Haha thanks! Yes, the game was inspired by vague memories of those kinds of games which sadly aren't even playable any more. If you know of any that are still around I'd love to play them
crabpalace
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Love it! I don't know why I was so driven to beat that duck. Incredible ending. Only downside imo is the air level, was the weakest of the 3 to me - the tornadoes seemed too random (some runs barely saw any, some I saw lots), and there isn't a good sense of depth. Still one of the best things from the jam I've seen so far!
Really impressive work. These kinds of games are rarely a success in jams because there are so many different aspects to get right, and content/levels to make. But you pulled it off! I do think that the mechanics could use some tweaking. Increasing player speed and increasing gravity would make the character feel much better to play - but still the character controller is impressive. The stick throwing mechanic is awesome. In my opinion, the mode switching isn't that interesting a concept to me, I've seen similar stuff before. Still, it's executed fantastically.
Really cool mechanic! I was confused as to the purpose of top-down until i realised it makes it easier to shoot stuff. Really like the visuals too. Changing modes to discover the guy riding on the rocket was awesome. Also, I have no idea how you implemented this, since the two modes are so different but seamless. Can't have been easy. V cool stuff.
Has anyone ever made a playable version of a youtube video before? I guess it's not that different to a movie tie-in game, but something about this felt really unique and adds up to more than the funny idea that I thought it was. Because it's from real life, the dialogue actually ends up being much better than so many games. I enjoyed this so much. 5 stars from crabpalace
Really fun! Is this a totally original mechanic? Obviously it's a play on tower defence but I don't recall playing something quite like this before. Level 4 stumped me, but I skipped and played to the end of the game, really enjoyed it.
It would be interesting to develop the idea and add more mechanics - bouncy roads that let you jump over towers, towers with different ranges and abilities... How about a tower that shoots bouncy bullets that knock you to different squares on the map? Maybe there could be ways for the ghosts to destroy the towers? So much potential!
I would also love an undo button or something like that to stop having to reset!