
I'll try experimenting with this, but no promises
the basic consensus is that we're lucky that mobile browsers are able to run smaller webGL unity games at all. with the size of the zipped folder approaching 50mb (most of this being composed of images), there's basically no chance of the game loading properly before getting aw snapped
i don't own a Mac, but in theory, a mac with Xcode installed should be able to take the output of the unity iOS build and create an app with it. i have no means of testing this though
mood: probably like horniness? i cood make it so that if you don't have sex for a while, she gets a horny expression instead of a neutral expression
sleep disruption: sure, if you can convince me that this is sexy. just know that a lot of code is made with the assumption that you are asleep at 4am so mileage may vary
rent: logically wouldn't this also mean that you would need a penalty for not being able to afford rent? and streaming was designed to be optional, or at least not something that you'd be pressured into doing regularly. i would prefer a different money sink
food variety: absolutely
lactation: realistically it would have to be tied to some sort of visual indicator, or people would find it very unsatisfying. i say this because i myself would find it unsatisfying. the thing is that KK has no graphic for this in studio iirc, and just simulates it in sex mode by creating independently-fired milk particles
xray: i could do a sprite variation for each womb sprite and have it toggle between them depending on whether belly is top heavy or not. would take a day to make those sprites
gingerbread xray: i would have to figure out how to juxtapose the stomach sprite and womb sprite so that they don't overlap. theoretically possible but mathematically annoying
sloshing: probably the easiest of these suggestions, i just need to find some suitable sounds
i'm down to add some easter egg cheats, like cosmetic ones that reskin food/prey sprites, but i don't think i'll be officially revealing any cheats that actually cheese the intended gameplay. which isn't to say that such cheats don't exist; i need them for debugging and testing, but they're not for you guys
every morning, there is a ~33-50% chance that your hunger multiplier increases by +0.2 for the rest of the day (heightened cravings). This rolls twice independently, so there is a ~11-25% chance to get +0.4 (intense cravings).
if you started the day with 5 leaves and smoked at least once before 16:00, you can use the additional leaf that you get at 16:00 (unlocked by achievement) and smoke 6 leaves in 1 day. with this and the previous cravings mechanic, the maximum hunger multiplier is 4.6
1. I believe that "Feed" allows you to see the activity of accounts you follow, including when they update a game. You do not need to delete the old version of the game on mobile, the APK will automatically update the old one. I acknowledge that some of the blame for the weird updates lies with me and my bewilderingly cuckoo development cycle (i hit build and upload after every minor bugfix and then i do it again when I find another bug)
2. I have never added anything to the game that I do not personally enjoy, and I have no problem saying "no" to requests that I don't want to do. I am grateful for your concern, but like you said, I am the captain of my ship.
3. See the latest devlog
4. Steam seems like the ideal platform for a paid game, but this is a free game. If I make a paid game in the future, i'll make it available on both Steam and itch.io
i didn't like how streaming early on made you basically no money at all. you would only get $1 for the first 6 foods you ate, which leaves a bad first impression. if you're curious, the amount you earn each time you eat was changed to (1 + 2*sizeStage) * (1.015)^foodEaten.
i may tweak this after more playtesting, but so far it's very noticeable that you can now afford earlygame enzymes and they are actually worth using
no, your antivirus definitely does fail at reporting viruses. source code is linked on my kofi page if you want to check.
the 2 bellies thing is a quirk of how cursor tracking works on mobile. on PC it only displays the original size if you mouse over it, but mobile doesn't track the cursor position unless you're touching the screen. i will gladly take suggestions on how to make this feature more mobile friendly
soon™
(it will happen on the same update when I solve the problem with the model's boobs glitching out when there is a huge belly under it)
edit: i think i got it, i just have to layer two characters on top of each other, with one of them having normal boobs + flat belly and the other having no boobs + huge belly
elastigirl requires your base stomach capacity to be 3.0L
that's no moon requires total volume (including everything) to be 27.0L or more
the game is always checking the requirements for these achievements so they should not be missable even if something went wrong when you achieved the conditions the first time
i don't think anything in my laundry list qualifies as "big", aside from maybe POV switch where I could replace the main text box with a full dialogue system and we can talk about her in 3rd person.
I can also maybe do something more interesting with the currently-infinite food button, like tying your food stock to a minigame. i don't want it to consume either IRL or in-game time though, maybe just a clicker game running in the background