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crayoncat

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A member registered Sep 05, 2025 · View creator page →

Creator of

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Ah yeah I've been receiving that feedback a lot. If I had more time, I definitely would've included some additional UI/visuals for the player to rely on. 

I also regret not including a leaderboard lol, I assumed the 'high-score' mechanic was I all I needed but after playing everyone else's games I realized I'd messed up a tad.

Thanks for the feedback!

Thank you so much!

Thank you for the feedback!

Yeah in hindsight I would've done a lot differently - 

  • Made the slowdown more pronounced the closer the ball is to you (and much less pronounced when it was further away).
  • Add a dash ability,that way you can reach where you think it's gonna land faster.
  • Add more indicators as to how close the ball is to the player (this would include moving height indicator near the player character, as it's where the player is going to be looking).

Thanks again! Glad you enjoyed it.

Disregard. I am in fact a bonehead. 🫡

Really fun! Won my first game. Definitely the most 'soccer' game I've played from the jam thus far.

This is awesome! Loved how the game-area evolved as it went on longer. Made for a really interesting experience.

Enjoyed this one a lot! I made a 'similar' game so maybe I'm biased tho lol.

Got my ass whooped by some angry chickens. 10/10

Really satisfying and polished experience. Like this one a lot! Getting the ball to speed up hella fast is straight dopamine. Well done to the team!

Very fun, charming, unique experience! Art-direction is very cute and lovely.

Interesting game! Two things I'd recommend, IMO - 

  • A cash counter - I was unaware of how much cash I had. Since it's whats required for me to make choices in the game, I felt like I was sort-of haphazardly guessing and letting the game play itself.
  • A requirement that I at least one player costs less than 200 during the first instance of the first phase. I wasn't able to purchase any players and instantly lost lol (on my first go-around).

I loved this! Super charming experience. No better feeling than punting my man-eating ball at some pig from the 50-yard line.

This is phenomenal. Excellent art-direction/movement. There's lots of little hype moments that kept me feeling really engaged (like when the arena shrunk in). Well done to all involved.

Fun little shooter bullet-hell soccer-shooter! 

One recommendation I have is that, especially for fast-paced games like this, you pause time when the upgrades pop up (and present them a bit larger).  I felt I wasn't able to make effective choices because of it. Could just be a skill-issue on my part tho lol.

Addictive fun little idler. Great visual feedback + choice for upgrades! 

My one recommendation (and what's typical of some idlers) is to add an interactive component. For most idlers, that's clicking on something. IMO these games work best when the player has just enough agency to make them feel like they're getting ahead by doing something manually (and missing out on progress when they're not).

That's just my 2 cents though. Great work!

Funny concept, engaging loop! Really enjoyed this.

Thank you so much! :)

I grappled with that issue during play-testing, so I added a few subtle mechanics that should've helped with that - though I think I made them a bit too subtle lol.

Thanks so much for the feedback!

Thanks!

Yeah I got that feedback from my coworkers as well - there's a few visual indicators I included to help with that (but didn't explain in the tutorial).

  • The shadow from the ball gets larger/less transparent the closer it gets.
  • The laser upgrade has a visual transparent indicator for when you should be releasing your kick.
  • By looking at the height, 9/10 times you'll be able to kick it at the right time - if it's around 1000/2000 and it's coming down quite fast.

Something I'm still learning is when to, and when not to explain certain mechanics to the player (and making sure subtle mechanics aren't too subtle lol). Thanks for the feedback!

Thank you! Much appreciated. Nice score too lol!

Ah yeah, sorry about the difficulty curve, there was a lot of back-and-forth in that regard. Once you get the hang of it, it's not too bad, but it's tricky to get over the initial hump. It's one of those things I'm still learning - it's really easy to lose objectivity (especially when it comes to subjective elements like difficulty)!

Thank you so much! I'll give yours a try right now!

Thank you so much!

Fixed! Thanks a bunch!

What wave did the issues start appearing? I’ll fix it today once I get a chance.

Thanks for the feedback! It’s appreciated.

Thank you so much, for the kind words and the feedback!

Really polished, neat, and engaging gameplay. I love the retro sound effects too lol

Simple, fun, and a solid gameplay loop! Very cool.

Really enjoyed this! Bug Ninja lol

Personally gonna disagree, I think the enemy scaling was pretty solid. Definitely wouldn't go so far to say its 'undercooked' - there's a complete, fun gameplay loop.

This game is incredibly well done. Beautiful visuals and very creative/intuitive gameplay loop. My personal favorite of all the games I've played thus far in this jam.

Having the environment collapse/die/decay then watching it build up and become your 'ship' is really smart (and satisfying). If you told me you did this in 3 days I wouldn't believe you. Again, really nicely done!

Love the art/shader work! Very cool visuals. I think the impacts could be a bit punchier, for what should be a high-octane game, I felt pretty underwhelmed during combat.

Really enjoyed this! Given that the ground falls apart and your space quickly becomes limited, a dash/jump ability would be neat.

Thank you so much! Im having a lot of post-jam regrets about the direction I took with the game, so I’m really glad you like it!

Thank you so much!

Noted, thank you for the feedback!

(2 edits)

Did you click on the trees to change their targeting? It’s pretty much impossible if you don’t do that. Thank you for the feedback though!


Edit: I’ve just stipulated it in the description. Perhaps a mini-tutorial is needed as well.

Thank you!!

There’s a ‘Play Again’ button once you lose, but that’s it. Could you send me a screenshot of the bug?

Mom bot next update 😋 stay tuned