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Wow, I haven't seen such a review pinpointing actual game problems since the demo version. Thanks a lot for spending your time to describe what the gameplay fells like, this really helps me to see things as they are.

And to be honest, most of the described feels the same for me. For now I'm experimenting with balance a lot and change the sequences and I'm still unsatisfied. I believe there is a good balance point where there is not too much going on, but the game still remains fun to play. I just need to find that point.

Waiting to arrive somewhere is the main issue of the game. I asked about that on my Discord server and now kinda see where I need to go to fix that, but I'm still not 100% sure. In any case I'll continue with adding more content, just to give the player some room of interaction. I somehow need to make them busy for the spooky stuff to work. Or at least make the flights not boring.

Stations deffinitely will have some threats too, but I'm focused on differert part of the game for now.

The note related thing needs rework as it remains basically the same since the demo version.

The special delivery is now locked just to not ruin the sequence in further updates. I probably needed to completely disable this task but I was in hurry with that.


Again, thanks a lot for the review, I will try do everything I can to properly balance all the stuff and make it actually fun to play 😅

the game *is* decent fun! I was just a little high strung waiting for the spook only for nothing to happen for 5 minutes lol

Honestly for keeping the player busy during the flight, I don’t have many ideas, Iron Lung has you stuck to the seat navigating because you can’t see and you’re in tight underwater corridors which is the polar opposite of open space, maybe still you could add meteors that you have to dodge and keep a watching? Also, maybe a decent addition would be allowing the player to spin the pilot chair around lol, maybe some task minigames for the player to do while in flight could be decent too