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A jam submission

Dye, Don't DieView game page

Downwell meets Hue!
Submitted by noc7c9 — 21 minutes, 4 seconds before the deadline
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Dye, Don't Die's page


CriteriaRankScore*Raw Score
Does the game have only 16 colours or less?#24.7145.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The movement is slick and responsive, and the music is a good choice (even if you didn't make it).

The stylish lack of visual flair, and the little trail your avatar makes are both excellent touches.

I don't think the game needs a tutorial, but it would benefit from pieces that are more intuitive to interact with.

The white squares, for example, are totally opaque until you understand why they kill you. You might want to have them change how they look if you're in the air.

Overall, it's a solid game, and I had fun reviewing it.


I'm really glad you like the movement, it probably what I spent the most time on, I've never had much luck making a platformer feel good with a physics engine in the past.

By tutorial I don't really mean a traditional explanation heavy tutorial, but something in the background that the player won't notice like in portal for example. Something like the player encounters each enemy type one at a time and the game helps in killing it (for example with level layout that forces the player into jumping on top of a white square without any chance of death). Of course such a system would need a lot of play testing and time so yeah.

I completely agree with making the enemies more intuitive, it's something I struggled with quite a bit when designing and I'm not completely happy with how it is. So thanks for the suggestion, I might implement that idea.

Thanks for the review, and I'm really happy you liked it! 


Glad I could help! Thanks for making DDD :)


Wow, I am baaaaaad at this!  But it's very cool - the music is really good.  The sounds chosen and the melody give the game a sense of urgency, so I have to keep reminding myself to slow down and be more careful with my moves.  I'm still in the process of figuring out a good strategy, but I'll keep at it.  Nice work - especially considering you only spent 10 hours on it!


Don't worry I'm pretty bad myself. xD

I can't take credit for the music though, I got it from a free music pack in the unity asset store here. I'm of the opinion that music (or lack of it) is crucial to the feeling of a game so I'm really happy that I found such a good track so easily, especially since I don't have a drop of musical know how. (yet!)

Thanks for the support!


Congrats on the game jam win!


Thank you! It was really close! 0.060 difference between us, whoa!


Haha, I still don't understand how I scored higher on "does it have 16 colors or less?".


Really nice, A little bit difficult to understand the concept, but once it's done, it's very fun to play.


Yeah definitely, I agree this idea needs a tutorial of some sort, alas I ran out of time and didn't want to resort to a text tutorial that I hate. =/

Thanks for the comment! :)