"This simulation game is intended to scratch an itch that other games don't reach with their limited systems design. Pregnancy games often boil down to spamming a time-skip button or walking back and forth to get bigger, and stuffing games often neglect the fact that there's more to digestion than just a stomach."
so to change that you made it so now you have to press two buttons?
One concept that I have sitting on my drawing board is doing mukbang streams to earn money by stuffing yourself in front of a live audience. The reason it's still on the drawing board is that I don't know what the player should be able to DO with money. Using money to limit the player's ability to eat makes it a lot less fappable because eating until you can't eat anymore is the entire point. The infinite burger button will stay.
So if we want to expand gameplay a bit more, here's the route I'm thinking of:
1. Implement a money system, and add/balance belly stuffing livestreams as an income source. I'm thinking that income should scale exponentially based on how many times your belly increases in size, and the stream ends automatically if you have to go to the toilet
2. Keep the infinite food button, and allow the player to spend money on premium supplements that are taken with a separate button
3. Figure out what benefit the premium supplements should offer
options might include things like:
-gastrin - immediately converts a lot of the stomach bar into intestines (cheap)
-motilin - immediately converts some of the intestine bar into calories (relatively cheap)
-folate - gives babies the equivalent of 1 day of growth (expensive)
-ghrelin - makes you hungry without having to wait (expensive if 3x, cheap if 0.2x)
-caffeine - sleep at 2:00 instead of 0:00 (cheap)
somehow, it looks like i have my roadmap