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baconfry4545

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A member registered 77 days ago · View creator page →

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it's not up to me. uploads will only be enabled after the voting for the jam is over. I already finished sandbox mode, and the vore part will be done after I figure out how to make room in the menu to move the player character

the blue girl needs to spawn units (ants) that you move to honey baskets, then attack the baskets to release honey jars. then collect the jars and carry them back to the girl to feed her.

turns are decided by individual move timers (indicated on the top right of the sprite), and a unit can only take an action when their move timer hits 00

a very easy way to do this right now would be to give the enemy higher or lower capacity than the player. would this work

i wasn't able to add that before the jam deadline, so you'll have to wait until after the voting period is over and I update the game

whoopsie
thankfully that's pretty easy to take care of, all i gotta do is make that particular tile always generate a bush

i would like to see the overall community opinion on this. upvote if you agree, downvote if you disagree

this devlog is about asking the community what I should do as the player's reward for winning

now that I think about it, a royal jelly upgrade to max capacity would actually be totally fine if the jelly were located off to the side in a spot where no honey could spawn, so you'd have to choose between the jelly and the honey. maybe even as an exclusive drop from a bee queen at that location, so it would require combat as well as gathering. I don't mind that at all actually

the thing is, if I'm going to add a way to increase max spawn slots, I prefer that bonus to go to the side that's losing. otherwise the side that gets an initial advantage will just snowball into a guaranteed victory. on the flip side, if the bonus to the losing side is too strong, then the game turns into a neck-and-neck race no matter how skilled the human player is, which is also not fun. all signs seem to point towards keeping max spawn slots equal for both sides

though just to make sure i'm not missing something, how would you propose the max spawn slot increase be tied to controlling the central objective?

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whoa cowboy, that's a lot of material
lemme do a quick scope overview of how feasible this all is

-resting belly against the red queen's head: i always thought girls pressing bellies together was really hot, so I've basically already decided on drawing a belly comparison victory screen. however there is room for a different victory screen when you beat the opponent by a large margin, and I'm thinking that I'll draw the blue queen in the background pressing her belly and boobs against glass, and the red queen stuck between the blue queen's belly and the glass, which, in a way, is kinda what you described
-arcade would probably feature a smaller map and be renamed to "skirmish". there would be no need to make this unlockable, it would be available from the start menu (but would not unlock anything)
-"hardcore" is already associated with other game mechanics, most prominently permadeath which is not what you're proposing. the idea is fine but i'm not using that name
-bees: my turn system actually supports up to 5 teams, so I can definitely fit bees. I'll start by experimenting with a beehive tile, basically working like a non-depleting honey basket that can be attacked to provide more honey than a regular basket, but also spawns a bee every time it's attacked. I can also do queen bees, but most likely not with their own hand-drawn and animated avatars, they're just going to be boss units that hit hard and drop a ton of honey when killed. either way, the bee faction is probably not going to be an actual team that can win, just a resource guardian designed to forestall the inevitable
-multiple ant queens: major code rewrite required, don't count on it
-unit taking up more than 1 tile: theoretically possible but not really worth it imo, especially because the size is coming from the insect abdomen which is not (intended to be) the fetish part of the video game. it would also take an even more extensive code rewrite than multiple queens
-drones: MALES IN MY LESBIAN BELLY FETISH GAME (not this time but thanks anyway)

you can only select a unit when the top right number reads 00. the turn system is not like fire emblem with player phase/enemy phase, it's more like final fantasy tactics where each unit moves according to its own timer

not that funny - when red unit feeds queen, the queen's avatar doesn't light up
extremely funny - have "repeat emote" activated in gooning mode, then start spam clicking. best results when you have a belly

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oight, I can rate this properly and fully now that I've managed to beat the game.

-there are two conflicting music tracks playing at once during the entire game. I had to mute the audio because I couldn't stand it anymore. the individual music tracks are fine, but playing two desynced tracks at once gives very unpleasant results
-there's invisible coal hidden inside the crane box, which feels scummy
-something is not quite right with the coal/soda/spinch UI readouts, but I can't tell you how to fix it because I don't know what the correct readout is supposed to be
-sapphy drops straight down like a rock after punching in midair, at a speed that feels unnatural
-it's possible to jump to the roof of the crane box from the bottom without using the elevator, and the window is so tight that I suspect this is not intentional
-sapphy can go out of bounds above the top of the first map and the camera can't reach her there
-gaye can be seen floating in midair in the first map on the right side, and despite an X interface popping up if you jump towards her, is not interactable
-there should be some indication that you're supposed to return to your boat after collecting all the required coal. I wasted too much time wandering around and testing every possible interaction before i managed to progress
-the gag where a hint sign is revealed after doing the thing you needed the hint for is funny at first, but there's a reason why designers don't do this
-on a related note, the player would probably figure out the solution to these roadblocks naturally if you just added more things to punch (like destructible barrels) so they remember they can punch. it's easier to forget when you're not punching anything at all for 80% of the gameplay
-bone throwing skeletons throw slightly too fast. if it's even possible to reach them without getting smacked by a bone, the window is way too tight
-sapphy is just slightly too tall to reach a spinch in the underwater soda collecting section. I suspect this is unintentional because I didn't see a sign mocking her for not being able to reach it. you could fix it, but i think it would be funnier to add the sign
-the underwater overlay is too opaque and makes it difficult to see
-the speed at which mouse scrolling zooms the camera should be reduced somewhat, for the benefit of trackpad users

Pregnancy+ plugin is already bundled into the BetterRepack version that basically every Koikatsu user is already using. yes you can make the belly bigger than what I have in the game, but as you said yourself, it looks unnatural

Cassette Tape Dream

swing swing

Just the Record

(all from DOVA SYNDROME)

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if a regular gift doesn't work on a regular person, then...

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this has my favorite gameplay out of the games submitted on the final day. if you guys want to work on it more, here's some things that stick out:

-without the option to flag mines with right click, doing a minesweeper board of that size is basically impossible without sacrificing most of your work day. I say this as a person who is very, very good at minesweeper. consider rebinding open/close to spacebar instead
-the customers use the same text for successes and failures, which is most jarring when a prank caller gives a happy reaction when told to piss off
-there is no apparent reward for doing the actual fetish part of the video game, besides the fetish itself. I wouldn't necessarily mind this (because I want to do that anyway) but I would be more motivated to do it if there were some sort of progression, like if you couldn't reach max size on day 1 and had to reach max on consecutive days to get bigger

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thank you for the detailed info! one other thing that has me curious is the 2 blue ants in the top right. i doubt it has anything to do with the softlock, but i want to know if their positions were offset like that the entire time

edit: fixed both issues

if those red units are the only ones alive on the map, then I have a pretty good idea what caused it. i will fix it after work

there is 1 day remaining, I'm just making small adjustments bit by bit for the final day since I already got the core gameplay working smoothly

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you're the girl with the blue armor in the top left corner, click on her

also,  you can only do actions with a unit when the number at the top right corner of their sprite reads 00

i haven't actually added that, it was just an idea that I wanted people to discuss/vote on. tbf it would only take like 2hrs but I'm not even sure that that's an appropriate victory reward right now

tactics game enjoyer spotted!!!

this is a game jam submission, so the scope is limited by the dev time of 1 month. I already spent a lot of that time on the artwork, and the remaining time was spent fitting as much content as I could from my original design doc.

from your suggestions, I think i can fit some things before the deadline. the issue with sleeping ->> upgrading max spawn slots is that it gives an advantage to whoever is already winning, which is against the spirit of competition (and therefore the theme of the jam). i may instead use sleep upgrades to unlock more fetish content, like new expressions in gooning mode for instance.

I am also limited by the fact that every ant species described here is a real creature, though i don't mind taking some liberties like, for example, making fire ants that spew fire. acid artillery may be a bit much. if you want to play a tactics game with a more diverse roster of creatures and don't mind that it's not fetish content, you can try the tactics game I uploaded on my non-NSFW account: https://baconfry39.itch.io/benthos

ah, I think i understand. what you just described is supposed to happen; the enemy ants are attacking the orange tiles and that causes honey to spawn near them. if you were just ordering your ants around the map and not attacking the orange tiles, it would probably look like the game was only spawning honey under the red ants, when in reality it was spawning honey everywhere (but locked within the orange tiles) and only the red team was claiming them.

Alright that's pretty funny, but it's gotta be pretty rare because it never happened to me over many hours of playtesting. I do have a system to make certain tiles ineligible to become food tiles, so I can make that change pretty easily

there is no tutorial for the starting minigame because the reward for figuring it out is getting triplets. if i told you the exact mechanics, the reward wouldn't mean anything

the volumes are scaled so that the belly stages are spaced equally between a flat belly and the largest belly I can achieve with my modeling program, with later stages being spaced a bit further. there is no IRL reference of what a belly filled with more than 4L of food looks like on a slender girl so i have to just wing it. There may be just as many people who think the volumes are too low as there are who feel like the volumes are too high, so I will need more opinions on this before I take action

breast growth depends on whether modding can fix a distortion issue with larger breasts on a huge belly. i do not know of any existing mod that fixes this. I can try to join a koikatsu modding server and ask for advice, but nothing is guaranteed. I do want this though

weight gain that significantly changes the shape of the body is not supported by koikatsu at all (and I am not personally into that), so the most that you can expect is a sort of baseline minimum of tummy volume that affects the tummy only. I would say to not get your hopes up if weight gain is what you want. (the project is not tagged weight-gain and is not advertised as such)

also, development of this game is on pause while I work on a different belly-related project for this month, check the devlog for more details

I think so too, but I gotta solve this problem first

it technically is possible to make the belly larger, but at that point it no longer looks like it belongs to the girl's body and I don't find that sexy to be honest

save files are implemented but only on the PC and android version, and i don't think you can edit them on android

i'll give you another hint: in real life, if you thrust as fast as you possibly can, your partner would probably say that you have bad technique

The current belly sizes are pretty much the limit of what the pregnancy+ mod in koikatsu is capable of, so I don't think I can go beyond that

you can add more than 6 eggs by editing the save game file directly. I did not add official support for that because the game is really, really not designed for you to have that many

the achievement can be obtained quite easily if you figure out exactly what the game is doing whenever the blue bar completes a cycle

posting this as a comment because the latest update contained nerfs and I want to be transparent. I do think that these changes are necessary because it doesn't feel good when you can still eat but you're already at max size, and it makes it more realistic, in a good way I think

scaling has been adjusted so that you need to eat more to reach higher size.

pregnancy has been adjusted with a fixed volume added to each pregnancy regardless of multiples count. this results in significantly larger single pregnancy, with less impact on higher multiples. womb capacity bar has been scaled back by 1/2. this means that up to 6 fetuses could fit on the UI, if such a thing were possible

the adjustment of size requirements means it is more difficult to earn money from streaming overall; some values have been adjusted to compensate (it is likely that more will be needed, probably reduce enzyme cost at least)

this also means that some achievements related to reaching a certain maximum are now more difficult

lol yes i was in a horny rampage yesterday so I decided fuck it let's make a +1 button. didn't think about how the UI should change to account for that. i'm thinking 2 bars, that may work

oh that will get you 3. the bar acts like that on purpose to give you a clue that if you keep going something will happen

if you want more than 3, let's just say that you'll have to prove you're qualified to take care of more than 3

I do enjoy a bit of softness, but i'm not into anything chubbier than bready from nikke, if that's what you're asking

WG would also be lower priority than breast size increase, and both would require significant work on the image editing side of things. it's not a hard no, but consider it a stretch goal

The livestream stuff is not designed to be a necessary part of your routine, just something you do once in a while if you think it's sexy. I could look into more things to spend money on... like maybe an official way to have more than 3

your hint for the new achievement: if you look at the json save file, you'll see a variable called "cumulativeEarnings". now why would I need to track something like that

I'd like to ask you sincerely, is there anything I could have done to change your opinion of this game? I don't believe I've done anything to deserve this level of hatred

This is a known issue with any exe file that isn't digitally signed, and it costs money to digitally sign a program so we're just going to have to deal with this.

Though looking through your history, it seems like you experience this a lot. Maybe you should look into your Windows Defender settings to see that you haven't set it to be more aggressive than it should be

i was updating lol sorry

I only added them to make sure they looked fine on the UI. functionality will be added later. if i were a professional, i would have disabled them before I hit build, lol

I didn't design the game around having more than 3, but sure, when I add support for local saves, feel free to edit the JSON file and give her as many babies as you like