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Critics Arcade

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A member registered 70 days ago · View creator page →

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Awesome game. Creative idea. 

It was hard to stop.

Two things I'd improve.

1. The onboarding. I needed a few attempts to understand that I can place Gifts from Gods.

2. Music is a little monotonous. It starts to annoy you after 50 hours of playing ahaha

Great job. 

I'm a "junior pilot" now, wow! I like the physics. Adding more mechanics, like moving things, would make it more fun

All Tools Allowed #1 is complete: 23 games, 157 ratings, and a wonderfully strange collection of interpretations of ROCK.


See the winners and full results:

https://itch.io/jam/all-tools-allowed/results


Use this thread to:

• Congratulate the creators

• Share a game you particularly enjoyed

• Talk about what you made or learned

• Share an interesting tool or workflow from the jam


For detailed feedback, please leave a comment directly on the game’s submission page so its creator sees it.


The results are final, so let’s keep this thread celebratory and constructive.


Ready for another round? Join All Tools Allowed #2:

https://itch.io/jam/all-tools-allowed-2

Cozy, immersive, charming, perspective.

Could the journey eventually become a climb to the top of the mountain? Rolling upward toward one final, huge venue feels like a natural fit for a story about a pebble who wants to become a real rock.

Either way, I hope this is the rock star game I see turn up in my Steam suggestions one day.

That was educational ahah

This is immersive. Please don't stop developing.

The voxel visual is amazing. What engine do you use?

This one would be awesome to play in coop

Last block and I'll be back to the review, I promise...


I love the platformer twist on the Vampire Survivors formula! I think the game would get a lot more attention with a browser version.

A few notes: the music stops playing at some point, and difficulty stops ramping up after ~10 minutes (like in Vampire Survivors), which makes the later game feel too easy.

Also, some upgrade descriptions like "more attack speed but less damage" don't specify the actual trade-off — something like "+20% attack speed, -10% damage" would be much clearer.

I really liked the minigames, and the dove art with the bright colors was lovely! 

I did run into a little trouble finishing the bread-making part — I couldn't find a shared inventory, so that part felt a bit confusing. I also wasn't totally sure how it connected to the Rock theme, but maybe I just missed something! One idea: it might help to ask ChatGPT to make a browser version for itch, so more people can easily try it out. Also, ChatGPT could probably help translate it into other languages pretty easily!

I love the adrenaline! Awesome use of the "rock + rock" theme.

The first thing I noticed is that you're so focused on hitting notes that you can't read what the wrestler is saying. Maybe have them move to the rhythm instead, like in Crypt of the Necrodancer.

Also, niche rhythm game fans will definitely complain about the off-beat timing — syncing the music to the notes precisely can take a lot of time to get right.

I like how you kept Gemini's design consistent throughout — this world feels atmospheric.

I think the game could benefit from more detailed onboarding, guiding players through the next steps, especially for those unfamiliar with a CLI.

It would also be great to add some basic CLI functionality, like the up arrow for the previous command, Tab for suggestions, and commands like ls and cd for a deeper sense of immersion in the world.

Thanks for the feedback! Just uploaded the new release with performance improvements. Could you give it another shot?

Thanks for the feedback! Just uploaded the new release with performance improvements. Could you give it another shot?

Thanks for the feedback! Fixing

Hi! “All Tools Allowed” means that any tools may be used to create a game. This is still a game jam, and submissions must be playable games interpreting the theme ROCK. This entry is a Chrome extension rather than a game and does not explain a connection to the theme, so it has been disqualified. You’re welcome to submit a qualifying game before the deadline.

You're correctly submitted. I checked the timestamps: itch.io created project activity for ROCK FRIEND, but the jam's Submission feed omitted those events. This appears to be a feed limitation or bug, not a problem with your submission.


Your official submission page is live here:

https://itch.io/jam/all-tools-allowed/rate/4874576


Your game also appears in the jam's Entries list:

https://itch.io/jam/all-tools-allowed/entries

That was fun! Now we need more levels and mechanics!

Wow, the game does have potential!

I wanted to drop the game first because I didn't understand how to leave the med bay, and then how to start the ship. I think the game needs a little interface rework. E.g., accent the door so it is clear that this is an interactive UI element.

But my patience rewarded me. I felt that atmosphere that one could feel in the claustrophobic Barotrauma or the hostile FTL.

Rhythm genre reinvention. Awesome. 5/5

Rhythm genre reinvention. Awesome.

Fix the invisible books or I'm calling 911

Really fun. Difficult, original, serious.

Reminds me of brr brr patapim ahah

You're the tornado. Eat the county.

You start as a dust devil that can't lift a coffee cup. You end as a sky-blackening Perfect Tornado that drags barns off their foundations. Everything between those two points is the county, and the county is food.

The loop: a warning siren goes off and you've got about 14 seconds. You drift over a farm and the wind does the rest, peeling up cows, hay bales, fence posts, panicking chickens, the odd tractor. You can't take it all before the siren dies, so you choose. The fat herd by the fence, or the tractor across the field? Whatever you swallow is what the storm becomes.

No energy timers. No "watch an ad to keep playing." No install. Just you, a mouse, and a county having the worst afternoon of its life.

▶ Play it now, free: https://critics-arcade.itch.io/the-big-suck


It's fresh out and I'm still tuning, so tell me one thing: what rating did you hit before you stopped? (And yes, you can pet the cow on the title screen. Everyone asks.)

Thanks, glad you like it! It's built in HTML5 + Phaser 3. The tornado funnel and most of the effects are drawn on a 2D canvas.

Pros: I won 1000

Cons: I wanted a million

I love the art! Hamster is adorable! And a great idea for the theme!

Would be awesome to add some score since hitting the object doesn't punish players

Simple and fun!

Most rhythm games hand you the finished song. PULSARI makes you hold it together.

You're on a rotating four-lane nexus, starting in near silence. Hit the directional beats clean and the track stacks up under you: kick, then bass, then arps, then the full mix. Your combo is the song. Keep it and the music swells; miss and it thins out, and on the hard modes three misses ends the run. Falling apart sounds as deliberate as nailing it.


The demo, free in your browser:

  • 41 tracks, 80 to 250 BPM, across five sets that go from approachable to genuinely punishing
  • Four difficulty modes, timing windows from ±70ms down to ±20ms
  • Build the song yourself in Challenging (three-miss fail), or take the full mix from the start in Casual (no fail)
  • Full controller support (Xbox, PlayStation, Switch Pro) or keyboard
  • 30 cosmetic unlocks, offset calibration, English / Japanese / 简体中文

Plays best with a controller and headphones. (Heads up: heavy flashing and high-contrast motion.)

Play it here: https://critics-arcade.itch.io/pulsari