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I love the platformer twist on the Vampire Survivors formula! I think the game would get a lot more attention with a browser version.

A few notes: the music stops playing at some point, and difficulty stops ramping up after ~10 minutes (like in Vampire Survivors), which makes the later game feel too easy.

Also, some upgrade descriptions like "more attack speed but less damage" don't specify the actual trade-off — something like "+20% attack speed, -10% damage" would be much clearer.

Thanks! i wanted to export to web but i forgot i was working in C# and Godot .net does not support it 😭. Thanks for the tips, i'll check into that, i didn't have enough time to do some balancing and playtesting so yeah, your worries makes sense.