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MrMatts

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A member registered Aug 14, 2021

Recent community posts

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i went to sleep midday after a fatal crash happend when i tried to do the same earlier and when i went downstairs i couldnt find my kerfur so i checked the cams and 


yeah, hes stuck undearneath the door/corner, any tips on how to get him out?

i was cleaning the lab, i think i stepped on a cockroach by accident, collected it into my inventory before i got a "save error: null" pop up and everything turned low poly, all items disapeared, like if i was looking at a far-unloading object, is this an event or a bug?

(also here is my previous record)

I am sad to announce that at 2122278.6x power after just one (1) click i get a NaN and a broken window

this game sucks, the camera controls spin me 360 degrees with just a slight touch and the money minigame is unfair, it tells me to give it 4 candies, 2 burgers, 3 chicken buckets in like 2 seconds! i just had one that litteraly blinked and disapeared and i couldnt even see what was on that list! please fix it! it makes no sense why the one on the right is super fast and the one on the left super slow when the one on the right has 10 items on the list while the one on the left only has 4 candies! its just plain unfair!

Pretty good game!

One thing that I didn’t exactly like? Was that by the time I reached the Queen I only leveled up like 8 times, most of which went to agility (I think I was Agi:-1, Aiming:2, Charm:1 and Mana:1, weight around 300-400), I’d say to either lower the level cap or increase the xp

Another thing was that the most weight I gained was from the summoner (can’t remember the name, the one with cakes and soups) boss fight (from 200 to 300 I think) and queen boss fight (450~), I’m pretty sure I skipped a weight stage image BECAUSE I gained so much weight during the boss fights

One idea I had that you could potentially add: New Game+, stronger enemies, stronger weapons (basically same weapons but with more damage), more xp and more weight stages/images, potentially a new ending where you become the tower’s queen (offtopic, but there was the spirit of the tower and the queen of the tower, are those two separate or the same character?)

have you considered having the attack be aimed by the mouse? it is hard to hit enemies diagonaly or aim at all especialy with how slippery the movmenet is

What program have you used to get the images for the game?

yeah she leaves whenever someone else in that hall leaves, they reappear tho if you re-enter the hall

really? I tried using some of these but i couldnt Get them to do bigger sizes-

what ai did you use to manage to get these sizes

there is a hint but 1. it isnt that good, 2. hidden in a regular decoration asset similarly to items in the snow minigame (the one where you need to survive or make a torch), i only found the HINT it because i grinded till 600 height, saved and then interacted with everything on the map without caring if im caught or not, still havent found the key tho! :)

yep! now its visible

does it really have a random chance to spawn? or am i misunderstanding the note i found? also thats a weird texture for a paper note imo

there is no download button-

what ai are you using for the art?

well it would be nice if there was a hint you can do it
can i at least ask if its in the same map as the fake key?

i have gotten up to height 500 (maybe 570-ish) by playing blackjack and have not seen any Squadh ability, in fact i have not seen any change in stats and the player character picture has not changed till the hoodie-ripped one

With Alisa i meant that she wont give back the height she drained when she is defeated, from what i remember she drains like 40 but only gives back 30, not sure about the exact numbers, but that means that if you Get caught twice you should just restart

That was the only key i could find, doesnt help they there is no option to ask Lyra „hey, i found this „fake” thing, is this the one you’re looking for?”. I searched Alisa’s maps looking for another chest but couldnt find any

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and i have no clue what to do with the "fake" key or if i even have it, doesnt appear in battle inventory

Also, Alisa is just, you will only loose, if you get caught once but succesfully beaten you will be in the negative earnings
it is also annoying that you can walk into the sides of Ma'riskas waves, say i manage to squeeze between the waves but then my characters walks into the side of it

Ravenna is impossible, its so hard to fight battles with 5 enemies and once you reach the top there is no way to defeat the bullet sponge when she has 5000 health
One of Alisa's maps has moving pigs which can block your road which is RNG Bullcrap
and Ma'riskas waves move so fast and you have to last for so long

is there a way to restart from a bad end? i got lily's bad end, had no clue how to find cheescake for her, i went on walks trying to run into a bakery or smth just like i found the donut place, but yeah now im stuck at a bad end and cant restart

hey, no clue what happend, but half of the bigger maps appear outside the screen and not even a resize windows app worked

the map isnt well made, there are holes in the ground, jump is broken, it plays an animation but you cannot move forward or anywhere for that matter

the jumping is 100% broken

well more cosmetic tiers would be nice, and i got no clue how OP even higher tiers of runes would be, i meant more like that its easy to gather a lot of them without dying and loosing some, which, now that im writing this down: I could pass the first "zone" and up till the "tree tops" part without dying and gathering a lot of runes (like 6 or 7) while the max is 3, and then having a lot of trouble going past one area

what if you did something else for falling into a hole instead of an instant death? the first time it happend i was expecting the old "you get damaged but re-appear on the last ledge you touched" thing but it was an instant death instead, and while i get coding that is probably hard maybe you could say that it takes one rune and puts you at the start?? the enemies werent much of the issue (other than their numbers and their better range (bows) attack) but then having to look out for instant death holes was annoying

np! honestly i think its the jump with enemies having whole squads and the difficult terrain, when i first ran into that deer mage they had like 4 NEW types of goblins defending her and it was hard taking them all down even with all max (3) runes (honestly the max should be higher imo, i managed to get past the mountains getting like 6 without dying)

im ragequitting for tonight (4:13 am) turned into a blueberry, rolled all the way right, only to get stuck in a corridor and then fall into a hole once the blueberry effect ran out (one of the forest rooms)

the holes in the forest are annoying af, can barely see them unlike the very much darkened areas in the cave

never mind, that was a long way for a save point

im confused, i thought the "checkpoints" would be where the game saves, i left on multiple occasions now because i missed something and wanted to restart, also it would be nice if there was a pop up that told you what gets lost upon death as i had to check that with dying on purpose (btw the only save point i have is the one that happens just as you exit the tavern/intro and i have reached the cave area, a little worried that if i progress more it wont save either)

I know you said you'll fix the game after the judgement day, but just posting a bug: On endless mode i had on the 2nd wave some catgirls spawn only to get a "Uncaught TypeError: Cannot read property 'updateTransform' of null"

good game, but to be honest not my flavor

as some mentioned, once i understood that im not supposed to feed the same dish all the time during the frenzy then i got the hang of the game

my biggest complain would be that 1. once you get the customer into a frenzy and keep do the correct dishes its pretty easy to play the game infinitly, the frenzy has enough time for me to figure out the next dish before it runs out and so i never run out of patience (got good 10 minutes before i got bored and just clicked retire)
but that brings me to my point 2. is that the "difficulty" bumps up a lot (imo) in the 2nd one, since you have to seperate the dishes into single pieces, it does give you the bonus of giving the customer 2 pips at once to see what they like but it felt like an annoying chore (probbaly because the game isnt in my taste)

i really liked that you can learn what flavors they like/want in another place based on their text before they finish eating and wish there was a way to figure out the next dish (i did see the "combo" meter, no clue how youre supposed to get that without it just being puure luck)

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that is what i did, i went and spawn camped the stone golems (killed them once one spawned at the portal) got to around 60~, went and bought cakes and fed them untill i ran out of cash, went to grind more money again (like 40) and then i returned and kept buying and feeding cakes, filled the bar, and then shot a good 10-20 more and still the house got destroyed

edit: just played again, got full bar + 23 (i counted) before a *double fox spawn* hit me twice and removed my left over (~15 dust) and cakes i had while the dragon was getting to the house, i barely managed to run to the stone golems and back only to get there for the dragon to deliver the last hit to my house

at first i was gonna comment that the foxes do keep the game interesting (with how the dragon doesnt attack and you can just knock back the golems away) but now im salty, 1. the double spawn (there 100% where two fox sprites ontop of each other) must have been a bug but 2. it sucks SO much that the fox can spawn from both directions, plus 2.5 it doesnt make much sense why it spawns from both directions

is the latest (0.3) version bugged or am i supposed to supposed to reach some level above the limit? i manage to fill the bar with like one more full screen away from the house and i keep feeding her but she keeps walking untill i ran out of money on the first run (and there was no way for me to get more in that little amount of time) and on the second run i kept feeding her even tho she was 1. full, 2. destroying my house

not exactly what i meant but it does help when ill make stuff like that, i did manage to make a double furnace tho

choco gets split, one gets carried over by a flying hand to a funnel that turns stacks back into 1 and waits by the gate, and because both furnaces get their fuel at the same time they run for the same amount of time, the only negative is that once they do run out of fuel then they will disrupt the cooking before they can get refueled

holding shift and hovering over the furnace engine or the pylon does not work, so far i had to hover an unplaced pylon over a placed pylon and use my character as a marker to place them close enough to work

has anyone figured out how to easily make large scale furnaces?

you should add in that you need to control left click before placing it

arrow where?? im trying to set it up so whenever the are no beans in the pot the bar opens but all ctrl click does is turn it open/close it