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Insatiable Hearts

In development erotic text game. A drifting soul finds themselves in a world of desires, gluttony and monsters · By Owlkaline

Random Encounters vs World Map

A topic by MrMatts created 65 days ago Views: 149
Viewing posts 1 to 1

To Dev(Owl)

Have you ever considered a world map instead of random encounters? By world map I mean what certain text games have where you can move north/east/south/west and explore rooms/plots/squares placed on a grid.

I have replayed the games a couple of times, and while it’s well made, having to click „explore region” countless of times, basically gambling to either get the encounter I want or one I haven’t seen before, is Quite Annoying, specially when I’m looking for one tied to a quest (Plague Doc, Airship, even just finding the password for the metal crates).

It is why I bring up a world map. You could still have random encounters on blank plots, but you’d be able to find landmarks and return to them more easily, while also creating a more immersive world without having to go 3D. (Of course it would allow speedrunners to memorize what is where, but is that really a con? I’d prefer to learn the map of a game I like then having to cross my fingers and gamble (which you still would be able to do by just going in a circle in blank plots))

Of course that would require work, I have no idea how much or if it’s even compatible with the engine or if it would require a huge rewrite, or it just simply doesn’t vibe with you (I was wondering if the „randomly stumbling around” was simulating wandering in a dream world but like. c’mon.)

Kind regards! Wonder what other people’s thoughts are on this so feel free to comment everyone