mostly because the big bad companies are taking it to the extreme instead of hiring workers and actual art designers, if it stayed as just a simple program people can use to throw up temporary stuff or just mock ups people probably wouldn't mind
MrMatts
Recent community posts
very well made game even if it uses AI images, wish there was more rpg elements instead of only being able to decide where the character goes, but for what looks like your first game here, its great! love the gui/hud, story is well written and formatted
again, only thing i could ask for is for there to be more game to be able to actually play, as at a certain point you just spam click a button untill you either suddenly die or complete the mission (also lack of death penalty is both a plus and a minus, finnicky balance in that ngl)
how do you use party configuration or the attribute system? i've been killing mobs in the Haunted Ruins for 30 minutes now, getting 1000-2000 points before dying, Hero is at level 36 while the Girl is only at level 2, do i just have to complete the Continental Power Quest?
addendum: hero level 38, Girl level 3, the wolves are now dealing 24 damage and one shotting her.
also i think something broke and shows her last picture as the default one (huge tits and curves from the start)
attributes just broke (girl level 14), they just straight up stopped applying
okay, unequiping her armor and re-equiping it fixed
personally, i think adding more 'quests' (go out and kill mobs untill you're bored, pretty sure you can't actually find anything there yet) instead of the 1st quest scaling would be better, it just changes so little, no matter if you're 10 minutes or 2 hours into the game, you kill ghosts instantly, goblins take 2 turns, witches 3, while wolves can one shot the Girl if Hero is over leveled, i think this game fits more of a 0.1 version instead of a 1.0, unless everything is locked behind patreon :p
To Dev(Owl)
Have you ever considered a world map instead of random encounters? By world map I mean what certain text games have where you can move north/east/south/west and explore rooms/plots/squares placed on a grid.
I have replayed the games a couple of times, and while it’s well made, having to click „explore region” countless of times, basically gambling to either get the encounter I want or one I haven’t seen before, is Quite Annoying, specially when I’m looking for one tied to a quest (Plague Doc, Airship, even just finding the password for the metal crates).
It is why I bring up a world map. You could still have random encounters on blank plots, but you’d be able to find landmarks and return to them more easily, while also creating a more immersive world without having to go 3D. (Of course it would allow speedrunners to memorize what is where, but is that really a con? I’d prefer to learn the map of a game I like then having to cross my fingers and gamble (which you still would be able to do by just going in a circle in blank plots))
Of course that would require work, I have no idea how much or if it’s even compatible with the engine or if it would require a huge rewrite, or it just simply doesn’t vibe with you (I was wondering if the „randomly stumbling around” was simulating wandering in a dream world but like. c’mon.)
Kind regards! Wonder what other people’s thoughts are on this so feel free to comment everyone
two things:
1. will a map be possible to code? i think a visual representation of all the areas you found/unlocked and what's still 'hidden' would be quite usefull for the player experience
2. slightly ties in with point 1, is there a guide somewhere/recommended order of actions? whenever i pick up this game after waiting a couple of months for more updates i just endup exploring the same areas over and over waiting for a random encounter, just to ran into a "Work in progress" sign. i don't even know if the game is more developed in one direction or if you're streching yourself thin trying to develop everything everywhere at once
np! another thing that im unsure is/isnt a bug, i went with the divide option and have not figured out how to unlock the gate with what i think was a sword? and to fish out the object in the lake, i know there was a button next to the sword, i did press it, but i was unable to find any other buttons nor could i press it again once i found the last milk bottle, again, unsure how you were supposed to open that (1st thought i needed to find more buttons, 2nd that i needed to be heavier, none worked)
edit: small addendum, on my first playthru as i said i did the divide option and managed to do the apple shooting minigame without issue, but after reloading an old save trying to replay the game the girl got stuck as other comments mentioned, thought i'd give a bit more info about that bug as it seems to be unreliable
In the wack-a-clown minigame when the second ring of platforms falls i got stuck after they fell while i was standing ontop of it, i know they said "watch your feet" but there was no game over untill the clowns got to the apple
another thing, while all clowns having diffrent speeds is a smart move to make the "when" they come close to the apple random, its so very annoying when two of them get to the apple at the same time as there is no way for me to get both, specialy when there is only one ring left
that and me needing to go through all the dialouge every time i fail, a prompt to save after the dialouge but before a minigame would be nice
Casette falls out of both Signal Processing and Signal download consoles upon loading into the world if there was a casette inserted into either when saving, and now im unable to put it back in or put any other casettes into the consoles, i tried putting it very close and saving the game again, but it only works for the processing console and doesnt work on the download console, the computer probably thinks there is a casette inserted yet i cant save anything onto it
Title, the same thing has been happening to the signal processing console, a casette was inside, i saved the game, left the game, loaded back in and the casette would fall out yet the computer thought there was still a casette in, i had a fix that i put the casette very close to where it was supposed to be, saved, logged out and back in and the casette was in place again
But that fix just doesnt want to work with the signal download computer, im unable to put any other casette, full or not, so basicaly i cant do anything with the signals now.
Anyone else knows a fix? that or MrDrNose posts another patch soon