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csonnich

39
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8
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14
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A member registered May 05, 2019

Recent community posts

Definitely good choice on the voice actor. Easy but fun and you nailed that TOS-era Trek feel. Thanks!

Gotcha!

I started playing last night (downloaded through Itch.io) and picked it up again to play today. I was at the point of going to hang out with Akira again, and suddenly I started getting a bunch of visual and text glitches - they were so bad that at first I thought they must be part of the story.

I noticed there was an update, so I just updated and restarted, and the same thing is happening from the beginning now - text is turning into unsupported characters and the visuals (mostly in the text boxes and choices) are getting black and rainbow boxes around them.

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Really loved the music. Definitely added to a fun story. And I love the flashback stories. Nice stylistic choice.

edit: Can I ask who did the song on the title page?

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Thanks. Yeah, I was able to download it elsewhere, but not through the itch.io app, which is what I wanted, to be able to keep them all in one place.

Do you know if that's the only issue, though? This same set of errors happened to me with multiple games (but not every game).

The last few days when I try to install a game, I click "install" and it pops up the box asking me where to install it, and it shows I have plenty of room, but there's no file to install in the "Install" bar. When I click the dropdown button to select a file, there's nothing there. If I go ahead and click the Install button, I get the error message "Cannot read property 'build' of undefined."

I tried restarting Itchio and updating and restarting my computer, but I'm getting the same issue. I'm running Windows 10.


So cute and sweet! I love the ad for your other game Out of Sight at the bus stop lol. I played Out of Sight years ago, and then Summer Found Me, and didn't realize you were the same dev. Hope to see more of your stuff soon!

Thanks!

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In foothills just past the bridge where I go up to the mine area, normally I go up to the mines between the two braziers. But if I'm on my horse and walk to the right where the trees are, moving just behind the right brazier brings me to a half screen that's in the shadows with just the bridge and ground - no plants or rocks . My character isn't there, but I can move the screen around as if it were. Then if I move down, it brings me back down to the normal screen with the bridge.  It doesn't happen when I'm on foot. This is in Version 0.2.7.1.

Got it. Thanks for the reply!

Also, I went to the alchemy shop during business hours to find Quent. The shop was locked. The sign out front still says that part isn't implemented yet. I happened to run into Quent on the road and was able to follow him into the shop, though.

I just updated to 0.2.4 and my silkworm farm is gone. :'( 

It just occurred to me you were saying the floors should also not carry over to the new room, but I've never been able to get new floors? I see the tab in the catalog where I think they should be, but there's nothing there.

I had noticed the tree layering thing in the last major update as well, but I think it was more widespread at that time. The problem with the flowers is new.

I think I might have accidentally replied to myself instead of you. With the way the nesting looks on this page, I can't tell. So if you've already seen this, please disregard!

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My laptop has a 2.7 GHz intel Core i7-7500U processor with Intel HD graphics 620 and 16GB of RAM. 

Yes, I guess I mean interact with the stove. I've been clicking the notification when it's there, which opens the stove menu. I guess I wasn't paying attention that it's not a separate action with a different result.

By the way, I just noticed today that the trees in the area just to the west of my farm are having layering issues. There are flowers (winter jasmine) on the ground that look like they're on top of branches. I also noticed that around the lake to the southwest of my farm, walnut trees (I think that's what they are - it's winter and they don't have leaves, but they are dark wood) don't go transparent, and they behave like curtains - they cover me when I run up to them from the south.

My laptop has a 2.7 GHz intel Core i7-7500U processor with Intel HD graphics 620 and 16GB of RAM. 

Yes, I guess I mean interact with the stove. I've been clicking the notification when it's there, which opens the stove menu. I guess I wasn't paying attention that it's not a separate action with a different result.

By the way, I just noticed today that the trees in the area just to the west of my farm are having layering issues. There are flowers (winter jasmine) on the ground that look like they're on top of branches. I also noticed that around the lake to the southwest of my farm, walnut trees (I think that's what they are - it's winter and they don't have leaves, but they are dark wood) don't go transparent, and they behave like curtains - they cover me when I run up to them from the south.

I just updated to the latest patch this afternoon. I can't walk onto the new dock.

Also, in the new room, the walls are not decorated with the wall pattern I bought for the rest of the house. I bought the walls before the new room was built, but I thought the walls would apply for the whole house. Is that intentional? Do I have to buy the wall pattern again to have it apply to the new room?

Everything else in the new room works great now - no more walls acting like curtains and hiding things. Thanks!

I really like the transparent trees thing. Makes nagivation much easier. I also love the new winter plants! It's fun to find different things in different seasons.

I've noticed the game is pretty laggy in certain areas - to the north of my farm, right before the bridge to the mine, and just to the west of my farm. The sound starts skipping, and my character starts moving a lot slower. It's especially bad at night and when the fireflies are out or it's raining. It fixes itself immediately when I move to a different area. This has been an issue for a while - it's not new with this patch.

I really like assembling the artifacts for archaeology. I've had some issues with a few artifacts, though. Some of the "puzzle" pieces are just one or two pixels. I don't know if other people have perfect vision or what, but for me, they can be really hard to see that they're even there, much less where they go. And they can be hard to pick up with the mouse, especially if you accidentally drop them on the wrong place on the artifact and have to move them - it's almost like they disappear. The first time it happened, I thought there was something on my screen. I'd love it if the tiniest ones were a little bigger.

How do we make dye? I can't buy covered furniture because it all requires dye.

Clay is really energy-intensive (and therefore frustrating). An entire status bar will get me like 20 clay. Could this be balanced out some? It seems like you'd just need to change the probability of getting clay with any given dig?

I wish when I clicked the ready notification over the stove that it would open to where I could pick up my cooked food instead of the default menu.

Can you make it possible for the up ladder in the mines to have the option of going only up one level as well as all the way out? Sometimes I accidentally go down when I didn't mean to and I'd like to just be able to go back to the previous level.

Yes, in 0.2.2.2.  The only thing I've noticed it with so far is the new room.

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I had the same issue with the mirror, but it's fixed now. Along the same lines, though, when I walk up to the wall in the new room, my character disappears behind it now. I don't remember if that was happening before the latest hotfix or not. Also, I just noticed that although the mirror is fine, other furniture goes behind the wall as well, as if the wall were a curtain.

I upgraded, but I had to upgrade to the Adequate Coop first and then the Spacious Coop. I've upgraded my barn completely now too.

I know the Spacious Barn requirements changed in the latest patch, but I have everything and I went to upgrade and it told me I don't have enough bricks. But bricks aren't on the list. I know they were before, and I'm guessing it's from them getting pushed off the bottom of the menu in the carpentry shop? Anyway, I can't remember - I think it was 25 bricks that were required before? Thanks!

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You order Tree Taps from your Catalog, then use them on the pine and maple trees in the right seasons. I can't remember exactly which season is which - I think maple in winter & spring; pine in summer and fall. Also, IIRC, you can only use them on your own trees on your land. You can turn the maple sap into maple syrup in your kitchen.

I would also like to know this. I've been looking through all my recipes and didn't find anything. It's not worth much in its raw form, so I'm hoping I didn't just waste all those tree taps that I could have saved for maple sap to turn into more valuable maple syrup.

Huh. I had a normal coop, and I was trying to upgrade to the Spacious Coop. Do we have to upgrade in order?

I'm trying to upgrade my coop. I have all the resources. When I click on the workbench in Simeon's shop, it takes me to my land, and there's a bar in the corner that says "Right Click to cancel purchase." However, there's no way for me to place the coop. I've tried clicking on my existing coop and finding a new spot for the upgraded coop, but neither works. Clicking on my Right-Click hotkey doesn't do anything, either. Clicking on the right mouse button on my trackpad cancels the purchase and takes me back to Simeon's workshop.

I just updated today. Before that,  I was on the last hotfix (I didn't update right when the latest patch came out). I guess it's probably the rain thing. It's been raining a lot. I'll see if she's there the next sunny M/F. Thanks!

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Narbell Saplings hasn't been open at all for me for at least the last week or two (in-game). Are they closed when it's raining? It's the beginning of summer in Year 2 for me, but it seems like they weren't there at the end of spring, either.

It took me a while to figure out the truffles, too. I thought you got them from the pig the same way you got them from the cow. They work more like chicken eggs - you just pick them up from the ground. They're kind of grey-green lumpy things. I usually only get one every 3 or 4 days.

I want to say I was in the mines, but I'm not positive about that, because right afterward I ran around several different places to see if it would work somewhere else.

No, I can't walk through the tree, it just appears on top of me. I guess that's some kind of layering error.

By the way, I also noticed running around today that I'm now able to walk through some trees. I don't remember this happening before the latest update. I think they're walnut trees (it's winter so it's hard to tell, but they're dark wood). The tree behaves like I would normally expect except when I approach it from the front. When I get right next to the tree and can't move any more because the tree is in my way, suddenly the trunk is on top of me. I thought it was just one tree, but I checked, and it happened with several trees, but only that one kind. It didn't happen with other trees that I could tell. I was in the area just west of my farm. 

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I don't have a ton of details. I was doing my normal daily routine feeding my animals and going to the mine, and suddenly I couldn't interact with anything. Neither the left nor right mouse button worked. I wasn't using a mouse - I changed the left/right button hotkeys to F and G - but they weren't working at all. I tried everything I could think of - moving to a different area, interacting with different things. I also tried clicking with my laptop's trackpad. Nothing worked. I finally had to close the game and reopen it.

Haha. Yeah, again, sorry about the long post! Thanks so much for answering all my questions!

I've updated several times in the last few days. I believe I updated to the latest version a few hours after you posted it, so all the things I mentioned (like the livestock issue) apply to this version (I think it's 0.18.4?). To clarify, I am able to walk through chickens/geese, and I've seen my pig and cow walk through each other. Related, I've also noticed that if I walk in front of the pig, causing him to have to stop, he will sometimes start spinning rapidly back and forth. This doesn't stop until I leave the barn.

As far as saving, I understand your concern. Even saving every 12 hours instead of 24 would help, though. There's a lot of progress you can make/lose in 24 in-game hours. I had to go back and re-mine a hundred or so ore, turn in a quest again, and repurchase 5 or 6 pieces of furniture. This was today that that happened.

Thanks for taking our feedback into consideration. I'm excited to see how everything develops!

Let me start by saying again that I really love this game and it's a lot of fun! I'm so glad you've been working on this and updating so often. I'm really excited to see what else is going to come out!

Anyway, I'm sorry to put all these issues under the same post. I've been collecting a list as I run across them in the game.

Character Movement Issues

I've read some other posts here about this, and I've been trying to articulate exactly what the issue is. I think it's that when I move, it's hard to predict exactly where I *and* that red box will end up. For example, sometimes I move "one" space and the red box also moves one space with me. Sometimes, I move "one" space, and the red box doesn't move. 

What I've figured out is that what I think of as a "square" - the space occupied by one object, like a stone, is actually subdivided into half-squares. But moving one time sometimes moves me a whole square and sometimes half a square. This is very frustrating, for example, in the mines where two rocks are spaced one square apart, enough room for me to move between, but my character is between two half-squares instead of two whole squares. If I move once, she moves again to between the next two half-squares, and  I still can't walk between the rocks. I have to walk several squares away and then come back to line myself up correctly. Also, sometimes it looks like I'm standing with space to walk forward, but the object next to me juts out a tiny bit, causing me to first attempt to walk forward, fail, and have to turn around and back out to walk around it. This happens with tree roots as well as the rocks in the mine (it happens elsewhere, too, but those are the ones that get me the most). 

This is also a problem for trying to pick up things with the red box. When I'm moving around using the arrow keys, I don't want to have to constantly go back to the trackpad/mouse to select something, I'd rather just navigate there with the arrows, but that's unreliable since I don't know how to move to get the box lined up exactly the first time. This is an issue whether I have the box fixed to my feet or waist.

What I wish is that my character and red box moved one whole square each time and objects were on whole squares so that movement would be predictable and navigation would be much less frustrating.


Barn/Animal Movement & Spelling Issues

- there are ladders on the wall, but when I walk up to them, they are in front of me (this has happened in some other areas with ladders as well)

- I can walk through birds; cows & pigs walk through each other - this isn't an issue so much as it seems bizarre

- there's a spot in the barn next to the pitchfork on the right fence which is empty but I can't walk through it

- barn menu says "Livestoke Status" instead of "Livestock Status"

- When I first got an animal, Mel told me "Now that own an animal be sure to feed it daily" - that sentence is missing "you"

- in the Perks Menu - "sheep sheered" - should be spelled "sheared"


Saving

Is there a way that we could manually save between midnights? I've twice lost almost a full day's work because the game glitched and I had to close it, resulting in it reverting back to the previous midnight.


Wishlist!

- I wish when I moved things to my storage or inventory, they'd combine to become the max amount in that square and then move the leftover to another square. As it is, you can't combine them at all unless the combined amount is less than the max. It would make it easier to keep track of how much I have this way and to carry around only what I need to.

- It would be great to be able to see exactly where we are on the map, like having a map in the corner of the screen. The big map just has my character in the middle of the area I'm in, but it's hard to use that to navigate.

- I would love a help section in the character menu with the tips I've received from the game/characters and how to use tools, where to find basic things, ore requirements for bars at the forge, etc. A few times a character has told me something essential and I either accidentally closed the conversation too early or later forgot it and wasn't able to go back and find it again. At the beginning of the game, it took me a very long time to figure certain things out (like that you can use the shovel to remove tree stumps, for example).

- I would love a "Wishlist" section in my character menu where I can save items from the catalog I want to buy so I can keep track of what materials I need to get for them. 

- It was weird to me when it turned into summer and the sun was still setting at 5 or 6 PM. It seems like day length should vary with the seasons.

- It seems unbalanced that basic minerals on the lower levels of the mines require the same numbers of hits as the more valuable stones. I'm on level 120 and it's taking 7 or 8 hits to get quartz that I can get on level 5 for 2 hits. You may have some reasons for this, but it's really annoying when it happens! :)

- Are there plans for more plot developments coming?? I would love to see some more development of my and the other NPCs' stories! Developing friendships/romances, narrative arcs, etc.

Verdant Village community · Created a new topic Hunting?

I'm at the beginning of my first winter, and I received a quest from Sven to hunt some deer for him. He says there are deer to hunt in the woods to the north of the Whistling Fields. 

Everywhere I've tried to go north from the Whistling Fields says that area hasn't been implemented yet. Also, what am I supposed to hunt with? I don't have any weapons. Do I jump on them? Whack them with my axe or shovel?

Anyone have tips for this quest?

Oh, fantastic! That makes a huge difference, thanks!

I love this game, too, but I agree the mining is a slog. Because I knew there was so much mining, I decided to work on things to make mining easier first (upgrade my pickaxe, focus on repairing the bridge north of my house to make it easier to get to the mines), but that bridge, one of the simplest things to build, takes 20 iron bars. Each iron bar takes 5 iron ores. That's 100 iron ores. Those iron ores are on the 20th level and down in the mine. It takes forever to run around to get down there. There are only 3 or 4 iron deposits per level max, and you only get 2 or 3 iron ore per deposit, and even with my upgraded pickaxe, each deposit takes 4 units of energy to mine. I appreciate that you've simplified getting out of the mine, but it just isn't fun to spend all my game time on mining. I'm really considering whether it's worth continuing to play if even the easiest structure takes so much work.

Cute game - short and sweet! 

I'm having an issue when the dialogue is longer than the regular box size, though. It doesn't scroll or get bigger, it just gets cut off and I can't read it.

Yes, it's still not working. I noticed when I hover over the sheep, it turns green and the "space bar" button pops up over it. If I hit the space bar, Nigel can move the sheep a tiny bit, but not much. When he hovers over the key, it doesn't change color, but the "space bar" button does pop up. If I hit the space bar, there's a metallic "tap" sound, but the key doesn't move at all, and when Nigel moves, the key stays where it was. I'm running Windows 10.

Hi, I just purchased this game for PC. I love the concept! However, I'm having trouble with the controls. I can get Nigel to attempt to pick up sheep and other animals using the spacebar, but I can't get him to pick up the key at all, no matter where I position him or when I hit the spacebar, or what other keys I press at the same time (for example, I've tried having him pick it up while moving up or forward). I also tried using the E key since you mention that here, but it just makes him squawk. Do you have any suggestions? Thanks!