Chain 3 started development in the summer of 2025, and has around 100 contributors so far. Plans were to release early this year, but the new structure requires more polish and coordination than last time. We expect it won't be ready until at least mid 2026. Thanks for your interest!
colter
Creator of
Recent community posts
I've discovered a limitation when using the --if-changed flag with butler. When pushing a directory (not an archive file), the flag only detects modifications to existing files, but fails to detect newly added files.
For example, in our project workflow:
- We push a directory to itch.io using
butler push /path/to/dir username/game:channel --if-changed - Later, we add new files to the directory without changing any existing files
- When we run the same command again, butler reports no changes and skips the upload
This creates problems for us because new content isn't being uploaded despite the directory having genuinely changed.
Is this the intended behavior? If so, are there any recommended approaches for detecting all changes, including new files, without having to force a full upload every time?
We've implemented a workaround by calculating a directory hash ourselves that includes file paths, sizes, and modification times, but it would be helpful to know if there's a built-in solution we're missing.
https://iwilliams.itch.io/ is a web wizard.!You can enable custom CSS for your games by reaching out to itch, there's documentation on the site for that.
We have not discussed next year but finishing Madvent (in its current form) lets us get creative about new collab formats and possibly make our return to hosted game jams (which have fallen by the wayside). It's been getting harder to organize/ship Madvent year over year given the changing composition of the community and of course our personal lives resuming post-pandemic.
I am happy to close curtains on this iteration of Madvent and hope everyone can share my excitement in discovering new directions for our holiday tradition next year. The community is still driven to make and release stuff and where there's a will there's a way.
Hey if you downloaded the game more than 10 minutes before this message, you got your hands on a special limited-edition release where everything is broken. >:}
Maybe grab a new copy (v16+) if you want to play the games. Rest assured though, v16 has similar special features like game-crashing bugs, half finished builds, and outdated credits. You might want to check back in later for patches.
If you're not using the itch client, I highly recommend it. We will patch in the final cutscene/credits and a special game for the 24th later on in December and there's no need to download the whole kit again. The client makes updates super easy and it's not a creepazoid DRM system like steam or epic.
I think these are a fair critiques and they pick up on tensions that have always been in play with these large collaborative projects. - I'd say generally what you point out as negatives are areas where developer comfort and interest have been prioritized over the player's experience. This is not an accident, but an intentional decision, although the consequence is this opens us up for obvious critique when the player experience is lacking.
In the end, these collabs are a bit more like game jams than full projects with strong directions, and that's intentional. I think it's a good sign these projects are at the point they are judged with high expectations, rather than treated as oddities. It shows that the collabs ARE getting more cohesive and compelling, although there's always room to improve. In the end, I think Chain2 was structurally and thematically more successful than Chain1 as a whole. I'm excited to see how we can improve the next collab using what we learned here.
We are listening and reading everything. All player feedback, good and bad, goes into consideration the next time around.
For anyone else with GOB problems, you might have better luck with this separately distributed version https://gamma-girl.itch.io/gob
Sorry you had trouble! The .dll should be included. It might be easier to download, install, and run through itch's official download manager. https://itch.io/app
https://pastebin.com/rBpBRCyp in lieu of spoiler tags heres the sequence from where you are, until the next big section.
We are using jam submission required fields to handle some data entry requirements from contributors. (This is an amazing feature!)
It seems that line breaks in the field descriptions are not rendered in the submission portal. (Images below) For clarity's sake these linebreaks would be tremendously helpful.
Would this be a trivial thing to fix?
Creating descriptions for form fields (top) How those descriptions are rendered on submission page (bottom)



















Really interesting mechanic! I wish I could pan the camera as I quickly hit a case where the cube terminates off-screen and I can't see. Is that intentional?