And the most recent update from today, now brings a Royal Rumble mode to the custom game options menu!! This is easily one of the best additions to Gorn in a very, very long time. Now it's every man for himself!!
CrackedCoffeeCup
Recent community posts
G'day lads!
In the spirit of keeping those of you without the game updated on what's new, there's been a new build released that changes up our gladiator's hand model, as well as a few other things (like a HUGE boulder we can use as a weapon!!).
Not the most functional weapon in the game, but it certainly does make for a lot of lols.
G'day lads.
It's been quite a while since I hopped back in to do a video of AW2, so I was pretty excited to try out AW3 earlier today. Needless to say, it's more of the same fun that we know and love but now with a whole slew of guns (and lightsabers) at our disposal.
I know it's not going to be publicly available for a while yet, so I thought I'd share it with those of you that are still waiting for the alpha build to come out on Itch.
Cheers :)
Hope y'all are enjoying Gorn since it went live on Steam a couple of days ago :) I know that there are a few of you for one reason or another that aren't able to buy the game, so I'm going to continue sharing update information with you over here so you can keep up with its development even without owning it yourself.
Today I took a look at the most recent update that added a gong, some different underpants and an old new character model, if that makes any sense. The arena also got even more amazing :p
SO!! In less than 24 hours, Gorn is about to go live on Steam!! In celebration of its release, I decided to do another update video bringing you all up to speed on the final changes made to the game, before you get it in your own hot little hands and BOY OH BOY, are things looking schmick :) Especially the addition of the new Champion Bosses, bringing the current total up to four!
Hope you enjoy it and it satisfies your cravings until Steam releases the hounds tomorrow :p
G'day lads!
I know a lot of you still don't have access to the latest build, so like I always do, I've put together a cover video showing off all the latest updates that have been rolled as Gorn approaches its official release in just under 2 weeks time.
The game's undergone a massive visual overhaul in what used to be the elevator room, and has now transformed into some medieval castle-like prison thing? It looks phenomenal to say the least. There have also been a few other changes and additions implemented over the past week or so, and no doubt more to come. Oh - did I mention that there are BOSS FIGHTS now?! Yeah. Champion Battles are now a thing.
If anything else cover worthy pops up I'll definitely do another video of it, but for now, I leave you with this.
Cheers!
Ahoy there fellas!
Just after I got round to covering the massive update a few days ago that brought us hearts and skeletons, we got another surprise earlier today that gave us the ability to knock peoples' eyes out of their head .. and have them dangling and swinging around in the breeze for all to see (no pun intended).
Gorn's certainly taking things to new levels. That's for sure lol.
Cheers lads!
G'day lads :)
The number of updates that have been rolling out lately are hard to keep up with, but today's is reeeally something special!! We've got skeletons in every model now .. HUGE beating hearts that you can rip out of the gladiators' bodies .. a completely overhauled arena AND, various other small additions like eye articulation and teeth shattering.
As usual, I did a video for those of you that don't have access to the latest build, so here you go! I did my best to cover everything that you're not likely to have seen or experienced already.
Cheers!
G'day lads :)
As some of you may or may not be aware, another update was rolled out on Steam yesterday, including new armor textures, some changes to the arena, new challenges (they work now) and also a new skin to the bow.
I did a video that may be interesting to those of you who don't have the latest version.
Cheers!
G'day guys :)
Not sure if you heard, but an update was made to the game that causes the gladiators to cough up blood when you punch them in the balls (among other things). Decided to do a little video on it where the main goal was to punch as many testicles as possible. Definitely one of the best features implemented so far imo lol.
G'day fellas :)
The time has now come!! We can now finally make axes and shields!! There are also a whole bunch of other awesome things that rolled out with the latest 0.0.73, and a few surprises from 0.0.8 that seemed to roll out early!!
I did a complete overview of the update/s and everything included, that you can find below -
Cheers :)
G'day guys :)
Today I decided to push my PC's limits and see how many ingots I could fit inside my shop.
I managed to get up to a total of 5,250 before I gave up. I didn't want to risk my PC crashing and losing my hour long video lol.
Either way, I've never seen so many ingots in my life .. holy crap ;p
G'day guys :)
I did another video today where I attempted to answer some questions and requests from viewers on the previous video.
One of the most interesting requests was to see how much we could actually fit in the one order container, and what would happen when we broke it open. I tested it with 110 items (everything except polearm grips) and then 120 items (everything with polearm grips). The results were lots of fun lol.
I also set out to test the effects of MAX strength and agility skills and whether they actually made any perceivable differences to speed and anvil hits when crafting.
Lastly, I crafted great hammers out of all 7 ingots and compared them side by side (we did this with great swords last time).
Anyone that thinks this might be interesting, is welcome to look :)
Cheers!
I agree with Eprosync, to an extent. As some of you may have seen, I already did a video on this yesterday.
As a YouTuber (you may interpret this as hypocritical or double standards - do as you wish), I'm always looking for new and novel ideas, and trying to push the limits of the games I play to show my audience things that they otherwise wouldn't be able to see anywhere else. Much of the time, this also works in favour of the developer, IF and WHEN, the methods for doing so aren't made readily available to every 6 year old and his dog.
Revealing this kind of information and giving instructions on how anyone/everyone can do it, does ruin the mystique for the community. There's a difference between going to a magic show, spectating, and being amazed by what you see, and then going to a how-to-do magic show and being shown how to replicate the magic yourself.
The first one leaves you with a feeling of awe and inspiration. You can't stop thinking about it. You want to tell your friends about it. It consumes you.
The latter results in every child in the auditorium going to school at lunch time and showing off his new found trick to all of his mates that already know it.
Just my 2c, anyway. I'm not condemning the OP by any means, but I wouldn't have handled the situation like this personally.
Hey guys,
I was surprised today when I opened my itch.io application to see a patch downloading for MLBSS! Seems like a couple of cosmetic changes have been made in the bedroom (it's brighter now), and an entire forest has been placed around the shop, which is bloody awesome! Really adds a lot more depth (albeit an illusion) to the environment.
I've also noticed a lot of people dribbling on about silly rumours regarding the crystals, so I thought I'd put it to rest finally, with an explanation from the developer himself.
Cheers :)