I'll make the spoil timer much bigger for the next update

I'll see if can do anything about that after the update comes out. Thanks for letting me know!

Huge thanks for sharing with these screenshots!

I'll work on that.

I recently was fixing 4:3 aspect ratio, now I see I need to go wider 😅

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Someone suggested this a very long time ago, and I still didn't get to working on this 😅
But sooner or later I will

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It's going to be fixed in the next update. It wasn't intended to be that annoying.

I just added everything =)
Now the radio will have these buttons: Pause/Play, Next/Prev, Volume Up/Down, Shuffle, Autoplay and Repeat.

Oh, I see. Sensitivity setting has an impact on scroll sensitivity as well. I'll just add another "scroll sensitivity" setting then.

Regarding the radio, for now you can just turn the volume down to 0 if you want to mute it. I need to add more radio functionality and keep it from becoming a calculator with too many buttons 😅

I'll work on that

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I'd like to add it eventually, but it only makes sense to work on it after release on Steam. Because otherwise I would need to rework everything for the Steam multiplayer API.

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I have clearly set my goals for the release version of this game: tell a full story of the pilot in an abandoned sector, create a solid gameplay loop with sandbox elements and reveal the horror potential of the built environment using events (both random and story related) and interactions with entities.

Yes, for now, I'm fully concentrated on developing the "width" of the game, meaning there isn't that much content at this point and there isn't a full story/ending/goal to all of this. It definitely feels the same for me - it is not a complete game for now, but I know where I'm going with this (at least I hope), so I'm going to work on it until I'm fully satisfied, regardless of how close the version number is to the 1.0.0.

Hey, I think having certain actions to reduce incoming event timer could actually be a good solution, thanks for sharing this idea!

Scary part needs rework and balancing. I just don't want to spam with scary events, because it simply becomes not scary. And at the same time they need to happen more frequently, so even if you speerdrun the game, you still encounter them. That's the problem I'm dealing with and it will be fixed in the next update.

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Thanks for the report!
Also, there is a zoom ability (Z key by default). It's sometimes useful if it's hard to see stuff

Hey, huge thanks!
Holding multiple items at a time is a really interesting idea I honestly hadn't thought of, I'll definitely consider implementing this.
Inventory/Equipment system will be featured in the next update

<3

Such a feature is not planned

It could be more realistic and cool, but honestly I cannot see any gameplay reasons to implement this feature. Additionally it will cause a lot of pain for me, for example in case where the player exits the ship, saves the game, initiates docking or tries to move furniture outside/inside

But in any case, as with multiplayer. this is still possible, but definitely not for this state of the game 😅

Working on it. It won't be an inventory in the usual sense, but it still solves the items carrying problem
Thanks for the feedback!

Repair kit is used when the system is sparking/smoking.
Check the FAQ above. If it doesn't help, then it's probably a broken trigger area for the repair kit.

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Of course, it's just not ready for the release state yet

I added FAQ table above.
My bad, I forgot to disable this task :(

The hunger system becomes a bit broken when your character gets too hungry. It affects your walking speed and makes your vision a bit darker. In general, all the buffs/debuffs are shown above the healthbar.

Thanks for supporting the game <3

Eventually, but it still needs more work

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I'll add a FAQ section to the game's description. Thanks!

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Thanks for the report!

If you can, please send further bug reports in the "suggestions" channel on our Discord server (link in the game's description). This way you can give more details if needed

I'll configure bug reports on Itch in future (if it's possible), but for now it's much more convenient to store everything in Discord channel

Oh, I think I just forgot to change the destination point for the outside buttons. Thanks for reporting this!

I'll work on these. Thanks for your feedback!

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On Windows go to [Username]/AppData/LocalLow/CurePotion/IsolatedInhale/CustomMusic and put your .mp3/.wav/.ogg files there. Then you need to buy the radio (or save and load), as its initialization is slightly broken for now. After that you can listen to your music in the game.
I'll add these explanations as well as the button for opening the needed folder in the next update.

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Here is a snapshot of the game's soundtrack: 

OMG, thanks a lot for spending your time to describe everything!

The only note I want to make is that there are already "portable planters" - plant pots. You can place them on your ship and apparently make tons of money 😅

Other than that, I agree with everything, and you have very similar ideas to mine. I cannot promise anything and I'm trying to keep everything in secret until it's done, but I would really like to make this game better with the things a lot of people suggesting. For that, I really appreciate your feedback!

I'm working on the next update as hard as I can right now, just for it to not take too long to wait. I hope I can deliver much better experience next time 🙃