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creeperspeak

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A member registered 102 days ago · View creator page →

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Hey!  I hope all is going well for you.  I just wanted to point out that there's a Fantasy Console Game Jam just about to start.  I thought maybe you'd be interested in trying your hand at Pico-8, or some other similar platform!  I plan on giving it a shot again.  Maybe I can make something slightly better this time. :) https://itch.io/jam/fantasy-console-game-jam-2

This is excellent.  Great color palette, and I've enjoyed dying in many ways.

Haha, I still don't understand how I scored higher on "does it have 16 colors or less?".

Congrats on the game jam win!

This artwork is incredible.  The puzzles were great too.

This is awesome.  Great color palette, and great art!

Yes, all Pico-8 games are open-source.  There's also a specific channel you can post your games in for collaboration, so if you need inspiration or are just trying to get started it's a cool place to look.  Have fun!

Really cool concept!  I really like trying to come up with new combinations and making the weirdest constellations I can.

Pretty fun, and I really liked the viewport size/shape.  I find myself scrambling to track down and trap that pixel, so there's a real sense of urgency here!  Nice one!

Woooooooooow, I'm impressed!  I've never seen anybody get 10k!  I really appreciate the feedback as well - yes, the art and sound aren't very good.  Since I did the art for this I've been studying up more on pixel art - watching tutorials, trying to spend more time looking at what other folks are doing, etc. - so I think my next game will have much better art.  Hopefully.

Thanks so much for playing!

Wow, I am baaaaaad at this!  But it's very cool - the music is really good.  The sounds chosen and the melody give the game a sense of urgency, so I have to keep reminding myself to slow down and be more careful with my moves.  I'm still in the process of figuring out a good strategy, but I'll keep at it.  Nice work - especially considering you only spent 10 hours on it!

Hi again!  Thanks, again, for the continued feedback.  For my next game I'll be thinking "find that apple". :)

As for the source code, it's already available here as a free download - that .p8 file is all you need.  You'll end up needing to buy Pico-8 (which is toooooootally worth the money) to really be able to edit sprites and sounds, but you can also just open that .p8 file in your text editor and can edit the Lua script without owning Pico-8.  Also, if you buy Pico-8, you can find the game in "splore" mode and do whatever you want with it from there as well.  The version playable from the Pico-8 "console" is identical except that it tracks your high score for you.  Let me know if you end up messing with it!  I'd love to see what you do.

I'm sorry you're having trouble getting it to work!  I'm reading that the Z key is mapped to W on your keyboard, as you suggest.  There is not really an animation for eating in the game, but you should hear a peck sound effect (if you're on top of a patch of worms), and you'd also see your hunger bar dropping.  I hope you were able to figure it out!  Thanks for trying!

Hi chaoticnuketral - Thanks for playing my game and giving your honest and thorough feedback.  I appreciate the positive and negative criticism, truly.  I absolutely agree that the playfield is ugly and the music is annoyingly repetitive - this being my very first game I wasn't quite sure how to make background tiles and a soundtrack that were interesting in such a short amount of time, and I'm still very early in my pixel art attempts.  

I did want to point out, simply to state my intent, that the careening chickens, random worm spawning, and extreme game mechanic simplicity were all totally intentional.  It is meant to be a game played in around 60 seconds, with only a direction pad and 1 button.  I didn't want to add all kinds of power-ups, etc. as I just wanted people seeing if they could beat their high score.  Or, if it's too boring, maybe they're just mildy amused by the theme.  Of course this was all simply my intent as the designer, so I absolutely understand that every player will take something different from it.  That said, I personally feel there is some real strategy to the game, and while I know I have played it many, many times more than anybody else, I have been able to achieve a high score of 9,600, which I point out solely as an attempt to prove that there is more to it than meets the eye!

Again, I truly appreciate the feedback, and will likely take some of your comments into account when planning a next game.  I hope you're having fun testing games out!  I hope you'll try my next one, whenever I finish.