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crogonint

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A member registered Apr 06, 2020

Recent community posts

Very good, thank you! Any hope on getting the other utilities working offline? (Without setting up a dedicated server! ;) )

Oh, I'm not a stickler about having the newest bestest version or anything. I was actually thinking more along the lines of if you had an old version in Java or something that could be wrapped up neatly without doing a bunch of extra work. I'm actually using a Linux desktop right now, so a LAMP server or somethign would be stupid easy, anything advanced would just depend I suppose. It would probably be easiest just to mirror your server on a server I take offline later, but that sounds like an AWFUL lot of work just to generate random villages. :) Those first two links didn't go to your Patreon page. I scrolled down your Patreon page for a while, but I didn't see where you mentioned anything offline or anything.

Some of us out in the boonies and up in the mountains can't always go online at will.. or sometimes, ever. Any way to get these in some form we can use offline? Any form, even if its messy? These 3 medieval village / town apps are amazing! I need these for when my boys decide to take off sideways just to irritate me. ;)

Ditto with these two.. any way to make it work locally, when internet is not available?
This is even more stunning. Needs trees, tho. ;)

HTML5? Goram it. I don't suppose you have a flash or js version or something I can use locally, do you?
Oh.. and this is amazing. :)

Meh, I'd blame it on Unity first. I keep hearing that Unity can be either a gift from God or a curse from Satan. I haven't done any compiling for a while, but didn't there used to be a Linux compiler that could compile cross platform? That might solve your Mac problem. Also, I think I saw an Open Source Mac OS X for installing on x86_64 machines just the other day. I don't pay much attention to Mac, but maybe you could install that on a USB drive or an SSD or something and do your Mac compiling that way? Maybe? No clue if Mac will compile across platforms, but...?

OH, that sucks. Well, as long as this build is stable..
Can you backgrade to the old build environment, and make it work that way?

Very interesting! I guess I'll take a stab at trying to make a special template in Notepad++ to highlight and make it easier to read.  A template with code snippets would go a long way.
Unless you already have a solution for those things..?
I'll put it on my to-do list. ;)

(1 edit)
Oh, I didn't mean a random generator. I meant a program or etc. to export a JSON file which I can import in to the store. :)

We live in the boonies, and frequently have no internet service. I would like to be able to use this across a LAN, where I set up the stores that the party members can choose items from, then they can buy and sell their own junk. I would also like to restrict them from buying stuff for free, while I can add items to each party members sack. I also need to be able to destroy / remove items (One party member tripped and broke two Emu eggs inside of his backpack.) Party members can trade items at will.

Of course, items would have to be available in copper and silver coins as well. Maybe have a bank or something to exchange coin?

It would be one hell of a blessing to have an item database for Pathfinder (1st edition) to feed the store(s)

It would be nice to have some sort of system where players belonging to guilds or etc.  get a discount.

If you use Notepad++ to look at your text, and select Ada under languages, it becomes significantly easier to look at that text.

..not that I know what to do with it, but it gets easier.

Do you have a program / databse /spreadsheet to generate store lists, or just that script?