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Creeptids Inc.

12
Posts
4
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27
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30
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A member registered Oct 10, 2016 · View creator page →

Creator of

Recent community posts

Yes!!! As the first person who showed interest. I was heavily missing your input. All your concerns have been noted.

Damn! Thanks. Lots of good feedback. Grimjaw was balalnced to make the opening more fun. Back to the drawing boards!

This is legit the most in-depth feedback so far. And I am dying for real feedback en!

No music because I gotta learn to make some first 😅

Thank! But I noticed. I summitted the wrong game XD I wanted to submit a different WIP I shall make another submission.

Not a musician at all. Took days to make.

Bro! Its here 😁

I am looking for marketing tips as a solo dev.

Who wants to keep monetary costs to am absolutely minimum or even 0.

I seem to have about 16% views to downloads.

At one point had CTR of above 6% for days, still not sure how tbh.

But overall vews are barely reaching 300.

Current project for reference: https://creeptidsinc.itch.io/creeptids

I am a solo developer and I am trying to keep monetary cost 0.

How can I improve my game page to increase visibility, engaments, ctr and etc?

https://creeptidsinc.itch.io/creeptids

Sorry! Completely missed this message somehow 😮

Will be out in a week or two I am hopeful!

Thank you again ☺️!

Next update will have monster recruitment, base management and team management. So you can really get into the strategy if things!

Thank you so much! I have a lot of things planned. For a full fledged game and release. Ofcourse, tiny steps each day!

THIS WAS AWESOME!!

(9 edits)



Hitter (Slime Family)-Some say the pointy gems stuck in its body is the primary reasons you wound not want to take a hit from this guy

Speedy(Robot Family)-Propulsion technology instead of legs allows it to never loose its speed no matter the terrain


Tank(Familiar Family)-This wholesome familiar wont go down as easily as its brethren

Game Page

Game Profile: https://saitenhazard.itch.io/amorphous

Amorphous is a top down beat em up arcade style game. There are several different kinds of enemies who drop several different kinds of power ups. The goal of the game is to get the highest score possible before the player runs out of lives.

Features: 
-Strategies to discover (eg: use a slime trap on a slime decoy to lure foes into their doom.) 
-Emergent behaviors to discover (eg: more then one way to heal.) 
-Original Graphics Assets 
-Original Audio Assets 
-Customizable score cards, so that you can compare scores and see various data regarding your play through) 
-Shot gameplay sessions lasting only a few minutes for intense short bursts of play

Note
Please upload your score cards (which can be found in the .exe directory after every game) in the comments section. These data would be an immense help to gather information on your play sessions and for better polish and balancing in the near future. 

Please leave comments, criticism and ideas on anything and everything. But particularly leave criticism and/or ideas on the polish, balance, current enemy types, future enemy types, current power up types, future power ups, more game modes and etc.